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Operation FlashPoint: Red River

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Kūrėjas: Codemasters
Leidėjas: Codemasters
Žaidimo variklis: EGO Engine
Žanras: First-Person Tactical Shooter
Režimai: SP, MP, co-op (4players)
Išleidimo data: April 26, 2011
Reitingas: ESBR: RP
Metacritic įvertinimas:
Platformos: Xbox 360, Microsoft Windows, PlayStation 3
Puslapis: http://www.flashpointgame.com/


http-~~-//www.youtube.com/watch?v=8aRbR8xv8m4

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Codemasters have revealed Operation Flashpoint: Red River as the sequel to Operation Flashpoint: Dragon Rising. They decided to do so by granting a world exclusive to Official Xbox Magazine (OXM), which was in turn shared with CVG.

The title is slated for a 2011 release window, but beyond that concrete information and details are far and few between. So far and few in fact, there are none. The only information available is that of OXM's impression of what they have seen so far.

Initial reaction to the game showed it to be a:

tighter, more focused game, [than Operation Flashpoint: Dragon Rising], [but is] nevertheless still striving for a more realistic recreation of warfare.
I think we can safely assume that a 2011 release window means that we won't see this title until at least the mid-way point of the year. The reason being Ghost Recon: Future Solider is scheduled for general release during the beginning of the year.


taigi naujas OF ,tikesimes istaisys tai kas bus netaip su dragon rising ir turesim tikrai gera karini zaidima.tikiuosi ne saudykle.na Dragon Rising nebvuvo saudykle,tai sitas irgi nebus manyciau. Redagavo scalman

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Operation Flashpoint: Red River First Look

 

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na zaidimas tikrai stipriai skiriasi nuo dabar esancio OF .ir tas gerai.net nesitiki kad cia vis dar tas pats EGO varikliukas.bet jei racingai tiek paejo i prieki tai gal OF bus isvis ledas su EGO ir jei dar bus orai jame ir pan.gerai kad nebus shooteris velgi,gal net labiau karinis simas nei praeita dalis.dar daugiau realizmo,noretusi tikrai to. ;)

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As tai nezinau, nenoriu tiket sitas pic'ais. Kaip ir pirma dalis, nu rode grafika tai vos ne photorealistic, o ant konsoliu kokia buvo? Geda ziuret tiesiog, vien zole ir ta prastai atrodo ;)

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As tai nezinau, nenoriu tiket sitas pic'ais. Kaip ir pirma dalis, nu rode grafika tai vos ne photorealistic, o ant konsoliu kokia buvo? Geda ziuret tiesiog, vien zole ir ta prastai atrodo ;)

as tai Dragon Rising nepereinu tikrai ne del grafikos,o del sudetingumo,ir kad mano komanda iskrenta kaip lapai nuo kokio nors random priesu atsiradimo,arba malunsparnio reido,ir tai ivyksta po kokios valandos kruopstaus misijos planavimo and Hardcore sunkumo lygio.su grafika viskas ten tvarkoj,konsoliu siek tiek tik prastesne grafika lyginant su max pc grafika,pats maciau kaip atrodo ant pc max todel galiu palygint.zaidimas tiesiog na kartais per sunkus,ir daug kas priklauso nuo pasisekimo o ne nuo kaip taikliai saudai,jei neturi mediko tai lost toliau net neverta.ir kartais tai ivyksta visai netiketai.dazniausia ju eelgesy tiesiog nervina mane,jei as slepiuosi pastato viduje,tai jie butinai turi apeit pastata is visu pusiu ir mirti greita mirtim.tai kokia cia komanda. ;)

bet vistiek noriu pereit as ji ir pereisiu,ir butinai lauksim naujo OF :)

grafika bus geresne tikrai,o realizmas man visai patinka.gali mirti labai greitai,dazniausiai zolej nemtai priesu aplamai,tai kas padeda taai kad sautuvo taikinys raudonas pasidaro,dazniausiai tik taip ir aptinki priesus.nes jie per daug mirtini kad eitum arciau ju.

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Nežinau man tai nepatiko dragon rising tai iš šito nedaug ko tikiuosi.

Redagavo feomen

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nice ..man patiko ka jie kalbejo...visiskai keisis vizualinia prasme,kas tikrai dziugina.mapai nebus atkurti pagal satelita ,o bus custom made bet tikrai nebus kolidorinis zaidimas.daugiau laisves.kas gerai.daug kalebo apie coop 4 zaidejai ir pan.tas idomu.mane labiausia domina story aisku.tadzikistanas.na paziuresim.irgi tai nebus simuliatorius bet tikrai labiau taktinis nei kiti pasirodysiantys shooteriai,vien tuom jis tikrai bus isskirtinis.na ghost reacon bus daugiau futuristinis,sitas labiau siu dienu .tai manau idomu.su grafika pas juos nebuvo stebuklai bet nebuvo ir blogai sakyciau.su transportu buvo biski nekas tai gal ta pataisys normaliai.siaip laukiamas labaikad ir koks bus ,vistiek bus geresnis uz dragon rising,o daugiau nieko ir nereikia.

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China vs. USA ...su tuo protect america tai cia kaip kam... video zaidimuose zodis outnumbered nereiskia nieko. dazniausiai tu suvarai daugiau negu visa likusi ta armija uz kuria tu losi ten.tai buna labai juokinga is tikro.

Redagavo scalman

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Operation Flashpoint: Red River Brings Us Modern Warfare Through a Webcam

 

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Last week I was lucky enough to get my hands on Codemaster’s upcoming military FPS – and I’ll let you know right now, this isn’t the type of wargame you’re used to.

 

If you’re familiar with the Codies previous entries in the Operation Flashpoint franchise, then you know they were well received and applauded for their more realistic take on the military FPS genre. Well, Codemasters is looking to continue that tradition with Operation Flashpoint: Red River.

 

War through a webcam? Whatchu talkin bout Dave!?

 

If you’re keen on the military events that have transpired over the last decade or so, you’ve undoubtedly seen the countless first hand videos shot by soldiers via handheld camcorders and/or helmet cams. There’s a lot of digital distortion, lens flares, and a general sense of hectic realism not found in more typical war documentaries. Codemasters is going for more of a “Generation Kill” vibe with Red River.

 

You mean a modern war FPS that looks like Kane & Lynch 2!? No thanks!!

 

Not quite that intense and distorted. Codemasters is well aware of the polarizing effect the visual style of Dog Days had on it’s audience and their visual approach to Red River is toned down quite a bit from IO Interactive’s “summer shockbuster.”

 

Ok, sounds interesting. I’m into a more realistic military FPS … but what about multiplayer?? I love me some CoDBlOps!!

 

Well, there isn’t any. What you get instead is full 1-4 player drop in/drop out co-op throughout the entire campaign (8+ hours) and various game modes.

 

Well, that sounds kind of cool – not every wargame needs TDM and CTF – what’s it all about?

 

The game’s campaign will find you fighting both the insurgency and the Chinese within Tajikistan (Between Afghanistan, Pakistan and China) in 2013. This is not the scripted “interactive movie” sort of campaign you may be used to from games like Call of Duty. The missions, and the map, are much more open for the sake of improvisation and squad based combat.

 

You will operate with a fire team and can give commands such as supressing fire, hold position, and follow me, to any member at any time via the inclusion of a handy (and easy to use) command wheel.

 

The missions will progress slowly as you move from house to house and alley to alley, since you never know where an insurgent with an RPG might be hiding, and taking a run and gun approach will surely get you killed.

 

As I said before, this isn’t the type of wargame you’re used to.

 

Besides the campaign mode, there are also four different game modes which are completely drop in/drop out for 1-4 players as well.

 

Convoy Escort – Rather self explanatory – you’ll escort and protect a convoy.

 

Combat Search and Rescue – Bring back a downed pilot behind enemy lines.

 

Combat Sweep – Moving through villages and compounds going house to house looking for insurgents and objectives.

 

Defense (I played this mode) – You’ll defend a town against increasingly difficult and larger waves of Chinese enemies. While playing this mode I found that the first few waves were no match for me and my sniper rifle plus a few key commands that I’d given to my NPC teammates. However, once the Chinese invasion got a bit heavy, I was forced to switch to a mounted MG and call my guys back for a more strategic approach to the defense. The mode was fun enough by myself, but it would definitely be more fun with a couple of friends on my fire team instead of NPCs who’d simply bark standard military jargon at me.

 

The game also features a class system which works throughout the entire game. You gain XP in all game modes and will be able to use that XP to advance both basic skills and unlock B mods (scopes, attachments) and specials (armor piercing, quicker reloads) which are similar to the perks found in Modern Warfare. The classes available are Rifleman, Auto-Rifleman, Scout and Grenadier. Each of these classes has their own set of unlockable mods and specials, so don’t expect to be a jack of all trades – specialization is defnitely one of the key elements to this game.

 

All in all, Operation Flashpoint: Red River shows promise. In a world dominated by military shooters that go, “over the top” it’s refreshing to see Codemasters stick to what makes the Flashpoint series so unique, while also trying to improve upon the franchise. The game is not set for release until Q2 2011, so I’m sure I’ll have a chance to get my hands on it again in the near future. When I do, here’s to hoping it looks even more promising.

 

Get Some!!

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taigi modern warfare nuo helmet cam vaizdo. gan idomus conceptas manau.reikia kazko naujo tikrai reikia. galetu but labai geras dalykas is tikro. :blink:

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Eilinis karo žaidimas. Aišku, dauguma jų gal ir turi vieną bei kitą dalyką kuris yra naujas ir nematytas, tačiau eh ..

Galėtų daugiau fps tokių kaip Jericho sukurti. Va ten tai buvo tikrai kažkas naujo. Dauguma sako, kad š tipo buvo, bet man tai tikras perliukas.

Atsibodo amerika ir karas, tas pats per tą patį, lyg amerikonai bandytų savo patriotizmą kelt..

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Operation Flashpoint: Red River Looks To Reality Not ‘Michael Bay’

 

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When it comes to ‘realism’, or even authenticity in games, we think most will agree with us when we say that most major modern war FPSs left it behind a long time ago. As the big shooters battle it out for the top spot, the plucky guys at Codemasters are hard at work perfecting a formula that’s suddenly becoming a natural reaction to the crazy, overblown action of the recent crop of military based games.

 

Operation Flashpoint has always been about realism, but Red River is also adding into its mix artistic licence as it looks to the real world footage and documentaries coming out of Iraq and Afghanistan for inspiration…

 

Executive producer, Adam Parsons: Of course we’ve all seen Redacted, Jarhead, Generation Kill, Three Kings and The Hurt Locker. What we take from these is the reality of conflict in a foreign land and the way the troops adapt to their new environment. One of our pillars from our visual style bible is ‘a million miles away from home’. This describes everything from the climate to the architecture and way of life that they experience. However most of our reference doesn’t come from Hollywood, but documentaries of the conflicts in Central Asia. This is real, not a sterilised view that’s tailor made for the cinema going public.

 

However, if we see something that authentic, but then something that’s ‘cool’ we’ll go down the authentically cool route, such as adding the right watch worn by troops or having them wear an MP3 player kicking out some hard thrash metal!

 

Cheif games designer, James Nicholls: We’ve got to nail the feeling of authenticity in everything through Red River. Whether it’s how the guys talk to each other, how they act on approach to a mission area, how they personalise their equipment or what an explosion looks like in real life as opposed to a Michael Bay movie, we have to absorb as much reference as possible. Whilst these movies are a huge inspiration, our key inspiration comes from Helmet-cam and documentary footage of combat in Afghanistan and Iraq.

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kad ir kaip butu ispeikta praeita dalis(pats irgi peikiau), zaidimas buvo beveik labai geras. truko nedaug visai.tai vienintelis shooteris ant konsoliu kurio pradejas lost taip ir negalejau pereit. o norejosi pereit tikrai.

Redagavo scalman

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Na nezinau kokia bus nauja dalis,manau tikrai neprastesne nei dragon rising.Pirmoji man suslydavo .Ji tikrai nebloga,kai vienas eini biski ne tas,kulka i kakta, game over.Mes tryse varem misijas online brilliant,tai tada viskas ogis,strateguoji biski kitaip.Siaip reiktu damust ji iki galo,nes ir nebaiges,idomu kas turi ji dar.Nauja dali 100% imsiu.

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