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Limbo

Limbo

  • Platformos

    • Mac
    • Xbox 360
    • Xbox 360 Games Store
    • PlayStation Network (PS3)
    • +9
  • Kūrėjas

    • Playdead
    • Double Eleven
  • Leidėjas

    • Xbox Game Studios
    • Playdead
  • Temos

    • Horror
  • Išleidimo data


  • Apie žaidimą

    A young boy seeks to rescue his lost sister from the dreary, dangerous world of Limbo in this monochrome puzzle-platformer.

Limbo

Apie žaidimą

A young boy seeks to rescue his lost sister from the dreary, dangerous world of Limbo in this monochrome puzzle-platformer.

Aprašymas

Overview

Early concept art for Limbo.
Early concept art for Limbo.

Limbo is a platform game made by developer Playdead in Copenhagen, Denmark, with heavy emphasis on ambience. The game is entirely monochromatic, with nothing more than black and white and shades of grey filling the world. There is no map, no HUD, no dialogue or descriptions - indeed, the only word that appears outside of menus at all is the word "Hotel" which appears on two signs. There is also very little music throughout the game, with it only being heard in specific locations and maintaining the minimalist approach in its composition. The game also contains no loading screens, and can be played continuously from start to finish without pause. It was released on July 21st, 2010, the first game to appear on Xbox Live's Summer of Arcade 2010.

The story in Limbo is never properly detailed in the game. The only written source of the game's story can be found on the internet. "Uncertain of his sister's fate, a young boy enters Limbo..." This is never stated in the game itself, and players are left to interpret the narrative for themselves.

Gameplay

A puzzle in Limbo.
A puzzle in Limbo.

Limbo is a puzzle-platformer. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. Limbo features a lot of what developer Playdead describes as "trial and death" gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. Limbo has an extremely generous checkpoint system with almost instantaneous reloading, usually bringing the boy back to just before he set off a trap or fell into a chasm, minimizing (but not avoiding) player frustration.

Limbo focuses mostly on physics-based puzzles. These puzzles involve the player pulling or pushing objects with true momentum, affecting fluids, and manipulating electromagnetism and gravity to move objects as well as the player. The game introduces a number of different types of puzzles as the game progresses. A frequent puzzle element involves brain slugs which burrow into the boy's head and force him to walk forward, leaving him unable to stop or turn around until he walks into a bright light, which harms the brain slug and makes it turn him around to flee back into the dark. When afflicted by a slug, previously benign areas and easily-avoidable hazards turn into horrific obstacle courses and death traps.

Environments

[external image]
Nice and safe in this huge, creepy forest.

Limbo's environments change as the protagonist journeys through a number of different locations throughout the game. The player plays straight through these environments without any pause or loading screens.

The Forest

The first environment of the game. The boy first wakes up in the forest where he then continues on to cross a large river on a boat, battle against the giant spider and first encounter the psychotic natives of Limbo, who appear to be murderous children. The Forest covers the first four chapters of the game. The Forest area has no industrial traits and differs quite a bit from locations in the game's later chapters.

Wasteland

The environment then begins to change when the player meets the murderous children. In the background, broken old shacks and trees are seen. Objects that are used in the environment are broken objects like old crates. Crows are seen perched on the old buildings. The player encounters violence from the natives in this area of the game. They chase the boy, trying to kill him using their darts. There are various wooden structures seen throughout this area, obviously built by the natives. Forestry from the opening environment can be seen dotted around the area. The brain slugs, which force their host to walk in one direction only, make their first appearance in this area.

[external image]
The game's areas begin to degrade.

The Caves

The wasteland areas then move into the caves. The caves' main theme is water. Many of the puzzles seen throughout the caves involve using water to advance and also trying to avoid drowning in said water, as the boy appears to be soluble. Many waterfalls can also be seen in the backgrounds of some areas in the caves. The caves are also the first area of the game where the player goes indoors. The industrial traits of the game begin to appear here. Cogs, levers and metal platforms are seen in the caves, replacing the old wooden structures of the wasteland area.

The Hotel

This is the first area of the game to involve a modern/urban theme. When players first enter this environment, they are greeted by a large "HOTEL" sign which must be navigated over to continue. The player then breaks into the hotel via a glass ceiling and continues on their journey. This environment contains puzzles involving elevators and electricity. After the player travels through the Hotel, they exit back outside for a short time before entering the next enviroment, the Industrial Mill.

The
The "HOTEL" sign.

Industrial Mill

This is the final environment in the game and takes up the most chapters and most of the latter parts of Limbo. There are a number of different concepts which appear here, navigating cogs, gravity puzzles, spinning rooms, avoiding fire from incongruously-placed machine gun turrets, and using electrical magnets. The Industrial Mill differs greatly from the Forest area at the beginning of the game. This area contains less of the strange atmosphere which defines the early part of the game, and focuses more on puzzle-solving then building atmosphere. Once the player breaks free from the mill, by blasting their way through a glass window, they are greeted with the final moment of the game.

Secret Underground Level

A hidden area that can only be accessed after finishing the game and finding all of the other eggs, the majority of this area is entirely in darkness, forcing the player to navigate by sound alone. It is one of the most difficult sections of the game. It was added to the PS3 and PC releases, and is tied to the " Ding!" trophy/achievement. It has not been patched into the 360 release, to punish 360 players for getting the game first.

Ending

The ending to Limbo is quite abrupt and is open to much interpretation. After finishing the final puzzle, the boy is thrown through a pane of glass. On the other side, the boy finds himself in the forest once again. After travelling for a moment, the boy comes across a young girl, the only female seen in the game, and most likely his sister, outside of a treehouse. When the young girl sees the boy, she stands up. The game then abruptly ends and the credits begin to roll. When they player is returned to the main menu, they realize that the scene which has always accompanied the main menu upon loading the game depicts the same area as the ending, but with a decrepit treehouse and flies buzzing around something on the ground, with the most cynical interpretation being that it is the corpses of the boy and his sister.

The ending of the game has a number of interpretations that can be drawn from the proceedings. Since the game is named Limbo, it is reasonable to assume that the game's dream-like world is the religious idea of limbo. It is believed by some that the boy completes his journey by returning to the place where he once started; a single circular loop, like limbo itself. Some believe that the two children have already died, hence the menu screen, and that meeting each other in the end is the last task they must complete before they can continue to the afterlife. A number of theories exist on the matter and the developers of Limbo have said nothing officially on the subject of the ending.

Reception

Limbo has received very positive critical acclaim. Reviewers applauded the game's graphical and audio presentation as they have not been seen in many games before. Limbo's "noir" qualities are also a common plus point for many reviewers. Some reviewers praised the game's lack of a proper narrative and that it is shrouded in mystery, but many found this lack of narrative unappealing. A common criticism made on message boards and in reviews was due to the lack of value for the initial $15 asking price. Such complaints were levied against the linearity of the title, the short length (most players are able to complete it in about three hours), and the lack of replay value endemic to puzzle-platformers. Some reviews noted the game's second half abandoned the initial focus on ambience and organic placement of game elements in favour of the introduction of new mechanics and disjointed puzzle areas, leaving the player with an unoriginal yet still technically well-executed platformer. Limbo has scores of 90% and 92% on GameRankings and Metacritic respectively. Brad Shoemaker awarded the game a maximum five stars and included it in his game of the year list.

Avatar Awards

Limbo has 2 avatar awards to unlock in the Xbox 360 version.

  • White Logo T-Shirt - Earn your first achievement
  • A Creature from Limbo (prop) - Complete the game

Acclaim

  • Limbo was awarded the "Excellence in Visual Arts" and "Technical Excellence" awards at the 2010 Independent Games Festival.
  • Limbo has also won 3 Milthons at the 2010 European Games Awards including the one for Game of the Year.
  • Voted "Best Indie Game" in Playstation Network's Gamers' Choice Awards 2012 (voted online by the community), and went on sale for 30% off (50% off for Playstation Plus Members).

PC System Requirements

  • Operating System: Windows XP, Vista, 7
  • Processor: 2 GHz
  • RAM Memory: 512MB
  • Hard Disk Space: 150MB
  • Video Card: 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required
  • DirectX®: 9.0c
Daugiau...

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Citata

Uncertain of his sister's fate, a boy enters LIMBO

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awesome !!!!!! :thumbup:

Redagavo Magnitas

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emo's gonna love it

prie ko cia emo ar ne emo.man patinka,nes visada tokio tipo patikdavo.ir sitas tai isvis nerealus.nes tokiu nieks nekuria su savo 3D ir pixeliais jau nezino kur lyst.daugiau nieko ir nematyt tiks kad daugiau,kas geriau,keino geresnes teksturos ir pan.stai del tokiu geimu atideciau i sali visus 3D perlus.ir losciau stai tokius.neram uzikos ,ber garsai uztai kokie kieti.ehhh cia geras.gaila trumpas.bet idomus ir toks mechaniskas gana.ir ne vaikam.nes tas vaikas tai ten mirsta tokiom mirtim kad na....kaip gerai kad ne shooteris kad ivsi nera ginkli pagaliau nors vienas zaidimas be saudymu..nes ir tie 2D scroleriai irgi buna arba per sunkus sokinet arba vistiek reikiasaudyt ar kapot....

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gal zinot ar bus ant PC, nes seniau planavo, paskui tipo nebebus, paskui dar veliau tipo timed exclusive? nes savo xbox atnaujinau firmware perdaug ir nebegaliu Jtago pasidaryti :/ o mane shitas geimas tai tikrai suintrigavo, labai jau seniai sekiau naujienas apie ji :whistling: bet taip ir nesupratau ar bus ant kuir kitur nei Xbla

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gal zinot ar bus ant PC, nes seniau planavo, paskui tipo nebebus, paskui dar veliau tipo timed exclusive? nes savo xbox atnaujinau firmware perdaug ir nebegaliu Jtago pasidaryti :/ o mane shitas geimas tai tikrai suintrigavo, labai jau seniai sekiau naujienas apie ji :whistling: bet taip ir nesupratau ar bus ant kuir kitur nei Xbla

kol kas tik xbox skirtas,kai iesie ant jo tada bus matyt,gal cia tik kauriam laikui,gal ne.nesvarbu,as zinau kad ji losiu butinai.aisku galetu ant pc irgi,ar linux. :D

 

 

All super secrets found

 

Only a few days after LIMBO went live, the first players uncovered the last hidden secret. Quite frankly, we were amazed. We were never in doubt that all secrets would be found, but we did think it would take weeks, not days. We congratulate those who had the skill and persistence to reach the full completion of 111% and the first 10 will receive a special recognition.

112% completion can only be achiev

Redagavo scalman

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Žaidimą užskaitau. Laukiau jo labai.

Palauksiu DOTW ir griebsiu. O tai ir taip daug neišeitų Arcade mėtosi :D

jo tokiais momentais gailiuosi kad su banu sedziu...tikrai...kazkaip prisiminiau kad senai kazkada psx turejo toki heart of shadow..anais laikais neteko sulost,bet dabar va pasemiau ant psp..ehh tikrai kazkauom panasus tik daugiau spalvotas bet ir labai geras bei sunkus..o kaip sita dabar sulost tai neisivaizduoju. o jis prisegtas prie acc tikriausiai.jo is usb nepaleisi nei niekaip kitaip.nu jo faina..

gal kas zino panasiu geimu ant pc kaip sis.zinau kad yra ir visai idomiu,dabar nepamenu kazko...

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neisivaizduoju. o jis prisegtas prie acc tikriausiai.jo is usb nepaleisi nei niekaip kitaip.nu jo faina..

Na su jtag konsolėm kaip suprantu - ne problema. Eiliniams su ban - nepavyks niekaip.

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jo tokiais momentais gailiuosi kad su banu sedziu...tikrai...kazkaip prisiminiau kad senai kazkada psx turejo toki heart of shadow..anais laikais neteko sulost,bet dabar va pasemiau ant psp..ehh tikrai kazkauom panasus tik daugiau spalvotas bet ir labai geras bei sunkus..o kaip sita dabar sulost tai neisivaizduoju. o jis prisegtas prie acc tikriausiai.jo is usb nepaleisi nei niekaip kitaip.nu jo faina..

gal kas zino panasiu geimu ant pc kaip sis.zinau kad yra ir visai idomiu,dabar nepamenu kazko...

istiesu yra atsirades vienas glitch kaip paleisti kaikuriuos arcade zaidimus ne trial versijos.

 

is pradziu pasileidi MW 2, darai privatu match uzsikrovus, kai skaiciuoja laika, eini i quick launch ir ten pasirenki arcade zaidima. maciau, kad pasileidzia Samurai Showdown 2 ir dar keli, tik neatsimenu koki ;) padandykite su situo, gal pavyks ;)

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istiesu yra atsirades vienas glitch kaip paleisti kaikuriuos arcade zaidimus ne trial versijos.

 

is pradziu pasileidi MW 2, darai privatu match uzsikrovus, kai skaiciuoja laika, eini i quick launch ir ten pasirenki arcade zaidima. maciau, kad pasileidzia Samurai Showdown 2 ir dar keli, tik neatsimenu koki ;) padandykite su situo, gal pavyks ;)

bet tam reikia eit i xbox live kaip ir ane.nu kaip kitaip padatysi private match jei neturi neto visai prie boxo.jei tureciau live,tai nusipirkciau ta geima siaip. :)

ir siaip nete radau kad tik kokia 4 geimai taip veikia ir tiek.manau sitas neveiks

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bet tam reikia eit i xbox live kaip ir ane.nu kaip kitaip padatysi private match jei neturi neto visai prie boxo.jei tureciau live,tai nusipirkciau ta geima siaip. ;)

ir siaip nete radau kad tik kokia 4 geimai taip veikia ir tiek.manau sitas neveiks

istiesu nezinau, tik akim permeciau ta glitch, net neatkreipiau demesio ar eik XBL ar ne ;)

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Tataigi.

Pražaidžiau žaidimą per 3 vakarus. Žiauriai nerealus kaifas ir labai trumpas gameplay; easy 190GS (paskutinis 10GS ne mano nosiai ;) ) ir 42Lt nebėra. Gal būtų ir ilgesniam laikui užtekę to žaidimo... bet kažkaip greit nuleisdavau rankas ir walkthrough paskaitydavau.

 

Vienu žodžiu fainas žaidimas. Rekomenduoju visiems Winterbottom, Braid ir pan. žaidimų fanams. Atmosfera nereali, galvosūkiai su "polėkiu".

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įsimečiau į flashą reiks pamėgint namie, su hackintu profailu 4free ;) NO JTAG. Atrodo tai žaidimas taip visai įdomiai.

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įsimečiau į flashą reiks pamėgint namie, su hackintu profailu 4free :) NO JTAG. Atrodo tai žaidimas taip visai įdomiai.

Beje.. žaidimas sąlyginai nesunkus. Šiaip visai laukčiau DLC.. tik garantuotai DLC šitam žaidimui nebus.

 

Ne į temą

Kažkaip kreivai aš į tuos NO JTAG žiūriu ;) Nesinorėtų gauti gamertag ban.

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Beje.. žaidimas sąlyginai nesunkus. Šiaip visai laukčiau DLC.. tik garantuotai DLC šitam žaidimui nebus.

 

Ne į temą

Kažkaip kreivai aš į tuos NO JTAG žiūriu ;) Nesinorėtų gauti gamertag ban.

Ne į temą

Na, nežinia kaip čia bus su BAN'ais, kol kas lyg negirdėt.. na bus tai bus, šiaip praktiškai nenaudoju xbl visvien..

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