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Joooo, traileriai tikrai nuostabus ;) , nusimato puikus zaidimas, manau ir istorija bus ilga, aisku ir itraukianti, noretusi tokio ilgumo mazdaug kaip GTA4 ;)

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L.A. Noire: 10 Things You Need To Know

MotionScan is the new black

When other developers see the facial animation in L.A. Noire, they will have to have it in their games too. Seriously, it’s amazing. The recent L.A. Noire trailer doesn’t really do it justice – it’s only when you’re interrogating a witness that you can see its accuracy and subtlety and it’s integration into L.A. Noire’s gameplay is brilliant. Reading your suspects’ faces is an important aspect of gameplay.

 

It stars Aaron Staton from Mad Men

Because of L.A. Noir’s incredible MotionScan technology, this is probably the first time we can truly, honestly, say that a game ‘stars’ a real actor. Before this all actors in games have merely been voice actors, finally, thanks to MotionScan, we can have face actors in games too.

 

Los Angeles, 1947

An awful lot of man-hours have been spent creating the backdrop for L.A. Noire and we’re not just talking about creating a visually accurate reproduction of cars, clothing and buildings but also how they all behave within this world. There was a lot less traffic on the roads of L.A. during the Forties, and people had different attitudes to today’s road rage-fulled motorists. And they didn’t carry guns much either. All this is reflected in L.A. Noire’s beautiful rendition of Los Angeles in 1947.

 

Ajar world

L.A. Noire’s Los Angeles is open for exploration at any point during the game so in that sense it is an open world – however, don’t expect it to be like Liberty City. There are no insane stunt jumps to find or Cluckin’ Bells to go for a snack in and Cole definitely will not be doing any base-jumping. L.A. Noire’s Los Angeles is more of a backdrop to the action and besides, someone shouting, “Welcome to Burget Shot, motherf*****!” would ruin the mood somewhat.

 

Interior design

While a lot of work has gone into creating an authentic 1940s Los Angeles, the interiors in L.A. Noire are stunning in their own right. It makes sense that they should be too – sparse, uninteresting areas would make spotting evidence too easy.

 

Clue the music

L.A. Noire uses music and musical cues to let the player know when he or she is near something that might be a clue. This means you’ll have to really pay attention to your surroundings when searching a crime scene – if you miss a piece of evidence you may close down an avenue of investigation which could make solving the crime far more difficult.

 

iNotepad

The most important object in L.A. Noire is not your gun, your car or even your partner – it’s your notepad. This will keep track of all the evidence you find, list relationships and keep a record of all your conversations. You even use it to interact with witnesses. You’ll need to consult it on a regular basis if you’re to make sense of what’s going on and solve the complex crimes in L.A. Noire.

 

One crime, multiple solutions

Or more accurately: one crime, one solution, but many ways to get there. Each case in L.A. Noire has many ways to solve it – all determined by what evidence you find, what questions you ask and the answers you get. Closing down one avenue of investigation will open up others so you’ll just take a different route through the case. And if you get completely stuck, your partner will give you a gentle shove in the right direction.

 

Desk jockey

Cole will work different ‘desks’ during the course of L.A. Noir beginning on Patrol (essentially L.A. Noire’s tutorial) and quickly move onto Traffic, then Homicide, then Vice and finally Arson. Obviously, each of these desks will have different themed crimes, depending on their type.

 

Partner in crime

Cole will have several partners during his time as an LAPD detective – and it’ll be a different partner per desk. They will support him during missions in a variety of ways – you can press Square to get some advice about your current case; he will offer up hints as to what to do next, he’ll support you in gun fights, taking down enemies and he’ll even drive you to locations on the map and you can either skip the travel (similar to GTA’s taxi rides) or use the time to read through your notepad.

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L.A. Noire Stunning New Screenshots and Details

Citata

L.A. Noire is a dark and violent detective thriller set against the backdrop of Los Angeles in the post-war years of the late 1940s and delivered with Rockstar’s signature attention to atmosphere and detail.

 

Based on groundbreaking performance capture technology called MotionScan, L.A. Noire faithfully recreates every subtle nuance of an actor’s performance, allowing players to use the classic interrogation technique of analyzing a subject’s behaviour and facial expressions in order to get to the truth. This revolutionary marriage of gameplay and technology, combined with clue-finding, and classic elements like shootouts and chases, gives players the opportunity to truly explore what it means to be a detective in the most corrupt and violent period in L.A. History.

 

In 1947, Los Angeles was in the middle of a massive economic boom and the world was beginning to be seduced by the glitz and glamour of Hollywood’s Golden Age. At the same time, traumatized GIs were returning from the Second World War and struggling to re-assimilate into a changed society. The result was that beneath L.A.’s glossy veneer, there was actually more corruption, deceit and murder at this time than any other period in the city’s history.

 

L.A. Noire is the story of Cole Phelps, a decorated World War II veteran and newly minted detective in the LAPD. You play as Phelps as he rises through the ranks of the LAPD, taking on an escalating series of cases and investigations inspired by real-world crimes that occurred in LA during the late 1940s.

 

The overarching story unfolds across a series of self-contained cases: each successfully solved case is a step up the ladder bringing Phelps greater success, but also bringing him closer to the true criminal underworld of L.A., until he is embroiled in events far beyond his control, revealing the truth about the dark heart of post-war Los Angeles.

 

Working Your Way Up The Ranks

 

Throughout L.A. Noire players work on different desks in the LAPD, and instead of conventional missions or levels, gamers play specific cases from each desk. At each desk, players will be assigned a different partner, who in addition to participating in the story as it unfolds, will also assist with suggestions as to how to pursue the clues in each case as needed.

 

L.A. Noire’s Revolutionary Technology

 

The foundation of L.A. Noire is a brand new technology called MotionScan that enables us to capture and scan every nuance of a real actor’s facial performances and put them right into the game itself. It provides a level of realism, detail, performance and emotion never seen before in a videogame, and brings them to life in a totally new way. This goes beyond the limited grid of data points delivered by traditional motion capture – these are the actual performances themselves, scanned and placed onto our digital characters. This marriage of gameplay and technology allows players for the first time ever to truly feel like a detective, reading the emotional behavior of every character. Furthermore, MotionScan lends itself perfectly to this type of game: one that focuses on characters and performances where everyone has something to hide.

 

About Cole Phelps

 

Cole Phelps is a war veteran who fought in the Battle of Okinawa, the last and bloodiest battle of World War II. Awarded the Silver Star for bravery, Phelps is shipped back to the states and uses his recovery time to re-evaluate his life and what he’s achieved. He decides to join the LAPD, becoming a patrolman. Recognizing an opportunity, the department fast-tracks Phelps for success in part due to his investigative skills but mostly because of his war record – though Phelps is generally the first to admit he doesn’t want any favors for his time in the War. Phelps’ rise through the ranks of the LAPD forces him to confront the darker side of humanity, and puts him face-to-face with his own fears as a result.

 

Redagavo Magnitas

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dabar i veida paziurejas galesi suprast kokios nuotaikos to zmogaus,meluoja ar ne,ar shh varo ant ko nors..tada pilsi i marmuze ir pamatysi kaip pasikeis veido israiska.. :)

ne nu veidai tai ..***** Heavy rain jau buvo kazkas tokio. bet cia tai next level krc.

Redagavo scalman

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paciam paskutiniame veide, tai taip stipriai matesi baime. OMG, va cia ta veidai. Ypac patinka, ta tokia israiska Pfff, ka cia svaigsti :)

Redagavo G1edrius

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Wa tai jau galima pavadinti techniniu isradimu ar bent jau pasistumejimu i prieki :idea:)) Zaidime nebematysime robotu ;D

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Atrodo tikrai šauniai. Didelis žingsnis į priekį žaidimų srityje. Šitam žaidime dar manau nebus taip gerai išvystyti visi veidai, bet po to kiti žaidimai irgi šią funkciją paims ir tobulins, tai manau, kad tik po metų kokių bus gerai išvystyti šitie veidai. :idea:

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Va cia tai naujoves :thumbup: , tikrai gerai padirbejo su veidais, manau ne tik veidai bus ispudinigi sitam zaidime, o ir visas zaidimas.

Redagavo IGNOLTA

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Rockstar'ai kaip visad... didelis :thumbup: jiems

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Nu taip nuostabiai atrodo viskas , kad .... Damn kaip aš mėgstu tuos senuosius laikus mafia,detektyvai ir tt. O dar tos veidų išreiškos išvis awsome :):):) . Laukiamiausias 2011 metų žaidimas, bent jau man.

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Na po Max Payne daugiau ir neteko zaist detektyvu,story line atrodo bus labai idomi, bet labiausei idomu kaip ispildys ta veido emociju prietaisa,nes zaidimu grafika jau pankankamai gera dbr labiau noris tikroviskumo judesiuose ir emocijose...

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Na po Max Payne daugiau ir neteko zaist detektyvu,story line atrodo bus labai idomi, bet labiausei idomu kaip ispildys ta veido emociju prietaisa,nes zaidimu grafika jau pankankamai gera dbr labiau noris tikroviskumo judesiuose ir emocijose...

Ne į temą

Na Max Payne nelabai gal detektyvas buvo, ten labiau eini ir šaudai visus, bet geimas awesome buvo.

O apie LA Noire, tai kaip sakoma "pirmas blynas prisvilęs būna", tai šitas žaidimas dar minusų manau turės su emocijom visokiomis, nes iš pirmo karto idealiai neįmanoma padaryti. Po to eis žaidimai su šita technologija, tai bus labiau išvystyta. :)

Redagavo sausainisLTU

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Ne į temą

Na Max Payne nelabai gal detektyvas buvo, ten labiau eini ir šaudai visus, bet geimas awesome buvo.

O apie LA Noire, tai kaip sakoma "pirmas blynas prisvilęs būna", tai šitas žaidimas dar minusų manau turės su emocijom visokiomis, nes iš pirmo karto idealiai neįmanoma padaryti. Po to eis žaidimai su šita technologija, tai bus labiau išvystyta. :first:

Tau Max Payne ne dektyvas, nebent jei praskip'inai visus komiksu stiliaus intarpus. Kaip gali but nedetektyvas, jei Max'as yra detektyvas?? :rofl:

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Ne į temą

Na Max Payne nelabai gal detektyvas buvo, ten labiau eini ir šaudai visus, bet geimas awesome buvo.

O apie LA Noire, tai kaip sakoma "pirmas blynas prisvilęs būna", tai šitas žaidimas dar minusų manau turės su emocijom visokiomis, nes iš pirmo karto idealiai neįmanoma padaryti. Po to eis žaidimai su šita technologija, tai bus labiau išvystyta. :rofl:

Am, gal todel rockstarai ir neskuba leisti savo zaidimu ? Jie juos visuomet kaip tik imanoma nuslifuoja, pvz: RDR pirmas teaseris jau kazkur ~2006m. pasirode, o zaidimas tik 2010 pavasario gale buvo isleistas :first:

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