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James Bond 007: Blood Stone

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James Bond 007: Blood Stone

James Bond 007: Blood Stone

  • Platformos

    • Xbox 360
    • PlayStation 3
    • PC
  • Kūrėjas

    • Bizarre Creations
  • Leidėjas

    • Activision
  • Temos

    • Espionage
    • Modern Military
  • Išleidimo data


  • Apie žaidimą

    A third-person shooter in the James Bond universe developed by the studio behind the Project Gotham Racing series. Along with an original story, it features the voice and likeness of Daniel Craig as James Bond.

James Bond 007: Blood Stone

Apie žaidimą

A third-person shooter in the James Bond universe developed by the studio behind the Project Gotham Racing series. Along with an original story, it features the voice and likeness of Daniel Craig as James Bond.

Aprašymas

Overview

No Caption Provided

James Bond 007: Blood Stone (sometimes stylized as 007: Blood Stone) is a third-person shooter developed by Bizarre Creations and published by Activision ( Square Enix in Japan) for the Xbox 360, PlayStation 3, Nintendo DS (ported by n-Space), and PC (ported by High Moon Studios) on November 2, 2010.

Released alongside GoldenEye 007, Blood Stone features an original story in the James Bond franchise and features the voice & likeness of Daniel Craig as James Bond, Judi Dench as M, and British singer Joss Stone (who also performs the game's main theme) as love interest (and fellow MI6 agent) Nicole Hunter. After foiling a suicide attack on the G-20 Summit in Athens, Bond is tasked to find the whereabouts of the plans of a top-secret biological weapon.

In addition to standard cover-based combat, the game also features vehicular chase sequences (which play similar to the studio's earlier Project Gotham Racing series). The game also features 16-player online team-based multiplayer with an experience system, weapon and attire unlocks, and a unique "commander" system to display and reward the top players of each team.

It is notable as the studio's last game before they closed their doors.

Story

The game's story is set in the same universe as the recent Daniel Craig films. As Her Majesty's best agent, James Bond is tasked to find the whereabouts of a missing project. He is assisted by M and along the way meets Nicole Hunter, a wealthy British socialite. The story will take Bond across the globe, including stops in Athens, Istanbul, Monaco, Siberia and Bangkok, to try to unravel the conspiracy surround the disappearance of the weapon.

The story opens in Athens, Greece during the G-20 Summit. M is on the phone with Bond, telling him that she fears that an attack is imminent. The general in charge with the security refuses to listen to M (telling her not to trust her female intuitions) and that the photo op will go as planned despite the threat of an arms dealer named Greco who plans to orchestrate a suicide mission to wipe out all the world leaders in one shot. Of course, this won't happen if Bond does anything about it. Bond gets parachuted onto Greco's boat and starts saving the day.

After killing some guards, Bond confronts Greco who manages to escape on boat. Bond follows and thus starts an epic chase scene involving a helicopter, a couple of enemy boats and a collapsing tower. Greco manages to make it on land and James crashes his speed boat into his guards. After more shooting, James finally stops Greco who tells him that it is already to late which results in him being thrown out the window and Bond decides to give chase to the SUV carrying the Bond. Bond stops the bomb, orders a martini and sleeps with waitress. Cue late title card and intro music performed by Joss Stone.

Bond, supposed to be on vacation, he's contacted by M about the disappearance of plans for the creation of a biological weapon. A company called Midhurst Labs had been working with the British army to create a top secret biological weapon. One of their scientists, Malcom Tedworth, was recently believed to be dead after his boat capsized near the coast of Spain. However, a phone call from an Istanbul construction was recently tracked and the conversation was about a scientist and a biological weapon. M sends Bond to Istanbul to investigate, to see if the scientist is still alive and if he's decided to start working with the bad guys.

Bond goes to the Istanbul dig site but things quickly go sour when the so called construction workers are actually mercenaries. Nevertheless, Bond shoots his way through the site and eventually stumbles on a dying prisoner (Remy) who tells him that Tedworth is being tortured somewhere else by a man named Bernin, a low level middle man. What Bernin wants is the code to the usb drive on which is stored the plans for the weapons. Despite Malcom's best efforts to resist, he gives the code to Bernin and is executed right when Bond makes it to the cell. Bernin runs off and thus ensues yet another car chase where Bond tries to catch Bernin before he makes it to the hand off. Bernin succeeds at handing off the plans but Bond manages to interrogate him about who he's working for. Bernin is working for a man named Stefan Pomerov. After giving the info Bernin pleads "I've told you all I know, let me go I'm of no use to you !" to which Bond answers "You've got that right" before pushing him off a cliff.

M informs 007 that Pomarov is a rich Russian oil magnate who's just bought a new casino in Monaco. Bond goes there and meets with contact Nicole Hunter, a diamond buyer who used to date Pomarov (despite the fact that she considers him as an "uncle") who is meant to meet Pomarov at his new casino, enough time for Bond to loot the billionaires safe and learn more on the whereabouts of the weapon. All goes according to plan and Bond discovers that the weapon is being produced in Pomarov's secret lab facility in Siberia. Nicole and Bond go there where Bond blows up the entire facility and chases down Pomarov's train that is transporting the weapon. Pomarov attempts to escape on board his giant hovercraft but Bond manages to kill Pomarov by throwing him off the ship.

Everything seems to be in order but Bond suspects a bigger scheme behind all of this. He follows a lead that leads him to Bangkok where he rendezvous with Captain Ping who tells him that the weapon has been given to a terrorist named Rak. Before Ping can say anything else, Ping is assassinated. This triggers a chase through an aquarium, on the roof tops and a chase scene where the assassin plows through Bangkok with a garbage truck. Bond eventually catches the assassin and has a massive crash where he blacks out for 6 hours. When he wakes up, he decides to go to Rak's boathouse. Several corpses later, Bond chases down Rak but Rak manages to knock out 007 by sedating him.

Bond wakes up tied to a chair, being tortured by Rak and his men in Burma. Rak tells him how his nice platinum and diamond encrusted knife makes anyone talk and tells Bond what's going to happen next: "I'm going to put you in front of all the other prisoners and cut out your tongue so it might loosen theirs". Rak was behind the capture of the scientists and is off to where the weapon is being produced. Of course, Bond escapes and chases Rak via helicopter and in the jungle. This leads to a final showdown between Rak and Bond on the top of the facility. Rak is defeated and before falling to his death, he asks Bond why he doesn't want to know who he's working for. Bond replies that he already knows at which point the game shows Bond holding the diamond incrusted Dagger.

Nicole is scene having a conversation about selling weapons to North Korea when she receives a package with the knife in it. She instantly understand that her cover has been blown and she flees by car but Bond catches her. She reveals that she was motivated by greed, by her desire to not grow old alone. Before she can reveal who she's working for she is assassinated via UAV drone and the screen fades to black.

PC Requirements

  • OS: Windows® Vista / XP / 7
  • Processor: Intel® Core™2 Duo E4300 1.8 GHz or AMD Athlon 64 x2 4000 2.0 GHz or better
  • Memory: 1GB RAM for XP / 2GB RAM for Vista/Win7
  • Graphics: 3D hardware accelerator card required - 100% DirectX 9.0c-compliant 256MB video card and drivers; NVIDIA® GeForce® 7600 GT and better chipsets, ATI Radeon™ X1650 and better chipsets
  • DirectX®: DirectX 9.0c
  • Hard Drive: 12GB of uncompressed hard drisk space (plus 400MB for the Windows® swap file and 2MB free for saved games)
  • Sound: DirectX 9.0c-compatible
  • No permanent internet required
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Citata

Bond borrows from Splinter Cell in new game

 

Bond's back, and this time has taken a leaf out of Sam Fisher's book in his new game.

 

There's been a lot of times when games borrow features from other games, but it seems that the developers under Activision's wings are doing it a fair bit recently.

 

Just look at the Singularity and make comparisons with Bioshock as a good example. Developers are perfectly in their rights to borrow ideas from other games and to a degree emulate them, in fact it's nothing new at all, but sometimes there's absolutely no subtlety. It's hard to determine what came first, much like the age old chicken and egg conundrum (which actually has now been solved apparently), however sometimes it's uncanny how two games or more share gameplay elements that practically mirror each other.

 

Take the latest Bond game that was announced this Friday passed. There's elements in this game which seem oh so familiar, and if you've been fortunate enough to play Ubisoft's Splinter Cell Conviction you'd instantly see some similarities. It looks like Bond has borrowed Sam Fisher's heavy handed nature with hardcore interrogations, but what's more striking is his all new mark and execute ability. Not content with just slowing down time to get those fancy shots in like Alpha Protocol's leading character who also has the ability, but using the exact same mechanic of being awarded the M&E feature. Take down an opponent by hand to hand and get one M&E slot, not very original at all.

 

There's nothing wrong with this, but it's interesting to see another studio follow in the footsteps of another with something that actually divided a number of Splinter Cell fans. Perhaps M&E is far more suited to the Bond character who is less about skulking in the shadows and more about getting the job done for Queen and country.

laukia idomus naujas 007. kadangi nekurtas pagal joki filma,tai manau bus geras,tuo labiau vel pagaliau turim 3 asmes vaizda,kaip ir turetu buti tokiuose zaidimuose. :)

 

 

Citata

Rest assured there will be another James Bond movie from MGM, but while its timing hangs in the balance there’s an extra treat in store for 007 fans in time for Christmas 2010. An original adventure based on the world’s most famous secret agent is being created for PlayStation 3 and Xbox 360 by British software studio Bizarre Creations. Its name: ‘James Bond 007 Blood Stone’.

Daniel Craig and Dame Judi Dench will reprise their film roles in the game. There’s even an A-list celebrity Bond Girl in place, singer-songwriter Joss Stone, who has also written a new tune together with music guru Dave Stewart.

Bizarre Creations producer, Nick Davies, promises “epic fire-fights, brutal hand-to-hand combat, cinematic set pieces and driving sequences in exotic locales” for ‘Blood Stone’, capitalising on the Liverpool studio’s past experience. David G Wilson has also revealed that the timeline exists outside of the recent ‘Casino Royale’ and ‘Quantum of Solace’ films, but we can assume that Daniel Craig’s Bond has a few missions under his belt. Joss Stone’s character is a socialite called Nicole Hilton, somehow embroiled in a diamond trafficking affair that has attracted the attention of a new incorrigible Bond villain, ‘Greco’, whose background so far remains a mystery.

 

In the final game Bond and Hilton will travel from Bangkok, to the wastelands of Siberia, Istanbul and the South of France. This morning we watched a sequence taking place in Athens, starting with Bond parachuting from an unmarked jet aircraft onto Greco’s yacht where a deal is going down. The drop itself was an in-game cut scene with the action starting with the ensuing fire fight. Action is viewed from a third-person perspective, making the most out of Daniel Craig’s incarnation performing choke holds up close or head shots from range, diving and rolling between cover. Similar to the recent Ubisoft game ‘Splinter Cell Conviction’, Bond earns Focus Aim opportunities upon successful hand-to-hand takedowns. Focus Aiming is then used to slow time and take cleaner shots.

The fluid transition from gunplay to close-range combat is very impressive, staging movie-like set pieces. When Bond’s prey escapes the yacht leaving Bond to handle his guards the game also makes a smooth changeover to a high-speed boat chase through the Athens harbour. Although Bizarre creations has never made a water-sports game, the visual effects here are stupendous, in some ways resembling Disney’s rival to ‘Blur’, ‘Split-Second Velocity’, with collapsing waterside buildings and movie-like explosions – starting with Greco aiming a rocket launcher at his own boat in the hope of char grilling himself a 00-agent, culminating in Bond driving his speedboat into the courtyard of what we presumed to be Greco’s playboy mansion.

In the final sequence of today’s presentation, Bond continues the chase in a sports car around the nearby hillside roads and through tunnels. It could almost be ‘Burnout’ meets ‘Project Gotham Racing’ – the result is pure Hollywood. As David G Wilson suggests, this could be, “Tthe closest we’ve ever come to putting you in the driver’s seat of an authentic Bond action chase experience.” Bond eventually rams his target off the road. We don’t get to find out what was in the other vehicle because it too explodes on cue. Roll the ‘Coming Soon’ screen.

Sadly we didn’t get to see Joss Stone’s videogame acting debut as Nicole Hilton, but what we did witness is enough to convince us that ‘James Bond 007 Blood Stone’ should be welcomed as a bona fide blockbuster with potential to join the all-time greats on the big screen.

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Panašu, kad taip. Labai primena Conviction. Can't wait. :D

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James Bond 007: Blood Stone's producer Nick Davies has told GamerZines that only 5-10% of the upcoming Bond game will consist of driving sections, with the rest split up between 'espionage' and third-person combat.

"In terms of gameplay time, about 5-10% of it is driving," said Davies, "but in terms of spectacle it's a big part of the game in terms of our attention.

"The driving is a small part of the game but it's a big experience in the game; it's very explosive and very exhilarating, they're the big set pieces in the game.

"In terms of the other elements, probably about 10-20% espionage, but the hand-to-hand combat and the shooting are interchangeable. You can do any at any time. Most of the game is set in this third-person cover/combat scenario where you can take guys down and use your gun."

James Bond 007: Blood Stone was unveiled at a press event in London last Friday. It's a third-person cover-based shooter with elements of stealth and driving.

The game's being developed by Bizarre Creations, those of Project Gotham Racing fame, so expect what little driving sections there are to be top notch, rather than the tacked-on extras you might otherwise expect.

Blood Stone launches later this year on Xbox 360, PlayStation 3 and PC.

taigi 5-10% viso zaidimo bus driving misijos, visai nieko jei jos bus tokios idomios ir itraukiancios.kazkaip man primean paskutini bondo zaista zaidima and ps2,kur buvo irgi mocu lakstymu,ir saudymu.buvo tikrai geras geimas. tie skirtingi elementai gali but tikrai idomus zaidime.ir gerai kad ne pirmo asmens vaizdas. manau bus geras geimas.pagaliau normalus bondas pasirodys tikiuosi. :D

 

 

 

beje naujas treileris parodo labai gera drivinga ....daug action bei saudymu..bus cool

 

 

 

 

be to joss stone bus nauja bondo mergina...looks cool..

 

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Redagavo scalman

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laukia idomus naujas 007. kadangi nekurtas pagal joki filma,tai manau bus geras,tuo labiau vel pagaliau turim 3 asmes vaizda,kaip ir turetu buti tokiuose zaidimuose. :)

Manau bus pats geriausias James Bond :)

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James Bond 007: Blood Stone Has a Licence to Thrill

Teksto daug, tai ji paslepiau po offtopic'u

Ne į temą

There was a time when James Bond was all about the finer things in life; about supping Martinis as he watches the sun set on the Monaco harbour, or of bedding improbably named and impossibly beautiful ladies. Since Daniel Craig's taken on the role, though, it seems he likes nothing more than cracking skulls against door frames and crushing the necks of construction workers with his python-thick thighs.

 

So it's this brutal blend of combat that's front and centre of James Bond 007: Blood Stone, Bizarre and Activision's game that has Craig reprising his turn as the secret agent. It's certainly the foremost part of the all-new demo that's being shown off, in which Bond sulkily stalks a construction site snapping necks and grinding faces into concrete with violent efficiency.

 

The action takes place in Istanbul early on in Blood Stone's campaign, and the first thing to notice is how far Bizarre has brought the game since we last laid eyes on it. Back in July it was all looking a little underwhelming but now it looks well beyond competent; there's a solid sparkle to the game thanks to a pass on the visuals that's been supremely effective. The city backdrop is riddled with neat little details from the NPC citizens and their sprinkling of incidental conversation to the wear and tear on the stoned walls of the street. Bond's here having picked up the trail of a super-villain who's particularly sloppy in his wet work – here, a few too many laptops containing incriminating data have been left lying around the construction site's portakabins, and to top it off there's the body of a bio-chemist from Stuttgart who's been missing for three weeks lying limp and deceased in a wheelbarrow to really send suspicion levels through the roof.

 

What's more interesting is how Bond gets the info. His main tool is a smart-phone with a built-in ARG function and once activated it scans the environment for information, downloading dossiers to be scanned at leisure - and unfortunately it's not anything that's coming to the App Store any time soon. It's one of the only real gadgets afforded the player in Blood Stone, but Craig's Bond has never really been about the tech.

 

What he has been about – aside from contorting his pouts while having his nuts habitually whipped by thick knots of rope – is pounding the bejesus out of the opposition. That's something that Bizarre have truly revelled in putting into every facet of Blood Stone, and it's something that plays out spectacularly in both of the two play-throughs we see of the Istanbul level.

 

One's described as the stealthy approach and the other as the more direct, though truth told they both end up with the same result – a good couple of dozen construction workers left broken-boned and barely breathing around the site. The first involved sneaking from pillar to pillar and indulging in Blood Stone's stealth takedowns.

They're deliciously violent and context sensitive as Bond uses whatever's at hand to serve as an impromptu skull-cracker, and each one is delivered with cut-churning crunches and snaps. Each one of these fills up one of three lights in Bond's focus meter, a Splinter Cell Conviction-esque feature that unleashes quick-fire takedowns. It's familiar, yes, but it's brilliantly suited to the Bond universe and rattling off a series of headshots in swift succession does look supremely satisfying.

 

The more direct option plays out much the same - though with Bond running straight for his enemies rather than skulking from cover to cover the takedowns are far more aggressive and the ensuing crunches much more wince-worthy as heads are piled into door-frames and tables are vaulted over feet-first, Bond's gleaming size nines flying straight into people's faces.

 

Either approach has the same outcome: a little light platforming that's done under heavy pressure as a gargantuan drill chases Bond through some crumbling catacombs. A quick cutscene comes at the climax as the mark is met, though soon after it's segued seamlessly into a driving section behind the wheel of the iconic Aston Martin DB5. It's a chase scene as you've come to expect from a series that's always taken great pride in turning iconic city centres into stunt courses and then grinding expensive machinery through them, and to Bizarre's credit it seems to have nailed the chase side brilliantly. Al fresco cafe tables and chairs are gleefully smashed through, stone stairs juttered across and tight town squares drifted around, and all the while the scenery eats itself up in an escalating series of explosions with first an oil tanker and then an entire petrol station going up in flames.

 

It's all a little hectic, but it's soundly trumped by the next section we see, a level drawn from much later in Blood Stone's campaign in which an entire Siberian oil field seems to spontaneously combust. The Aston Martin DB9 is the charge this time, and the extra grunt is certainly needed to stand a chance of out-manoeuvring the vast number of obstacles thrown Bond's way; there are oil-tankers to dodge, a helicopter to swoop under and missiles to slip past.

 

As if that wasn't enough, there's a train to be tailed and fall beyond a certain distance and it's curtains. A tough task, and one that we struggled to meet but one that was most definitely enjoyable. The Aston Martin feels sturdy and robust, and there's much pleasure to be wrought from flinging it about. What really impresses is how Blood Stone relates different surfaces through the handling – it starts out on grippy tarmac, but move to the extremities of the road and the snow banks can elicit drifts.

 

Half-way through the level the floor's literally pulled from beneath the player's feet, plunging them to an ice covered lake that signals the start of the real challenge. There's an achievement for doing the entire section with the accelerator maxed out, though doing so requires resolve we'll admit to not possessing.

 

It's not surprising that Blood Stone's automotive action is reminiscent of another driving game that took Hollywood as its inspiration, but comparisons to Split/Second are surely a good thing and Bizarre has stayed faithful to the action and excitement of big-screen Bond. If it can maintain the pace and mix its disparate elements well enough, this could be one worth keeping an eye out for. Expect more on Blood Stone in the coming months.

Ign.com

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visada kai pirma pradeda rodyt mp rezimus ,neparode nieko gero apie pati zaidima,jau pradedu abejot ar bus geras geimas aplamai. o cia dar zmones kurie niekad iki siol nera nieko kure be arcade racingu. na turejom Jason Bourne jau,tas visai patiko. cia veidai tai jau labai netikroviski,bet gal story bus ok.ir jei viskas bus gerai suderinta.gal ir nieko bus.

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Linkomanijoj jau yra :] Jau siunciu, manau neblogas zaidimas turetu but. :D

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Linkomanijoj jau yra :] Jau siunciu, manau neblogas zaidimas turetu but. :D

Pazaisk ir parasyk ispudzius :D

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Isbandziau as ji tik vakar. ;] Tai galiu pasakyt, kad man asmeniskai jis nelabai patiko. Kai nebus ka zaist kada, dar reiks prisest. Nepatiko tai visi tie saudymai, valdymas visas, conviction daug geriau buvo padarytas :whistling: O siaip grafika tai visai grazi. Duociau 7/10 :D

Redagavo 360

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siandia pasemiau pirma kart ,ir visa perejau vienu prisedimu. via cia tai nustebau, kai nieko gero nesitikejau is tikro,bet buvau priblokstas kokia ivairove pasiule vien tik pirma misija, ir valtim skrist,ir masine lekt teko ,visko, be to labai gera sistema kad uzdanga gali apeit is visu pusiu,nereikia palikt priedangos,tai galetu turetu visi tokio tipo zaidimai, kai ipratau siatema ,tai jaustis buvo galim tikru bondu, ne per sunku, ne per lengva, nera per daug saudymo,bet ir nemazai, labai geros masinu lakstymo scenos, tas tai isvis patiko, grafika labai grazi, efektai geri, ir bondas butent toks koki ji parode Creigas, kietas , nestabdantis ,toks action labiau megejas kai reikia. labai geras geimas. ne vienas lygis nenuvyle.trumpas gal .bet geria utrumpas ir geras nei ilgas ir kai buna numestas ipusejus tik zaidimui,arba anksciau.vat jie tokiu geimu daugiau pakurtu tai butu smagu tikrai.jokiu nervu,nes valdymas geras,nera ko kaltint jei mirsti ,ne taip kaip kituose zaidimuose kaltini pati zaidima,cia tu labai gerai viska valdai, nei per daug slaptai,bet uztenkamai ivairoves daug,todel idomu lost buvo.o lakstymai masina tai butent taip ir turetu but tirkam bondo zaidime. bendrai zaidimas geresnis tirkai uz Borna, jei imant panasius zaidimus. Conviction ne visai toks pat jei jau taip.ir anas labiau komplikuotas kas neleidzia jo uzbaigti normaliai,o cia nieko blogo neradau .visa zaidima galima buvo megautis tikrai. liuks laukiam tesinio kuris turetu iseit kartu su nauju filmu 2012.

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    • Suprantu tavo ironija, bet tikrai galiu pasakyti pasižiūrėjus ar man patinka ką matau ar ne. Palygink su Witcher IV anons treileriu ir viskas bus aišku.
    • @WirmiS, mintys išsakytos neblogos. Gal būt tai bus ateitis, į kurią mus visus taip stumia, bet tai tikrai tinka nevisiems. Taip man patinka Netflix ir aš turiu ne tik jo, bet ir beveik visų stramingų prenumerata, bet neturiu Gamepass (PS+ turiu dėl onlaino). Žiūrėti filmą ir žaisti yra pramoga, bet visgi nėra tapatus dalykai. Aš žaidžiu tik tuos žaidimus, kurie man TIKRAI patinka, nes tai reikalauja laisvo laiko, kurio su amžiumi (iki tam tikros ribos) darosi vis mažaiu. Todėl aš labai smarkia pasirenku kam man skirti tą laisvaaikio laiką. Nepatikėsi, bet dar per kelis metus nesu paleidęs ne vieno PS+ gaunamų žaidimų, nes ko man reika praktiškai viską nusiperku. T. p. turiu ir gan nemenka fizinių movie diskų kolekcija tais pačiais sumetimais. Nežinau gal tai amžius, gal old school, bet aš nenoriu tik įjungti TV su įmontuotu Gamepasu ir kažką tai streamingu pažaist. Noriu turėti fizinę konsole, nupirkta žaidimą (nebūtinai fizinį diską), bet mano asmenynę licenciją. Kažakaip taip.
    • Na xbox po truputi tampa ne konsoline, servisu. o kaip zinia kompanijos pinigus uzdirba butent is parduodamo softo bei zaidimu, o ne is gelezies. microsoftas susipirko developerius ir dabar tampa vienu is stambiausiu leideju. xbox tampa prieinamas visur: telefone, tv, amazon fire stick. bet kas kas turi prieiga prie interneto tampa xbox. zaidimu biblioteka? kokia jei beveik visi zaidimai skaitmeniniai. diskai tampa tik kaip raktas, kad galetum atsisiust zaidima. diske dabar tik dalis zaidimo arba tokia jo versija kurios be patcho nepazaisi. baigsis zaidimo licenzija, jis dings is online parduotuviu ir tas diskas taps bevertis. Kitas dalykas del gamepass. cia gi tas pats netflix tik skirtas zaidima. tai stabilios pinigines iplaukos microsoftui. vien kaip padidejo prenumeratoriu skaicius isejus naujam COD. plius MS nepamirso ir konsoliu, nors tai jau nera prioritetas. MS dirba ties kazkokiu nintendo switch "konkurentu". kas del series s. taip visi supranta, kad tai sioks toks stabdis, bet vistiek zaidimai ganetinai gerai sukas ant jo. didziausia problema, kad si konsoliu karta lyginant su praejusia yra labai labai silpna. tiek hardwaro patobulejimu tiek exlusivu atzvilgiu. tas pats ps5 kiek jau jis gavo tu exlusivu? tikru, o ne ps4 remasteriu? sony beveik nebeturi jokiu pranasumu tik savo varda ir zaideju prisirisima. tas pats sony zingsnis i PC rinka. tai labiau desperacija norint uzdirbti. playstationui 30 metu ir jie niekad neleido zaidimu ant pc. o dabar kaip viskas pasikeite. atsirado gamepass analogas, zaidimai ant pc. beveik nera exlusivu. o dar prisiminkim kaip visais budais sony stengesi pamaisyti MS isigyti Activision. kiek teismu, apeliaciju.... o paziurim i zaidimu kieki kuris iseis is MS.. ir jie iseis ant visu konsoliu. MS jau ruosias kastuveliu pinigeliam srebti.. ir kaip patys ms sneka, tai dar ne pabaiga su developeriu pirkimais... p.s. sorry, bet nenaudoju as lietuvisku raidziu
    • ne nu aisku paziurejus traileri iskart gi galima pasakyt ar zaidimas bus hitas ar failas
  • 32 Dizainas

    1. 1. Ar patinka naujasis PlayManija.lt dizainas?


      • Taip
      • Ne
    2. 2. Kurį dizainą nuo šiol naudosite?


      • PlayManija.lt 4.0
      • PlayManija.lt 3.5 Reboot
      • RetroManija
      • Laukiu PlayManija.lt 4.0 „dark mode“

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