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Tod Howard recently spoke to IGN regarding his upcoming RPG, The Elders Scroll V: Skyrim and a lot of new information came out of the closet by the end of it.

 

We’ve collected the juicy bits for you below:

 

Bethesda’s using Havok’s animation system (Havok Behavior) in their game

The .nif file extension used for mods is still used in Skyrim

Alongside the Fast-travel system from Oblivion will be a Carriage-system that takes you to other cities for a certain fee. This includes cities you haven’t visited yet.

There will be areas that are too hard for low-level characters.

There is no set amount of Dragons in the game, they’re placed pretty randomly, like other creatures

The conversation system, while now in real-time and without the zoomed-in view, still functions similarly to Oblivion’s

The new combat system is also supposed to help players differentiate and develop their characters into a specific form: “You can’t be everything at once.”

There’s crafting for each archetype (Magic, Combat, Stealth). The magic crafting system, as we know, is Enchanting, and allows you to enchant items and tinker with their effects.

There are more unique armor sets than in Oblivion

For those still hoping, no multiplayer, brah.

 

But the biggest thing which came out of this interview is the announcement that the game will be supporting DirectX 11 on the PC:

 

Yes, but I guess the real question here is do we take advantage of DX11′s big new features and the answer is ‘not specifically’. Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC.

 

There you go, PC gamers can go knock themselves out now.

 

The game’s out in November for PC, PS3 and Xbox 360.

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Elder Scrolls 5: Skyrim Interview

http-~~-//www.youtube.com/watch?v=4MfG6dLdt3Q

 

Skyrim 'looks the same' when playing on PC and console - Bethesda

 

Elder Scrolls V: Skyrim looks so good on Xbox 360 (and presumably PS3) that the studio is aiming for minimal visual difference between console versions and the PC counterpart.

 

That's according to Bethesda game director Todd Howard, who admits that Skyrim on console does get a little bit of help from playing habit.

 

"I'd say it scales up in all the ways you'd expect," he told journalists at a demo last week when asked how the 360 version (used at the showcase) compares to PC.

 

"All of our art's really high-res. There are little things we do with all of our games on PC and the PC texture sizes are going to be as big as you can make them and you can pump the resolution up obviously."

 

"But most of that... What we want at the end of the day is that the game looks the same. The benefit you get is when you're playing a PC game you're playing this far away [demonstrates a short distance], when you're at home on your console you're usually sitting about six feet away so the game looks the same."

 

We watched a playthrough of the game on 360 and we can confirm that it looked absolutely stunning - even without the extra juice you'd get from the PC.

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Elder Scrolls V: Skyrim New Details Revealed: Levelling, World Size And More

 

Elder Scrolls V: Skyrim is shaping up to be a very solid game with the level of anticipation increasing as we approach the game’s release in November. Today we bring you a number of new details on the gameplay, the visuals, the shout system and more below.

 

There has been a lot of talk about how the visuals will churn out on the three platforms with many claiming that the PC version will have the best visuals. But the studio is aiming to minimize visual differences between consoles and PC.

 

Bethesda’s game director Todd Howard says:

 

“All of our art’s really high-res. There are little things we do with all of our games on PC and the PC texture sizes are going to be as big as you can make them and you can pump the resolution up obviously.”

 

“But most of that… What we want at the end of the day is that the game looks the same. The benefit you get is when you’re playing a PC game you’re playing this far away [demonstrates a short distance], when you’re at home on your console you’re usually sitting about six feet away so the game looks the same.”

 

He also talks about the players ability to shout in the game:

 

“Originally we allowed you to combine shouts but was really confusing so now the game does it for you. There’s about 2 dozen in the game, though there are three words each for these so there’s 60-plus words to collect.”

 

He also talks in depth about the skill system and how he want it to move away from excel spread sheets like feel:

 

“Now, every skill affects your levelling. Skill has become like our XP. The higher the skill, the more it pushes you to levelling so you want to use your higher skills and the nice thing is if you’re playing the game for a while.”

 

“With the skill tree, I wanted to get away from Excel-like spread sheets so I had this idea that if you look to your right, over your shoulder, you’d see your weapons, and then you’d look to the left and see your magic and then you look to the starts to see who I am and that was the genesis of it. The previous Elder Scroll games have always had birth signs and we liked all that stuff so it’s like it’s all coming together. Then one of our artists, Mark Tier, knocked it out the park visually.”

 

He then talks about the miscellaneous quests that the player will undertake in the game:

 

“With things that we like to call miscellaneous quests where you go into a town, you want to make friends it’ll generate a little quest that seems simple and it’ll go through the radiant story system. With a bigger quest, we may not know who it’ll choose. We want someone your enemies with and we don’t know why – who’s the closest person that hates the player, let’s make them fill in that role.”

 

Apparently there will be no level cap and the levelling will be faster:

 

“There’s no level cap. There’s probably some mathematical level cap but like Oblivion it kind of just works itself out naturally. We do balance this game – the levelling is faster. In Oblivion and Fallout we’ve kind of seen them as 1-25 games where as this 1-50.”

 

“We’ve just sped it up. It won’t take you longer. There are so many perks – and the power comes from these perks – so we wanted to get it going faster. The more you play, though, the more it slows down. I’d guess the mathematical cap is about 70.”

 

“The levelling system is very much like Fallout 3’s We pushed it too much in Oblivion – it was like a rollercoaster of pain because the world levelled faster than you. There’s a few tweaks as we want to telegraph to the play that they’re approaching a tough area, like going up the mountains. We’d like to do more than that.”

 

The world of Skrim will be as big as Oblivion:

 

“The world is about the same size as Oblivion but the difference is because we have mountains they channel us in different ways. They create less space but they take more time to get across because you can’t just cut across them so it ends up feeling bigger.”

 

“There are five what we call big cities and they’re all really unique. If you’ve seen the trailer you’ll have seen a couple of them in there. On top of that, Skyrim is broken into nine holds, and a hold is like a county and each one is governed.”

 

We have seen a bit of dragon action in the game and there will be more:

 

“The system can time how long it’s been since you last saw a dragon, what your level is and whether it’s time to bring one in. There are, obviously, specific ones as well. Also, all the dragons talk as when they’re breathing fire, they’re speaking. And there are some that speak in English as well. But I don’t want to spoil it anymore than that.”

 

He also talks about a bug in Oblivion and how they are making sure that such game breaking bugs wont be in Skyrim:

 

“There’s actually a bug in Oblivion where there’s this one door that has an animation timer and depending on when you open it if you then play for 500 hours that door will no longer open and that breaks the game. How do you plan for that? We found the best way is to test for things, though, so we try and take every variable and let it run for 500 hours.”

 

He then talks about the Gamebryo Engine:

 

“We used Gamebryo for a long time, it’s not an engine but a renderer, but with Fallout 3 and Oblivion we were doing a lot of our graphics work but not all of it. Now we do all of it. The freedom that allows us is when we want to change something it happens like that.”

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Todd Howard Gameswelt Interview - Skyrim (New Information)

 

http-~~-//www.youtube.com/watch?v=db-o_HrpC-0&feature=youtu.be

 

Some new details:

 

- The five major cities in Skyrim will be walled-off in a seperate loading zone.

 

- There will be racism and racial conflicts, mostly between Nords and Elves.

 

- Your sneak status is shown by an eyeball. If it’s open, you’re detected, if it’s closed, you’re not.

 

- Alchemy has seen some tiny changes.

 

- About half of the game’s dungeons are small, and can be completed in about 15 minutes. The other half are more lengthy, including a few ‘epic, multi-hour dungeons’.

 

- You will encounter Necromancers during the game.

 

- The Nine Divines and the Daedra are in the game, some of them offering unique quests.

 

- There are mammoths, deer, elk and rabbits. - The devs did their best to really ‘flesh out’ the different creatures and races. Their lairs will look different, the stuff they’ll sometimes carry unique stuff with them, and so on.

 

- Mammoths are apparently often encountered near Giants.

 

- We will see more creatures in the nearby future.

 

- Crafting skills include armoring, woodcutting, mining, cooking and working on leather. They are not mini-games.

 

- Some crafting skills have special menus, like cooking.

 

- There are raw and cooked versions of each food..

kepsim mesa..10 rasiu kaip Oblivion buvo. zaidimo plotas kaip Oblivion irgi , tik kad bus kalnai , kur teks uztrukt ilgiau. apie 120 dungeon masyviu. ir dar apie 100 mazu , 15 min panarsymo pozemiu.

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Elder Scrolls 5: Skyrim Details From PC Magazine

 

There are 10 pages of coverage of Elder Scrolls 5 Skyrim in the latest issue of a german PC magazine here are some info summaries:

 

- Will be able to Buy houses

 

- The map in the inventory will be slighty similar like Google Maps and will be in 3D

 

- You cannot make notes on the map

 

- There will also be some friendly dragons you can speak with

 

- Traders will be depending on what has been harvested, so if there is a cornfield in the city which gets destroyed by a fire, the traders in the city will run out of corn or you have to pay horrible prices

 

- The wind is going to have influences on the water so there might be some ?crimps? (dunno if its the right word) on the water due to the wind and there will also be dynamic waves depending on the wind

 

- Lockpicking is a minigame again

 

- There will be 8-9 settlements besides the 5 major citys

 

- There will be kids in the land of skyrim

 

- They are planning to connect Skyrim with social networks like facebook

is 10psl zurnalo surintu naujienu pazymeta tai kas svarbiausia.

galesim pirkti namus. galesim kalbet su draugiskais drakonais. zemelapis bei inventory bus panasus i google map. zaidime vejas tures tiesiogines itakos aplinkiniam pasauliui, kas labai gerai. bus vaiku . bei zada padaryt kazkoki zaidime susijungima su facebook, kas nera labai idomu bet vistiek. :thumbsup4:

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is 10psl zurnalo surintu naujienu pazymeta tai kas svarbiausia.

galesim pirkti namus. galesim kalbet su draugiskais drakonais. zemelapis bei inventory bus panasus i google map. zaidime vejas tures tiesiogines itakos aplinkiniam pasauliui, kas labai gerai. bus vaiku . bei zada padaryt kazkoki zaidime susijungima su facebook, kas nera labai idomu bet vistiek. :thumbsup4:

 

Velniava.Negalesim rasytis noutu mape :[ Sito featuro pasigedau Oblivione, nes morrowindas turejo. tai skyrime ir ner.

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More Elder Scrolls 5: Skyrim Details

 

- One of the archery perks you can select is "zoom".

 

- The "slow motion"-shout momentarily turns the gameworld black and white, with dust particles flying everywhere.

 

- With Morrowind, Bethesda wanted the player to feel like "a stranger in a strange land". With Skyrim, they wanted the world to feel more familiar, but with an unique, clearly defined culture.

 

- Detect Life and Fury-spells are in.

 

- (Frost) Atronarchs are in.

 

- You can, apparently, "cut lamps from the ceiling to spread fire". Though I'm taking this with a grain of salt.

 

- Remember the cobwebs in the Spider Lair mentioned earlier? You have to cut a way through them.

 

- There are dungeons set inside glaciers.

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The Elder Scrolls V: Skyrim Details From Gamer.no Interview

 

Gamer.no, a Norwegian gaming-website recently got an interview with Todd Howard, a member of official Skyrim forum did a translation and posted some new details. Below are some excerpts from the interview

 

New Details Summery:

 

About the dungeons:

- "We stock them still in kit form, and it's something we've done since Terminator: Future Shock. The difference is that we have become better at it. We have been better to make the environment more organic and uses several building blocks. For example, many types of caves in the game. Overgrown moss caves and ice caves are a few of them. We also have a cave inside a glacier and an imperial fort. Altogether there are probably five or six general construction sets, but within them there is much variation."

 

Can you compare items in the inventory?

- "Right now there is support for it, but it is about halfway complete. You will see green and red arrows indicating whether items are up-or downgrades, but you have to compare objects individually. We want to organize it in a list where you see all the objects that are better than your current one."

 

What about loot? Is it randomized or not?

- "We vary it. Sometimes we want to give you a special item that fits with the area you are in. Sometimes you get random objects that match the level of the area you are in, like in Fallout 3. The enemies will drop a corresponding amount of different items as in our other games."

 

Is there any hidden content in the game, like Oblivion's unicorn?

- "I will not reveal everything here, this is a treat in the game! But yes, we have a hidden content, and it's not a unicorn."

In your previous games, performance started to decline the longer you played. Have you fixed this?

- "This is actually something we sorted out with a patch for Oblivion. I feel that we have much better grip on the platforms we are developing now. This is still a game people can come to play over 500 hours, and it is a challenge for us. We are much better, but cannot guarantee that you can play so long without problems."

 

How is swordfighting? Can you choose the direction of your swings?

- "Yes, you choose the direction with the control stick. It is also possible to perform different combo attacks, jump back and stuff."

 

Do you unlock perks by leveling skills or level your character?

- "It's by increasing skills. You invest points in them, and given the opportunity to select various special attacks and such things. It is basically like a regular perk tree, just that there are certain requirements before you can unlock various perks. What they typically do, so you can see if there is a special attack you like, before deciding whether to use the sword more often to unlock it."

 

Can you cripple enemy limbs?

- "How should I answer this? Yes, there is a kind of system, but not like in Fallout 3"

 

Will the gender you choose affect the game in any way?

- "There will be some differences, but they are small. Some characters behave differently, but it will pretty much be the same game."

 

How has the sneaking system evolved?

- "You have such as how the accused works when you sneak. Previously you only the extent to which you are discovered, now you see what mode the enemies are in, among other things, whether they are suspicious or aggressive. This is affected by your sneak skill."

 

Can children be killed or knocked unconcious?

- "No, they can not be unconscious. This system is like in Fallout 3 "

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It also builds trust between healthcare providers and the community.   Support for Mental Health Mental health is just as important as physical health. Plano clinics recognize this and provide support services. Counseling, stress management advice, and referrals to specialists are often available. This is especially valuable for students dealing with academic pressure and personal challenges.   Reliable Follow-Up Care Treatment does not end after one visit. Plano clinics ensure proper follow-up and continuous care. Patients receive reminders, updates, and guidance for recovery. This ongoing support helps in achieving better health outcomes.   Conclusion Plano medical clinics stand out because they combine convenience, affordability, and quality care. Their patient-focused approach ensures every individual feels valued and supported. With modern technology and friendly staff, they create a stress-free healthcare experience. For students, these clinics provide the perfect balance of accessibility and reliable medical care.  
    • [LT/EU] DOMASAS PUBLIC – kviečiu užsukti į tvarkingą CS 1.6 Public serverį Sveiki, Noriu pakviesti užsukti į mano kuriamą CS 1.6 Public serverį. Tai pirmas mano projektas, bet į jį žiūriu rimtai – tikslas paprastas: sukurti tvarkingą, stabilų ir malonų serverį, į kurį būtų smagu sugrįžti ne vienam vakarui. Pagrindinė informacija: Pavadinimas: [LT/EU] DOMASAS PUBLIC | FREE VIP | 24/7 Modas: Public Regionas: LT / EU Veikimas: 24/7 IP: 46.36.77.173:10220 Discord: dsc.gg/ltdomasas Kas laukia serveryje: • stabilus veikimas ir 1000 FPS • geras ping LT ir EU žaidėjams • FastDL, kad prisijungimas būtų greitesnis • anti-cheat ir papildomos apsaugos • tvarkingas, neperkrautas public gameplay • adminų priežiūra ir normali tvarka Serveryje taip pat veikia free VIPMENU visiems žaidėjams. Pagrindiniai pasirinkimai prieinami nuo 4 roundo, o AWP ir M249 – nuo 6 roundo. Viskas sudėliota taip, kad būtų daugiau veiksmo, bet išliktų normalus balansas. Papildomai serveryje yra: • Damager • C4 bomb timer • Semiclip • Hostage protection • RTV / timeleft / rank / top15 • botai, kai žaidėjų mažiau Map pool orientuotas į klasikinį public žaidimą: de_dust2, de_inferno, de_nuke, de_mirage ir kiti gerai pažįstami mapai. Taip pat yra keli lengvesni ar kiek įvairesni variantai, kad žaidimas neatsibostų. Naudingos komandos: • /vipmenu • /vips • /rtv • /timeleft • /rank • /top15 Šiuo projektu noriu sukurti normalią vietą tiek lietuviams, tiek užsienio žaidėjams – be fake online, be bereikalingo šlamšto, be chaoso. Jeigu ieškai paprasto, prižiūrimo ir stabilaus CS 1.6 Public serverio – kviečiu užsukti, išbandyti ir pasižiūrėti, ar patiks. IP: 46.36.77.173:10220 Discord: dsc.gg/ltdomasas  
  • 32 Dizainas

    1. 1. Ar patinka naujasis PlayManija.lt dizainas?


      • Taip
      • Ne
    2. 2. Kurį dizainą nuo šiol naudosite?


      • PlayManija.lt 4.0
      • PlayManija.lt 3.5 Reboot
      • RetroManija
      • Laukiu PlayManija.lt 4.0 „dark mode“

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