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Silent Hill: Downpour

Silent Hill: Downpour

  • Platformos

    • Xbox 360
    • PlayStation 3
    • Xbox 360 Games Store
  • Kūrėjas

    • Vatra Games
  • Leidėjas

    • Konami
  • Temos

    • Horror
  • Išleidimo data


  • Apie žaidimą

    The eighth game in the esteemed survival-horror franchise sees convict Murphy Pendleton escape captivity and flee into the much greater danger of the cursed town of Silent Hill.

Silent Hill: Downpour

Apie žaidimą

The eighth game in the esteemed survival-horror franchise sees convict Murphy Pendleton escape captivity and flee into the much greater danger of the cursed town of Silent Hill.

Aprašymas

Overview

Welcome back to the fog-shrouded town of Silent Hill.
Welcome back to the fog-shrouded town of Silent Hill.

Silent Hill: Downpour is a new entry in the Silent Hill series developed at Vatra Games, a company based in the Czech Republic. This is the third studio to take the reins of the franchise since development duties were shifted away from Konami's internal Team Silent. The game was released for the PS3, and Xbox 360.

Gameplay

Gameplay for Downpour is highly reminiscent of previous games in the series, mixing in puzzles, exploration, and combat. Though exploration is given a significantly larger focus, forcing the player to scour a much more open interpretation of Silent Hill during the story, and the combat promotes the idea to go with flight rather than fight, potentially even more so than prior entries. Both the radio and flashlight also return, though this time around the radio emits inaudible police chatter rather than plain static whenever enemies are close by. The flashlight functions the same, and can now be fitted with a UV light to pick out hidden messages and clues.

Downpour features a larger, more open Silent Hill than previous titles. Due to the size of the southeastern portion of the town (previously unexplored in the series), players use the subway tunnels as a means of travelling between different locations quickly. Though the subway key must first be acquired by finding food for a homeless person called Homer. One feature not seen since Silent Hill 3 was reintroduced in Downpour; the ability to adjust separate difficulty levels for the combat and puzzle aspects of the game.

Murphy in the Centennial building car park.
Murphy in the Centennial building car park.

The combat is somewhat similar to how it was handled in Silent Hill: Homecoming; Murphy can attack from a neutral stance or go into a more battle-ready stance to help focus his attacks on a singular enemy. Murphy can block, but he cannot dodge nor counter attacks like Alex Shepherd. Weapons also degrade as well, limiting their use. Fortunately any item that can realistically be used as a weapon can, such as baseball bats, wrenches, rakes and wooden chairs - though Murphy can only hold a single melee weapon at a time. Guns are also still available and Murphy is able to holster a single firearm whilst equipped with another weapon; ammunition is terribly scarce, however. Ordinarily because of the unreliable combat mechanics and limited supplies, running away from enemies is the most profitable strategy. Enemies will give chase, but not for long, and Murphy is usually able to outrun most enemies.

Downpour does feature an inventory system, though it is sorted in real time and is formatted as a list the player must scroll through from left to right. Murphy also doesn't have a health bar like previous Silent Hill protagonists, instead displaying his condition through his own body; cuts and blood marks will begin to appear, and Murphy will start to limp, giving the player a clear and more organic indication of how much damage Murphy has taken. Health will regenerate to a point should Murphy become severely close to death, though first-aid kits are required to bring Murphy up to full health.

For the first time in the series, side-missions can be undertaken across the town. Strewn about in abandoned houses and all throughout the town are mysteries and clues. They vary from using red and yellow ribbons that have been placed all around Silent Hill to trail a lost little girl, to using a gramophone to rewind time and uncover the truth behind a family massacre. Each side-mission encapsulates its own self-contained story and upon completion will often reward the player with ammunition, first-aid kits or a rare weapon.

Water plays an important role in the game, both in theme and in gameplay. Silent Hill will periodically go through a temporary downpour of rain, which increases the chances that enemies will spawn and their overall ferocity. To escape the rain, players can enter a building and take shelter; once the player leaves the building, no matter how much time has transpired, the rain will have subsided.

[external image]
The endless stairway in the Otherworld.

The Otherworld once again returns. Carrying on from the style seen in Homecoming, the Otherworld is brought forth during scripted segments in the story as the 'normal' world peels away. Rust, grime and optical illusions await Murphy, as do multiple chase sequences, which force Murphy to keep on the move while throwing down obstacles to slow the shapeless red light that stalks him. Overall, the Otherworld is much more so linear and scripted than when playing through the normal world, prioritising peculiar puzzles and psychological set-pieces over combat and exploration. Though the final few Otherworld stages mix all of the aspects together, compiling puzzles, exploration and combat to go along with the environmental oddities and tricks.

Plot

[external image]
Murphy Pendleton is trapped in Silent Hill after the prison bus he was in crashed.

The protagonist of Downpour is a convict named Murphy Pendleton, who is in prison for an as yet unknown crime. At the game's start, he is on board a prison transport that crashes, and subsequently manages to escape. As he flees, he inadvertently comes to the town of Silent Hill. One of the first characters he meets is a mysterious postman who details the history of the forsaken town. Murphy is also being pursued by a prison officer called Anne Cunningham who aims to capture and return him to prison.

A comic book miniseries entitled Silent Hill: Past Life was published as a tie-in with Downpour. In the first issue, it was revealed that Silent Hill postmaster Howard Blackwood would play a significant role in both the game and the comic, despite their stories taking place a century apart from each other.

Music

Akira Yamaoka, the traditional composer of the Silent Hill series, left Konami in 2010. As a result, Downpour's soundtrack was composed by Dan Licht, best known for scoring TV's Dexter series. Nathan McCree was in charge of the overall sound design.

Soundtrack

  1. Silent Hill (performed by NU-Metal band KoRn)
  2. Intro Perp Walk
  3. In The Ravine
  4. Bus to Nowhere
  5. Meet JP
  6. Stalking For Dinner
  7. Don't Go in the Basement
  8. Railcar Ride
  9. Downpour Intro
  10. Jump Monster
  11. Monastic Tendencies
  12. Clowning Around With Monsters
  13. Welcome to Devil's Pit
  14. Basement Fight
  15. Cablehouse Blues
  16. Town Rain
  17. The Caverns
  18. Monastery Otherworld
  19. The Downpour
Daugiau...

Nuotraukos


Konami reveals new Silent Hill game in the works for Xbox 360 and PS3

Citata

Konami has revealed that a new Silent Hill game is currently in development for ‘next-gen consoles,’ so get your PS3 and Xbox 360 ready for more horror-filled third-person action.

Konami is working with a new, unknown developer on this new Silent Hill game, although no further details were provided, but a bevy of new information is promised for E3 in June.

Konami ended last night's press event in San Francisco by showing a teaser trailer for a new Silent Hill game. It's unclear at the moment if this is a remake of an older title in the series, or a brand new chapter.

The video showed a blonde-haired man waking up on a public bench in a foggy city. The man looks around confusingly as hears footsteps by nearby creatures. The trailer ends with a quick shot of one of the creatures attacking the man before going black.

No platforms were announced in the trailer, but Konami promises to have more details at this year's E3 in June.

taigi kol kas jokios beveik info nera,tik tai kad Konami oficialiai paskelbe ir parode sioki toki teaseri per savo konferencija,ir preiske kad dirba prie next gen Silen Hill,su nauja komanda,taigi jau nebe tie kurie dare paskutinius SH zaidimus.ir kadangi pasake kad next gen,reiskia nebe Nintendo konsolem jau skirtas.

na ziuresim ,lauksim E3.noretusi kad SH gryztu pries savo saknu,kad vel butu toks kokios buvo pirmos 4 dalys,tai kas dare ji isskirtiniu.kol kas speliojama kad tai bali buti remeikas..hmm..remeikas SH2,butu jega. :notworthy:

kai atsiras koks video is tos konferencijos ,bus idetas cia,kai atsiras nauja info del pavadinimo ar konsoliu,bus pakeista.kol kas per mazai info.bet kadangi oficialiai paskelbtas .

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Na nezianu ar remake'o noreciau, buvo gi shattered dreams.. Bet tokio stiliaus kaip kazkas pusiau tarp SH1/2/3 ir SH/5 butu AWESOME! ir neduok Dieve butu kazkas tokio kaip SH4...

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Na nezianu ar remake'o noreciau, buvo gi shattered dreams.. Bet tokio stiliaus kaip kazkas pusiau tarp SH1/2/3 ir SH/5 butu AWESOME!

Ne į temą

na remeikas SH1 butu jega,kitu tikrai nenoreciau ir pats,daryt remeika nuo ps2 nelabai prasmes yra siaip.nzn zmones pamane kad teaseri buvo tas bicelis is SH2,gal ir buvo ,gal ir ne,gal tiesiog su tuo paciu veikeju bus kita istorija,o gal koks SH2-2 ar kazkas panasaus.netikiu kad Konami imtu nauja komanda vien del remeiko.beje ,man hstered memories joks ne remeikas,kad tie patys veikejai tai nieko nesako,bet zaidimas buvo niekuo nepanasus i SH1.tai koks ten remeikas.

va RE1 ant GC buvo tikras remeikas,kai viskas palikta kas buvo orginale tik grafika geresne,viska geriau atrodo,skamba,valdosi.

 

 

 

There's a new Silent Hill game in the works at a new developer and it's coming to the Xbox 360, PlayStation and PC. Beyond that details on the next entry in Konami's psychological horror series are hazy. Wait, foggy.

 

According to 1UP, the next Silent Hill game is being developed by Czech studio Vatra Games, the third studio to take the series' development reins since 2004's Silent Hill 4: The Room. In the likely event that you've never heard of Vatra, the studio describes itself as "built from both industry veterans and new talent," lead by Matthew Seymour, formerly of Take-Two Interactive and Microsoft Game Studios

 

Another report from Joystiq implies that the game may be based on Silent Hill 2 and speculates that another re-imagining of a previous game—a la Silent Hill: Shattered Memories—could be in the works.

 

With Silent Hill vet Akira Yamaoka moving on to greener pastures at Grasshopper Manufacture and an all-new developer on the job, we'll be interested to see what Konami has to show at E3 this year.

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visiskai pritariu tau scalman, losiau ta SH:SM, taip pat losiau RE remake, ten tai puikus darbas buvo. TIKRAS remake, o ne re-perdarytas/pergalvotas/permastytas/darytas. PAlosus RE remake supranti koks turi but remake'as, o jei daug kas pakeista, tai ir tas 'remake' terminas nebelabai tinka. BETO kokie shancai kad SH susilauktu dvieju "remake'u" is eiles? speju, kad nelabai.

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man be akiros silent hillas ne silent hill'as, o sena muzika naudot na nzn butu. tai idomu ka darys, akirai mokes gal atskirai, gal prasisuks, bet naujo composerio nesinori.

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Silent hill 8 ???

Nuo kada tiek daug?

 

Nu gerai skaičiuojame: 1,2,3,4:The Room, Homecoming, Origins, Shattered Dreams

Bet Homecoming yra NE Silent Hill 5 ir Konami tai patvirtino ir sakė patys.

Origins - Spin Off

Shattered Dreams - Remake.

 

Taigi galime skaityti kad 5 ar 6 jeigu net ir sakysime kad Origins yra 5.

 

 

O dar -

Ne į temą

Impaler - kuom tau The Room taip nepatiko? Suprasčiau kad Homecoming yra shit, bet The Room? Niekada nepatikėsiu

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Silent hill 8 ???

Nuo kada tiek daug?

 

Nu gerai skaičiuojame: 1,2,3,4:The Room, Homecoming, Origins, Shattered Dreams

Bet Homecoming yra NE Silent Hill 5 ir Konami tai patvirtino ir sakė patys.

Origins - Spin Off

Shattered Dreams - Remake.

 

Taigi galime skaityti kad 5 ar 6 jeigu net ir sakysime kad Origins yra 5.

O dar -

Ne į temą

Impaler - kuom tau The Room taip nepatiko? Suprasčiau kad Homecoming yra shit, bet The Room? Niekada nepatikėsiu
Ne į temą

O man atvirksciai pvz labai patiko Homecoming.

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Silent hill 8 ???

Nuo kada tiek daug?

 

Nu gerai skaičiuojame: 1,2,3,4:The Room, Homecoming, Origins, Shattered Dreams

Bet Homecoming yra NE Silent Hill 5 ir Konami tai patvirtino ir sakė patys.

Origins - Spin Off

Shattered Dreams - Remake.

 

Taigi galime skaityti kad 5 ar 6 jeigu net ir sakysime kad Origins yra 5.

O dar -

Ne į temą

Impaler - kuom tau The Room taip nepatiko? Suprasčiau kad Homecoming yra shit, bet The Room? Niekada nepatikėsiu

tas 8 tiesiog nes nieko kito nesugalvojau tam kartui :D aisku tai labiau tiktu koks 5 gal.na man origins visai patiko,o Room tai buvo tiesiog toks keistas ,ir toks baisus,tikrai buvo t oks jausmas kad tave ten uzdare kazkas tam kambari.tokio SH dar nebuvo iki tol ir nera aplamai,tai man Room tikrai labai patiko,tuom kad jis buvo kitoks.nerealus,itraukiantis,zavingai baisus.is sito naujo ko laukti tai net nzn.kuria nauja komanda.kazin kokia kryptim jie pasuks dabar.na vieni jau prikure,kazkaip nelabai lipo tas man.

is tiesu remake nenoreciau turbut.nebent SH1 ir kad butu palikta viskas kaip orginale,tik naujas grafikos,fizikos variklis butu.butu liuks manau.

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kas cia nusisneka apie origins yra 5 jei nezinai net ka loshi tai patylek, japoniskai silent hill 0, origins priesistore, nulinis silent hill pats konami tai sake ir zaidimas eina pries silent hill 1 taip teigia patys kurejai. na tai ka cia kurt kad 5. shattered memories perpasakojimas (tarkim remake) sitas bus gal ir perpasakojimas antrojo.

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gali ir taip buti :D kiek zinau Konamis 2 naujus Silent Hill žada išleist, tik vat idomu kokios platformom ir šiaip svarbu kad padarytu gerus, nesvarbu ant kur :D

Redagavo Skeith
Rašykime LT kalbą

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O nuo kada zaidimu numeracija priklauso nuo siužeto chronologijos? Pagal tokia logika mgs 4 turetu buti mgs 3, nes tikrasis mgs 3 juk priešistorija :D

Redagavo Skeith
...

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O nuo kada zaidimu numeracija priklauso nuo siuzheto xronologijos? Pagal tokia logika mgs 4 turetu buti mgs 3, nes tikrasis mgs 3 juk priesistore <_<

tai aisku kad numeracija cia ne prie ko.origins galima vadint ir nuliniu jei jau taip kurejai galvojo del to kad zmones suprastu kuriuo laiku viskas vyksta,bet galima ji vadint ir 5 ,vien tam kad butu galima suprast kelintas tai jau SH zaidimas buvo pagal isleidimo data.abu atvejai manau teisingi.cia ziurint kaip paziuresi.esme kad naujas SH bus isviso jau astuntas SH zaidimas kuris isejo ant konsoliu,neskaitant keliu zaidimu mobiliakam.

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O tai kas dabar muzona kurs ? Nes Akira tai dieviskai sugrodavo .......

Tai gal is visu daliu ims muzona . Ta prasme is kiekvienos dalies po kazkiek <_<

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