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This special new set of powers stand apart from the existing magic system, offering a broad range of powerful effects. The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game. Dragon shouts give the player the same overwhelming might that drives the resurgent dragon population, and the same source of power that launched the last line of emperors.

 

“It’s in the lore,” declares game director Todd Howard. “It was like the classic barbarian battle cry. I’m not sure if it showed up in a book in Daggerfall, but it’s definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies.” As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.

 

Quickly, elements of the fiction began to fall into place around the dragon shouts, much of which was already firmly entrenched from previous games. The dragonborn are a unique group of mortals, gifted by the gods with the same power as the dragons. To be trained in the art of the dragon shouts, also called the Voice, dragonborn individuals travel to Skyrim in order to climb a great mountain called the Throat of the World. At its peak they reach High Hrothgar, where an ancient sect of powerful Voice users named the Greybeards train them in their art.

 

“In the lore, Tiber Septim was the first main emperor. He could shout. His way of the Voice was unmatched,” Howard explains. “He is the original guy who walks the seven thousand steps and talks to the Greybeards. And the idea is, at that time, that they were so powerful they had to have all the villages flee for miles. This little kid is walking up this snowy mountain, and all these people are packed up and they’re walking down and away. Because they know the kid is going up to talk to these guys, and when they talk there’s going to be avalanches.”

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The ability to use the dragon language already exists in the fiction, called “Thu’um.” The concept roughly translates as “The Voice.”

 

Tiber Septim would use the dragon shouts to lead his troops into battle and unite Tamriel under one empire. Hundreds of years later, the Septim line has died out, and no other dragonborn have been seen for many years. That is, until the hero of Skyrim arrives on the scene. “There are other people in the world who can use the dragon shouts, but it’s very rare. It’s like arcane knowledge. It used to be done more in the past,” Howard explains. “The Greybeards know it. But your ability to absorb the dragon souls and do the shouts on the level that you can is beyond them.”

 

In the game, players will guide their hero to learn ever more powerful dragon shouts, and then use these arcane powers to supplement other combat and magic skills. Upon defeating a dragon, Skyrim’s hero absorbs the soul of the fallen creature, which fuels his ability to learn a new shout. Later, players can search out long lost walls covered in dragon script. Upon these walls, individual runes stand out to the hero because he or she is dragonborn. “There are these words of power, and if you learn how to say them right, they have a powerful effect,” Howard says.

 

Over time, players will build a vast arsenal of shouts: over 20 complete shouts in all, each with multiple words that must be gathered from different places around the world. “There are three words for each shout, and there are three levels to them. The amount of time you hold down the shout button is how many words come out,” Howard continues. “It becomes a bit of a collection mechanic – to collect all the words.”

Redagavo scalman

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Keleta nauju ir senu screen'u . Pagaliau matom veikeju modelius , pazanga matosi.

 

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Nesivadinu savęs kažkokiu Elder Scrolls fanu, nes esu žaidęs tik Morrowind'ą, bet jis man labai patiko. Kol kas šitas sukelia tik teigiamą įspūdį. :)

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- There is a perk that will lower the sound of your footsteps.

- Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.

- Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.

- The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'

- Telekinesis is an available spell.

- 'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)

- When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.

- There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.

- Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.

- In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.

- Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.

- Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.

- 120 Dungeons and they claim that 'no two areas will be alike'.

- Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.

- Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.

- The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.

- Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.

- The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.

- There are one-off puzzles in certain dungeons.

- Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.

 

Key Map Locations visible on page 34

Solitude

Markarth

Dawnstar

Winter Hold

Windhelm

Whiterun

Riften

Falkreath

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Redagavo Shliuzas

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Nu tiesiog puikiai atrodo! Nežinau ką pridurt. Grafika puiki atrodo, o story visada neblogas buvo visų Elder Scrolls dalių. :thumbsup4:

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Tiesiog negalejau neideti siu dvieju palyginimu ESIV vs ESV :rolleyes:

 

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Ne į temą

common man, ten tik buvo nusipenejus kaimo moteriske :thumbsup4:

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- 'Magnetism' is used to prevent friendly fire in combat, by slightly 'pulling' your attacks towards enemies

- Some, apparently unique, enchanted weapons will have "concealed" effects. You won't know what those are until you try the weapon.

- You cannot block if you have a sword in one hand, and a spell in another. Only players wielding two-handed blades or sword and shield can use block.

- The Spell Shield effect returns.

- Taverns will play a large role in the game. You will be able to overhear people's conversations, start quests, acquire information, and much more.

- They mention breaking and entering to find out more about people, but I'm not sure as to what extent - "Because of the open world set up you can even progress by snooping around - following people, looking out for strange behaviour and even some light breaking and entering".

 

- Quest givers can give you more or less information about their quest depending on their disposition towards you.

- One dungeon is called 'Bleak Falls Barrow', and it is inhabited by the Draugr (the undead Nord warriors we first met in Bloodmoon). As you proceed through the dungeon, you'll eventually encounter a 'ghostly dragon priest', and eventually the dungeon boss, a giant 'Frostbite Spider'. It is said the dungeon is 'terryfing'.

- The quest to Bleak Falls Barrow is given to you by a shopkeeper called Lucan, whose priceless Draconic family heirloom (a golden claw) was stolen recently.

 

- Several new spell effects, including "Ice Trap" (only triggered when an enemy walks over it), "Circle of Protection" (push the enemies in your vicinity away), "Fury" (make enemies fight each other), and so on.

- One of the finishing moves involves "plunging your sword into your enemy's chest", coupled with gurgling death noises.

- The 'free-form' activities you can perform include cooking, woodcutting, mining and metalwork.

- A Dragon Shout that slows down time (a la Bullet Time) is mentioned.

- Some Dragon Shouts are found in dungeons.

- There's a city called Riverwood. It is described as 'A smattering of timber buildings, including a sawmill'.

- Radiant Story is in part inspired by the random encounters in Fallout 3.

- The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.

- It is possible to raise all skills to 100 but not possible to get all perks.

 

- The death of the King of Skyrim has sparked a civil war in the country.

 

- Dragon encounters aren't scripted. If one comes across a town in its travels, it might decide to attack it without warning. This may or may not involve setting it ablaze. :D

- It talks about the improvement of NPC's and Radiant AI.

- Every big settlement is unique. The city of Markarth Side, for example, is set into "dramatic stone cliffs, with buildings teetering on the end of sheer drops."

- Haarfingar is said to be home to the largest trading port in Skyrim.

- The game apparently includes 'meteorogical effects': clouds gathering around mountaintops, etcetera.

- The glorious return of the Dwemer ruins is once again confirmed.

- One of the cities in Skyrim will apparently be heavily inspired by the Dunmer (Dark Elves), and may even be a full-fledged Dunmer settlement.

- They're trying to go back to the "eccentricity" of Vvardenfell. Every Nord faction will have their own customs, colors, and so on.

- The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.

- Archers can 'hold their breath' while aiming. This consumes stamina, but gives the archer a better chance of hitting the enemy.

- A wounded dragon has a chance of crashing into the ground.

- You can cut dialogue short by walking away from the NPC.

- Dragon Shouts are assigned to the R3-button on the PS3 gamepad.

- Not every NPC will have a complete set of dialogue like in Oblivion. It'll be more like in Fallout 3, where only the 'important' NPC's have anything substantial to say.

 

An interview with Todd Howard in the same magazine gives us some more info (some of this may be badly translated, so don't immediately believe everything you see here).

- Quests can influence each other. Quest A may be changed for you because you completed Quest B beforehand.

- Quest givers now give more detailed instructions, in a style that's apparently akin to Morrowind. They might even escort you to the road, to show you where to go.

- The game has 120 unique dungeons, worked on by 8 designers.

 

Some non-magazine news:

- A week or so ago, Pete Hines remarked a trailer "may or may not be around a month away". A trailer at the GDC? It seems possible.

- A site redesign is coming soon as well, probably to coincide with the trailer reveal.

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zaidimas atrodo sauniai ir graziai ;) tik gaila kad dar daug liko laukt iki jo pasirodymo ;)

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A close look at the confirmed Skyrim monsters

Draugr

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Trolls

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Giants

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Dragons

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Others

Here are some creatures we don’t have screenshots for, but they have been confirmed.

 

Ice Wraiths

Zombies

Skeletons

Giant spiders

Wolves

Elk

Mammoth

Saber-toothed cats

Bears

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na jo grazu,aisku daugiau visko ir oro efektu ir pan, na juk next gen engine vis del to ,na next gen nuo F3 pvz paemus.bet kazkakip i kais krito vandens ten kai bego nekokis tai ,bei miesteli kai rode,akmenim isklotas takas buvo labai jau plokscias.na F3 jau turejo reljefa ir bandeni nuostabiausia,tai nzn kas cia nutiko,bet na svarbiausia story vistiek.aisku grafika labai svarbi bet na ji jau negali but prasta tiesiog.po F3 tik pirmyn ir geryn.

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Va linkas, tiems kas nori ta traileri kur rodomas gameplay paziti skreena po skreeno.

 

Spaudziam !

 

 

O visumoj tai man treileris patiko. :whistling:

Redagavo Deadalus

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A Bethesda Softworks community manager has confirmed on the Neogaf forums that the footage from the recently released Elder Scrolls V trailer were captured on the Xbox 360, also confirms that the draw distance is not faked in way.

 

Just to clarify, all of this trailer was captured on Xbox 360. Also, the draw distance is not faked in any way. - Ratsofatsorat

 

Nick Breckon, Bethesda Community Manager

 

 

SOURCE: NEOGAF

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NEW ELDER SCROLLS V: SKYRIM DETAILS LISTED

 

Today, we're bringing you a brand new batch of details on Elder Scrolls V: Skyrim from the April edition of the Official Xbox Magazine. We've left a few of the good details out, so if you want the full story, you'll need to make sure you pick up the magazine within the next few days.

 

* Your character will learn the acient language of the dragons. The phrases can include up to three words and are mostly found inscribed on dungeon walls. The phrases will allow you to do certain things such as slow down time, knock back foes, and more.

* The phrases are mapped to the right bumper/R1 and you'll learn one word at a time for each phrase. Learning more words within the phrase will allow the spell to be either more powerful or longer.

* Finishing moves will be available for your characters in battle. The article describes a finishing move where you plunge "your saber through a foe's chest".

* Telekinesis will be an available spell, allowing those of you who are rather lazy the ability to pick up items or objects to launch at your enemies.

* Runes can be cast and used as traps. The article describes a situation where you can throw a frost rune to the ground, and if an enemy walks across it, pieces of ice will impale them.

* A perk is available that gives your enemies deeper cuts. A strategy talked about is simply hitting your opponent with a solid strike, then hiding as they slowly bleed to death.

* Around 80 different spells will be featured in the game.

* If you find yourself below average at using weapons, you should still be able to survive in combat using offensive and defensive magic.'

* The two handed mechanic Bethesda introduces in Skyrim for fighting will remind a ton of gamers of the BioShock series.

* If you happen to scale one of the many peaks in Skyrim, all of the snow you see is totally dynamic.

* All of the established Elder Scrolls races will return in Skyrim.

* The race you pick in the beginning will only effect your baseline stats, as what you actually do in the world with your combat, magic, and stealth will help shape your character instead.

* The "perks" system will still allow you to make more direct changes to your character as well. As opposed to Fallout, perks in Skyrim are on a much smaller scale.

* Graphics engine for Elder Scrolls V: Skyrim is "all but written from scratch".

* Cities in Skyrim will all be unique, shying away from the reusing of assets we popularly saw in Oblivion.

* There are 120 dungeons, with each one typically having its own feel. Far more traps and puzzles are featured in them too.

* While you may be able to avoid them at some points in your journey, you're going to have to take dragons down at some point, and it won't be an easy task.

* Dragons aren't scripted, they'll cruise the entire world and occassionally land on different objects or areas. Make one mad and it'll swoop down to take you on.

* New to Skyrim also is the "Radiant Story system". An example listed in the article is, "If you discard a weapon on the ground to free up inventory space, you might find that a nearby character approaches you. If they like you, they might offer the sword back to you in case you dropped it by accident; if they're neutral toward you, they might ask if they can have it; and if they dislike you, they might simply nab the weapon and take off. Kill that character and the Radiant Story system will search for his or her relatives, and may even send one of them in pursuit of you to avenge the murder."

 

If for some odd reason Elder Scrolls V: Skyrim wasn't on your list of games this year, then this article should surely help you make an adjustment. It really appears as if the wait will be well worth it come this November when Skyrim hits stores shelves.

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