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Battlefield 3

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Grafika tai fantastine. Veinas laukiamiausiu siu metu zaidimu. Labai jau idomu paziuret ka parodys tame 12 minuciu video :thumbsup4:

 

 

tas 12 min video bus tas pats ka jau matem visuose 3 treileriuose tik tiek, tik viskas viename bus. jau ta video kai kas senai mate,kai kas nesenai, pvz :

As we filed into the 12 minute screening of Battlefield 3 at EA's showcase earlier this week, we were excited. We were more than excited; we might have squeaked a bit, we're not sure.

We were a bit disappointed then, to find out that the 12 minutes of gameplay footage that EA had prepared for us was more or less the footage we'd already seen on the internet tacked together.

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There is a lot of questions in the industry that whether consoles are holding PC gaming back and Patrick totally agrees to the same.

 

“Yes, absolutely. That’s the biggest problem we have today. Most games are actually still based on the same core idea that the consoles are your focus, the superior platform or something. I don’t know why. That was the truth 5 years ago, but the world has moved on. PCs are way more powerful than the consoles today and there are actually almost zero games out there that actually use the benefits of this.”

 

He also admits the fact that since PC is the lead platform for Battlefield 3 it has actually helped them to make a better console game.

 

“In theory you could argue that you’re building it for a more powerful platform and that it will look crappy on consoles. That’s not the case because when you build the target high, you can then pick and choose from the target and ask what actually creates this picture and then pick the best things from that and turn that into your console solution. The other thing that is very interesting is that since you’re building the engine based on the knowledge that you will release it on the consoles, you actually streamline the whole technology to be able to scale back to the weaker platforms. So in the end, by, you know, painting this high-end target, you actually set a new bar and then when you scale it back, I think people will be surprised to see how good it looks on the consoles. We can’t show it right now, because we’re aiming to use the PC to set the bar, but it’s actually helping us make a better console game.”

 

Now this one is pretty exciting. There will be more destruction in Battlefield 3.

 

“Battlefield 2 didn’t have any destruction so Battlefield 3 will be the first core title with destruction and of course we’re doing some bold moves by not only being in the more urban environments, where we’ve been before, but we’re going into cities now, so you need to have even more destruction where you can actually affect objects – the buildings around you, to make it feel like a physical world.”

 

Battlefield 3 will feature ANT motion technology which is seen in EA Sports games.

 

“our animation system that will be working with a central EA tech service, where they created this animation system called “ANT,” primarily for EA sports titles. So you can see it being used in FIFA, for instance, and the characters in FIFA look amazing, probably the best looking sports game out there, but taking that into first person experience was quite cumbersome, it took quite a lot of energy and time, quite a lot of collaboration to get that going, but if you look at the result today in the images you’ve seen from Battlefield 3, we’re taking this to a completely new level.”

 

He also confirms that there will be co-op but does not give away any details:

 

“We will have co-op in the game, but I won’t go into details for what that means…”

 

With the advent of Bad Company DICE was becoming too much “consolized” but now they seem to be moving from that perception.

 

” We’re setting the target with our high-end PCs, making sure that when we show footage now, it’s on the PC. And we are a PC studio from the core and also looking at the audience today, the hardcore PC gamer is no different than the hardcore console gamer. That was not the case five years ago. Then, you had the more casual console audience and the more hardcore PC audience. I think that is very blurred today. People are extremely hardcore on consoles today. Extremely hardcore. So we don’t have to dumb the game down in any way to make it fit on the console. It’s still a very hardcore game, but then you still want the game to be accessible and some PC users might think that it’s a good thing that games are complicated. We do not agree. Battlefield 2 was a very accessible game. It’s real easy to get into, but it’s super deep and really hard to master and that’s what we wanted to achieve with battlefield 3.”

 

Battlefield 3 will consist of 64 player online for PC and the game will apparently include JETS

as suprantu kad pc gali daug daugiau siais laikais.. tai tegu nors vieni kurejai tai ir parodo..ka cia tusciai kalbet tada..jau ne vienas sako kaip konsoles juos stabdo..tai parodykit tada kurejai ka gali tas pc isleide realiai zaidziama kad ir demo versija kazkokio geimo parodyt kuom tas pc su dx11 dabar pranasesnis , bet to ka matom dabar tai cia toks skirtumas,kad vos matosi kai kuriuose geimuose. yra kureju kurie kuria vis dar tik pc geimus.. ir ka ten matom kazka super duper sluojancio konsoles ?..nieko nematom be to kad teksturos aisku hires ,ten geresnis AA, motion blur , apsvietimas kazkiek geresnis , daugiau nieko. keista kai jie cia kalba kaip cia jiem reikia nauju konsoliu. tai tegu paima ir parodo ka gali tas pc.

patys jie rodo treilerius ant kosminio pc cia visus.tai reiskia jie jau cia ir maxino pc galimybes su situ geimu taip iseina. o kur tas masyvus skirtumas ?..toks kad nusluotu konsoles visai ?

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Battlefield 3 - Full Length "Fault Line" Gameplay Trailer 12 minuciu gerio :)

 

http-~~-//www.youtube.com/watch?v=2zw8SmsovJc&feature=youtu.be

:) idomu kaip atrodytu sitas 12 min konsoliu versijos..galetu parodyt nu rimtai..

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name='scalman' timestamp='1302961498' post='218516']

Battlefield 3 - Full Length "Fault Line" Gameplay Trailer 12 minuciu gerio :)

 

http-~~-//www.youtube.com/watch?v=2zw8SmsovJc&feature=youtu.be

:) idomu kaip atrodytu sitas 12 min konsoliu versijos..galetu parodyt nu rimtai..

 

čia tai geri perliukai: 4:02 "I'm up, i'm up, i'm fucked up but i'm up", 7:08 "Good effect on target". vot čia tai patinka kai gerą šaudyklę paįvairina tokie bajeriukai. kraujas užverda pažiūrėjus kai vyksta tokios perestrelkes - kulkos, skeveldros, sprogimai uhhhhhhhhhhhh :)

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čia tai geri perliukai: 4:02 "I'm up, i'm up, i'm fucked up but i'm up", 7:08 "Good effect on target". vot čia tai patinka kai gerą šaudyklę paįvairina tokie bajeriukai. kraujas užverda pažiūrėjus kai vyksta tokios perestrelkes - kulkos, skeveldros, sprogimai uhhhhhhhhhhhh :)

 

jo butent humoras islikes nuo BC1,2 daliu , taip pat 4 zmoniu komanda na matesi 5 bet anyway. ir irgi bus geri bajeriukai ,o kaip be ju aisku. BC1,2 labai patiko campaign losti ir girdeti tuos komentarus ju visus.daug labiau isijauti i visa ta vaidmeni. tikrai labai grazu viskas. sitam video jo. geras vaizdas,geras destruction,geras garsas..viskas labai gerai..we want go to war ye ??...its nice place to be.. :)

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Nesveikai atrodo, garsas nesveikas. Žaidžiau BFBC2 išsižiojęs, šitą žaisiu turbut apakęs :) ir išsižiojęs.

Kas per gražumėlis, gilziu lietus :) www.youtube.com/watch?v=2zw8SmsovJc&t=10m24s

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DICE: Battlefield 3 PS3 & Xbox 360 Version Will be The Same

 

There’s been a lot of talk regarding Battlefield 3′s PlayStation 3 and Xbox 360 differences ever since the shooter was confirmed. All the footage that has been released for the title have come from the PC version only. Now, DICE has themselves stated that the PS3 and Xbox 360 version of Battlefield 3 will be the same.

 

DICE’s Patrick Bach – Executive Producer on the hotly-anticipated installment in the Battlefield franchise – told the sexy folks at MSXBOX-World during a recent interview:

 

Our philosophy is to not to talk about things we cannot prove and this is true also when it comes to the quality of the Xbox 360 version of the game. All of the core game systems (animation, destruction, rendering, audio etc.) are the same on all platforms so there will not be a difference when it comes to the general experience of the game. Some technicalities will of course be different due to larger memory and the graphics cards you can have on the PC. We are trying to push the envelope of FPS games in general and this will be obvious in all versions of the game. Looking back to what quality we achieved with Battlefield Bad Company 2 last year we do know how to make high quality games on all platforms.

 

It’s kind of puzzling, don’t you think? The fact that DICE have already commented before that the PlayStation 3 version is leading in a specific aspect:

 

a bit early to make fair comparisons between the two but ps3 has a lead by offloading gpu w/ SPUs

 

Now, they say something slightly different. It’s a known fact that whichever console Battlefield 3 is played on it’ll look stunning and will probably indeed, as expected, take our breaths away; but you can’t help but think what are DICE playing at?

na jo . is pradziu jie daug kalba kaip gerai ju naujas enginas pritaikomas PS3, o po to tiesiog pasako kad ai nesvarbu kuri konsole, zaidimas atrodys taip pat. del to kad core engine nesikeicia tai tas aisku. jau puikiai matem ta ant crysis 2. ir tikrai geros zinios,jeigu taip pat neprastai gales ir sis engine atrodyt palyginus su tuo ka matem rodomuose video nuo pc. tikrai nesinoretu kad neisnaudotu abieju konsoliu skirtumu o tiesiog paleistu viena kaip ir porta abiem. nes jai tai kaip jau jie pasakojo ju engine veiks ant ps3 ,tai ant xbox jis niekaip taip panasiai veikt negali todel ten jau visai kitaip paskirstymai ir skaiciavimai eis, bet apie tai jau nebesneka kazko. na nesvarbu is tikro. pamatysim kas bus. aisku po Crysis 2 bei Rage , tiesiog nebus galima jiem prasciau pasirodyt jau.

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Battlefield 3: 'The console version looks so much better than anticipated'

 

21-Apr-2011 DICE executive producer Patrick Bach talks console technology, next-gen and Battlefield's competition...

 

2011's FPS battle kicked off with a bang when EA and DICE slammed some heavy artillery on the table in the form of Battlefield 3.

 

Of course it looks beautiful, that's plain for all to see, but executive producer at DICE Patrick Bach tells us that the implications of the studio's latest military shooter go much further than a pretty face.

 

As DICE looks to the future, it's building Battlefield 3 with the next-generation in mind to create a game that will fulfil the potential of technology for next five years.

 

An exciting premise for sure. We spoke Bach about what that means for Battlefield 3, what EA and DICE are expecting to see in the next-generation and how the developer feels it's about to get one over the competition:

 

Battlefield 3 looks amazing from what we've seen but so far everything's been shown on PC. Is it going to look as good on console?

 

That's always hard to answer. We need to show pictures of it to make sure that when people see it they can judge for themselves. There are of course technical advantages with the PC. PC: brand new technology; Consoles: five year old technology, so of course there will be differences. Our job is to make sure that the core and the emotion of the game is exactly the same. We're not trying to build a lesser game on console. The interesting part is since we have the stretch goal of creating something amazing on PC, scaling that back to console gives us an advantage because we actually see stuff being run on the console today in Battlefield 3 that looks so much better than we anticipated just because we're aiming so much higher rather than trying to build a console game based on the competition or our latest game. We're building it aiming for the stars. We're seeing some really cool results.

 

How does the console version compare to something say or Uncharted 3 on console?

 

I'm not too worried to be honest. I think we will be, if not the best-looking console game this year, up there with the competition. Honestly we're not even trying to compare it, we're just comparing to ourselves right now because if we were to look at other console games I don't think we'd get the quality we are striving for. My goal is of course to prove it rather than talk about it, but I wouldn't worry too much because I think it will look amazing.

 

It must be pushing the consoles to the absolute limit...

 

Yes.

 

And I think you guys have talked about it being a next-gen experience on current-gen technology...

 

Yes.

 

Epic and other developers have been pushing the next-gen experience. Are we on the edge of this generation do you think? Are you guys expecting the next-gen soon?

 

I don't know what the big corporations are thinking but definitely we are desperate to move on into the next generation. I think Battlefield 3 will look like a next-generation game and all the technology we're building, the whole Frostbite 2 system the animations, everything is trying to aim for a couple of years in the future rather than looking at what we have today.

 

We are already there; if they were to release a new console tomorrow the engine would scale onto that platform because we have been looking at not only the PC technology today but also speculating what will happen tomorrow when it comes to these things. So everything from streaming technologies, rendering technologies is scalable onto future platforms.

 

And what kind of things are you expecting from the PlayStation 4 and Xbox 720 that you've kept in mind for this?

 

Well I think multi-processing is a must, everything we're building now is multi-tasking and we're really good at moving memory between specific memory and common memory. And, of course, graphics; HD will not go away.

 

But I think in general it will be more of the same but there will there will probably be new creative online features and that kind of stuff, which we are of course already supporting.

 

And what about things like 3D and, for the Playstation, Move capability, what's the status on that for Battlefield 3?

 

I don't have any status to give you at this time. There's a lot of talking going on about what we should and shouldn't support and we're trying to do what's best for the game.

 

When Battlefield 3 was first announced one of the things fans had concerns about was the inclusion of a single-player campaign. For Bad Company 2 the single-player was overshadowed by the multiplayer. Should fans be concerned about the inclusion of single-player in Battlefield 3?

 

No. Of course I would say no. I think the worry is that we would take people away from multiplayer to create the single-player and that's not the case. Our multiplayer team is way bigger than the multiplayer team we had building Battlefield 2 for instance. So, it's not that we don't put energy into creating the multiplayer. We have a lot of confidence in the multiplayer so we are pushing quite a lot to make it something amazing.

 

And single-player is something that we want to build, it's something that adds to the experience - a good training ground for a lot of people that want to try out different bits of the game. We love a great single-player, for sure, as well as a great multiplayer so we want to include both.

 

What would you say to the idea that, in military FPS games especially, multiplayer is bigger than single-player?

 

I think the whole kind of hunter/prey behaviour of people is quite deeply in your DNA so that won't go away. People want to show off that they are better than their friends or anyone out there, so that's a bit part of it. People want to play the sport of hunting and shooting so it's not that first-person shooters will go away from multiplayer, it'll probably grow even further.

 

But I also think that single-player will continue to develop because having a great campaign is something that people love to do, but the hours will be put into the multiplayer for sure.

 

Do you know, at all, what your completion rate of single-players in previous games is? Because I bet a lot of people buy FPS games for the multiplayer alone.

 

I don't have any good numbers on it. I think most people try the single-player at least and actually a lot of people finish the single-player. But I think the multiplayer component is so strong so if you start to play it you will continue to play it. We still have a huge amount of people still playing Battlefield Bad Company 2, even today more than a year after launch. So there's no doubt we have that strong... I wouldn't call it addictive but something you like to keep doing.

 

We see it as a sport; it's like the rules of football, they are set and now you find new ways of playing it.

 

Obviously the 'other one' is Call of Duty but EA's come out fighting almost, you seem very confident this time around. Is this the COD killer?

 

When we build a game, we're not even talking about the competition. We're inspired by media in general, we're inspired by a lot of things. When you're selling a product like an FPS of course you're looking who's around you, what's the competition and that's where that discussion comes from. We think we have the best game on the market, looking at last year reviews and also consumer feedback, we had the stronger game, that did not result in more sales, of course. So it's a question of sales vs. quality is it the same or is it different? Is it the marketing machine that sells copies or is it the quality of game that sells copies?

 

Our strive is to build the best Battlefield game ever and that's what we're going to do. We're not going to let ourselves get disturbed by the discussion of the fighting or who's better because that's not important to us because we are not building the same game; we are building Battlefield, they are building whatever game they're building. Let people choose. We think we have the best first-person shooter experience on the market.

 

EA said the competition's getting lazy and you're coming for them. Do you think there is a formula that the competition is using that you've broken away from and diversified a bit?

 

Not really, Battlefield has always been more or less the same formula, to us it's the winning recipe - don't fiddle with it too much. We should add to it and enhance the experience but we shouldn't change it.

 

I think the whole lazy discussion comes from, in general, technology. Everyone is building technology based on consoles rather than trying to move into the next generation and our engine is based on stuff that we've been speculating on for quite some time. When we started with it we thought everyone would be here - it's like the element of destruction that we added to Bad Company 1, we thought everyone would have destruction and still no one is doing it because they are still selling copies based on old stuff.

 

So I think the whole lazy discussion is based on the 'good enough', you know you only have to be better than your last game, you're not trying to envision the future or see where you ought to be. It's more 'Let's get stuff out there.' And I'm not talking about any specific game I'm talking in general people are building games based on old console technology.

 

Do you think that's a problem with the industry? That people are trying to churn things out? There are annual releases for things like Call of Duty...

 

Yeah. Of course there's always money and there are stock prices that kind of drive and change things but I think the goal for game developers should be to make that game and if you make a great game then people will hopefully buy that. There is a challenge between just making another game and making the game.

 

Having said that do you have plans to make Battlefield 4, 5 and 6 as well?

 

Oh no we're not planning on that. No, there are probably more strategic people that are thinking about those things. I don't know EA might plan for things like that but we are DICE we make games so we're focusing on the game we are building right now to make sure it's as good as possible and when we're done with that we need to evaluate the situation, see what people want and what they don't want.

 

If we're a success maybe we should focus on maintaining that success rather than building a new game. If we fail then let's fix that.

 

So you wouldn't want to go down the annual release route?

 

No I think that would be... Making a game per year is too quick, you need more than a year to build a great game.

 

You guys are obviously at the top of the military FPS ladder, if a developer was coming into the genre with a new IP what would you tell them?

 

That would be difficult, I don't want to give away any secrets [laughs]. No but in general you need to have a strong multiplayer to be able to fight. Multiplayer alone is a hard sell, if you want to sell a blockbuster game you need all the components in this genre to be up there and you need to do it really well. That's kind of the bottom line.

 

Is there space between you guys for more IPs?

 

I think there are more IPs than two. I think though that the quality bar might be fluctuating in some areas and that's the challenge; keep the quality high and even because if you have any bumps in the road people will stop playing the game, they won't like it.

 

So, whatever your game is, that game needs to be great. One, don't try and copy the competition because then you will only be second fiddle, you won't ever be number one. Second, whatever you do, do it well and that's what the game we're trying to build is based on - make sure that you focus on what's unique for you.

 

So you've no concerns about genre fatigue? A lot of FPS fans are saying they've seen it all before. Is the genre a bit saturated, a bit fatigued with the same old stuff?

 

In a way yes, but then again the genre is very specific. It's like racing games, "Oh I'm getting fed up with cars." Yeah maybe you shouldn't play racing games because that's what they are. If it's a first-person shooter and you're not first-person shooting then there are other games for you.

 

This is a very specific genre and there are people that want to play this experience. What we're doing is building the game that we want to play in this genre and if people don't like it then, really sorry, I think you should try something else. And I think that's fine, I'm not claiming that everyone should buy our game. If they don't like it, they don't like it. We love it.

 

We know that we can make the best Battlefield game, that being the things that we claim as Battlefield. There are other games that try to do different things. My only worry is that if everyone is trying to build the game that the competition is building then we will get fatigue. But then again you're actually giving someone the opportunity to fill the gap where no-one is.

 

We've seen that before; when Battlefield 1942 came out, no one had really built that type of game before. It's not that no-one could have done it, it's that no one did it because they were trying to build something else.

 

So fatigue can give openings for the competition to try and find new ways and I think that's great. We want harsh competition because it makes everyone better.

 

Finally, if you were asked, would you want to put Battlefield on things like the NGP and 3DS?

 

Well there is an iPhone version of Battlefield: Bad Company 2, which we didn't build. I think it's... First person shooters are hard. First of all the were invented on the PC. Well that's not really true but that's where they became big.

 

Then when first-person shooters came to consoles people hated it and said you can't play it and we have the same transition now. Who can build the first great iOS shooter? Today it's kind of not really there, it's not the same experience, but if you can create it for handhelds you just need one game that is great and everyone will try and take that knowledge and start building new ones.

 

Because the NGP looks geared for it doesn't with its power and dual thumb-sticks?

 

Yeah, yeah. We haven't looked into it yet because we have enough with the HD platforms right now and that's our focus and you never know, in the future, if you should explore more platforms.

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Battlefield 3: 'The console version looks so much better than anticipated'

 

Va tokių kūrėjų reikia pasaulyje daugiau, aš tikrai likau nustebęs DICE darbu su BFBC2 ir jų požiūri į vartotoją. O šis ilgas pokalbis su Patrick'u Bach'u apie BF3 mane dar labiau nustebino. Vienas DIDELIS RESPECT DICE komandai!

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