Development Assassin's Creed: Revelations was developed simultaneously at six different Ubisoft studios, indicating the scope of this sequel in comparison to previous installments. Ubisoft used a new type of facial technology entitled 'Mocam ' that Game Informer describes as:
"an intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like L.A. Noire."
An unfortunate side-effect of this new face technology is that returning characters, such as Ezio Auditore, Altair Ibn la-Ahad, and most especially Desmond Miles, bear little-to-no resemblance to themselves from previous games.
Story Ezio After being forced to murder his friend Lucy, Desmond falls into a coma and is put into the Animus's "black room" in an attempt to stave off brain death, rendering him a vegetable. Unbeknownst to the other Assassins, his consciousness is confronted with a challenge by the Animus and the "digital ghost" of Subject 16; Desmond must relive one last experience from the life of his ancestor, Ezio Auditore da Firenze, in order to reconstruct his fractured mind and awaken from his coma. It is revealed that the primary problem is that Desmond was already on the brink of going insane because of the crossover in his mind between his own memories and those of Ezio and their mutual ancestor Altair Ibn la-Ahad. In order to seperate their memories from his own and save himself, Desmond must synchronize his mind with a "key memory" that actually connects himself, Altair and Ezio together. Desmond begins reliving Ezio's later life in which he questions his life as an Assassin and how his life would've been had he made different decisions.
Ezio embarks on a spiritual journey to Masyaf in a journey of self-discovery. Upon arrival, he discovers that Masyaf has been conquered by Templars. Upon infiltration of Masyaf, Ezio finds an ancient library chamber which can only be opened by five seals hidden in the ancient Ottoman city of Constantinople. Within Constantinople, he finds a Templar threat forming in the region, threatening to destabilize it, and must defeat it as he defeated the Borgia in the past in order to both recover the seals and bring peace to Turkey. At the same time, the seals themselves are made of ancient technology like the Pieces of Eden; using them allows Ezio to relive the memories of Altair in much the same way that the Animus allows Desmond to relive the memories of Ezio.
In the end, Ezio unlocks the library room with the seals, and discovers that in truth, it is not a library, but a tomb; the final resting place of Altair, who sealed himself in with a Piece of Eden and a sixth seal showing his final moments. At this moment, the key memory takes place; standing in front of the body of Altair, Ezio turns and addresses Desmond, whom he somehow senses is watching him from centuries in the future, expressing his hope that Desmond will be able to find the answers to the questions that eluded Ezio during his lifetime. With his mind repaired, Desmond is contacted by Jupiter, one of The Ones Who Came Before, who gives him a grim vision of the end of the previous Human civilization, a doomsday which is rapidly approaching again, before giving Desmond another vision, of the location of a secret cache of technology, failed attempts to prevent the end of days, which the Assassins can hopefully use to save mankind. At this, Desmond awakens, and tells his friends he knows what he needs to do, only for them to reveal that they also somehow knew about it, and have taken him to the location while he was unconscious.
Gameplay Assassin's Creed: Revelations plays similarly to its predecessors, evolving the current formula, as well as presenting new gameplay additions. New features include:
Ezio is now in possession of a Hookblade. This hookblade is not only usable in close combat to pull enemies in but also allows him to use various zipwires scattered throughout the city and make corner chase breaker movements. A new crafting system has been implemented into the game which will allow players to craft over three hundred types of bombs from 3 categories: lethal, tactical and diversion. Ezio can carry up to 15 bombs. Eagle Vision is now 'Eagle Sense.' It will allow you to focus on a particular character and is described as: "You'll get an approximation of where he will go. If you're able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush." Assassins' Dens will act as the new 'Borgia Towers.' These dens are placed throughout the city and the player will need to complete set tasks in order to overthrow the Templar influence before they can use the den. Ubisoft have said that there will be a larger variety of methods/tasks that will allow the player to take these dens. Once a player is in control of a den they will be able to refurbish buildings in the region as well as set the behaviour of guards. In addition to this, players will be able to set a 'Master Assassin' to control the den so that they absolutely cannot be taken by the Templar. If you are unable to make it to a den that is currently under attack, you will be able to send your assassin recruits to defend it. Multiplayer Similar to Assassin's Creed: Brotherhood , this game features a multiplayer component. Ubisoft placed a bigger focus and structured narrative in the multiplayer of Revelations then the previous multiplayer incarnation.
Various Templars in Assassin's Creed: Revelations The multiplayer of Revelations features new customization options, both aesthetic and weapons, as well as the ability to create 'guilds', an specialised term for 'Clans'.
A "beta" for Assassin's Creed: Revelations was released on Playstation 3, early for PlayStation+ members. The early access for AC: Revelations Multiplayer came out on September 1, 2011 and the beta ended on September 10, 2011. As this was barely two months before the game released, this is not really a beta so much as a multiplayer-only demo.
Downloadable Content Upon the games launch, Ubisoft stated that it was working on various types on DLC for the game. The first one titled "Ancestors Character Pack" was released in December 2011, the four playable characters include Privateer, Corsair, Brigand and Gladiator.
[external image] Meet the new guys The second stayed within the multiplayer aspect of the game and was titled the "Mediterranean Traveler Map Pack" and included 3 brand new maps and 3 from the previous game and was released late January 2012.
The first single player story driven DLC was released late February 2012 titled "The Lost Archive". It includes an insight into Subject 16's capture and the past of Lucy Stillman.
Editions Signature Edition (Pre-order Bonus) [external image] Signature Edition Details Announced at the end of the debut trailer, Assassin's Creed: Revelations is also available in a special 'Signature Edition' when pre-ordered from select retailers. The Signature Edition seems to have standard edition packaging but also contains the following:
An Exclusive Single Player Mission Weapon Capacity Upgrades An Exclusive Multi-player Character 'Embers' Animated Short Film "Best of AC Soundtracks" CD Special Edition [external image] Special Edition Details Retailer exclusive Special Edition.
Special Edition Packaging "Best of AC Soundtracks" CD Single Player Armor: Turkish Assassin Armor Multiplayer Character: The Crusader Multiplayer Character: Ottoman Doctor Collector Edition [external image] Collector Edition Details The Collector Edition is a retailer exclusive special edition SKU with unique packaging and items.
Collector Box Packaging 50 Page Artbook 'Embers' Animated Short Film DVD "Best of AC Soundtracks" CD Single Player Mission: Vlad the Impaler Prison Multiplayer Character: The Crusader Multiplayer Character: Ottoman Jester Animus Edition [external image] Animus Edition Details The Animus Edition is a retailer exclusive special edition SKU which features unique packaging as well as exclusive items and DLC. The Animus Edition features:
Animus Box Packaging Assassin's Creed Encyclopaedia 'Embers' Animated Short Film DVD "Best of AC Soundtracks" CD Single Player Mission: Vlad the Impaler Prison Single Player Armor: Armor of Brutus Single Player: Weapon Capacity Upgrades Multiplayer Character: The Crusader Multiplayer Character: Ottoman Jester PS3 Edition All PS3 versions of AC: Revelations come with a bonus copy of the original Assassin's Creed .
PC System Requirements Minimum Recommended OS: Windows® XP SP3 / Windows Vista® SP2 /Windows 7® SP1Processor: Intel Core®2 Duo E4300 @ 1.8 Ghz or AMD Athlon64 X2 4600+ @ 2.4GHZMemory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®Graphics: 256 MB DirectX® 9.0–compliant card with Shader Model 3.0 or higher (see supported list)DirectX®: DirectX® June2010 or newerHard Drive: 12 GBSound: DirectX 9.0 – compliant sound cardDRM: U-Play DRM requires one time activation online or an always online internet connectionOS: Windows® XP SP3 / Windows Vista® SP2 /Windows 7®Processor: Intel Core®2 Duo E6700 @ 2.6 GHz or AMD Athlon64 X2 6000+ @ 3.0Ghz or betterMemory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®Graphics: 512 MB DirectX® 9.0 – compliant card with Shader Model 5.0 or higherDirectX®: DirectX® June2010 or newerHard Drive: 12 GBSound: Surround Sound 5.1 capable sound card
Soundtrack The soundtrack was composed by Lorne Balfe and Jesper Kyd. It was released digitally by Ubisoft Music on three volumes on November 15, 2011.
Assassin's Creed: Revelations - Original Game Soundtrack - The Complete Recordings, Vol. 1 [external image] No. Track Title Length (72:08) 1. Assassin's Creed Theme 4:44 2. Animus Island 2:52 3. The Road to Masysaf 2:55 4. The Wounded Eagle 2:02 5. The Noose Tightens 1:26 6. Sailing to Constantinople 1:35 7. Master and Mentor 1:45 8. Welcome to Konstantiniyye 3:32 9. The Crossroads of the World 3:32 10. Sofia Sartor 0:43 11. Son of Umar 1:24 12. No Mistakes 2:48 13. The Traitor 3:39 14. A Heated Discussion 1:50 15. Ambush 3:09 16. A Familiar Face 1:22 17. Byzantium 3:23 18. Nova Roma 4:02 19. Templar Occupation 3:36 20. Arrocco 2:31 21. On the Attack 4:28 22. Last of the Palaiologi 0:57 23. Yerebatan Cistern 1:54 24. Fight or Flight 2:47 25. Galata Tower 2:05 26. Die by the Blade 3:06 27. Forum of Ox 1:57 28. Suleiman's Grief 2:04
Assassin's Creed: Revelations - Original Game Soundtrack - The Complete Recordings, Vol. 2 No. Track Title Length (55:33) 1. Istanbul 3:01 2. We Talk Together 1:15 3. Altair Escapes 1:38 4. Betrayal 1:13 5. The Mentors Return 1:56 6. Rebuilding the Brotherhood 2:01 7. Of Life and Death 1:27 8. Greek Fire 2:07 9. An Unsubtle Approach 0:50 10. The Hidden City 0:33 11. Infiltration 2:09 12. Cappadocia 3:52 13. Street Fight 2:23 14. Mastermind 1:32 15. Notorious 3:10 16. Constantinopolis 3:36 17. Investigation 2:11 18. Everything Changes 3:03 19. You Have Earned Your Rest 1:09 20. Passing the Torch 0:52 21. Crossed Swords 2:02 22. Scheduled for Deletion 1:01 23. Altair and Darim 1:15 24. The Library 2:57 25. The Revelation 2:26 26. Labored and Lost 2:54 27. Reunion 0:57 28. Enough for One Life 2:03
Assassin's Creed: Revelations - Original Game Soundtrack - The Complete Recordings, Vol. 3 No. Track Title Length (33:45) 1. Abstergo Industries 2:04 2. Rhodes 0:42 3. The Hunted 2:10 4. Antioch 0:35 5. The Hunter 1:55 6. Kill Streak 0:38 7. On the Run 1:57 8. Constantinople 0:43 9. In the Simulation 2:10 10. Find the Target 2:05 11. Firenze 0:41 12. Welcome to the Fold 1:43 13. Souk 0:35 14. Chase the Target 2:03 15. The Lobby 1:56 16. Venezia 0:46 17. Let the Chase Begin 2:04 18. Sienna 0:37 19. Tracking Templar 2:13 20. Castel Gandolfo 0:42 21. On a Kill Streak 0:46 22. The Pursuit 2:00 23. Assassinate the Target 1:55 24. San Donato 0:45