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Killzone 3

Killzone 3

  • Platformos

    • PlayStation 3
  • Kūrėjas

    • Guerrilla Games
  • Leidėjas

    • Sony Interactive Entertainment America
  • Temos

    • Sci-Fi
  • Išleidimo data


  • Apie žaidimą

    Killzone 3 continues the story of the invasion of the planet Helghan by the oppressive forces of the merciless Interplanetary Strategic Alliance. The game also features an improved multiplayer progression system and refined classes.

Killzone 3

Apie žaidimą

Killzone 3 continues the story of the invasion of the planet Helghan by the oppressive forces of the merciless Interplanetary Strategic Alliance. The game also features an improved multiplayer progression system and refined classes.

Aprašymas

Overview

It's time to get out of Dodge.
It's time to get out of Dodge.

Killzone 3 is a first person shooter developed exclusively for the Playstation 3 by Guerrilla Games. It will be released on February 22, 2011. This game is a direct sequel to Killzone 2, continuing almost immediately where the previous game left off. In it, Tomas Sevchenko, the protagonist from the previous game, and Rico Velasquez try to escape Helghan. Meanwhile, the Helghast are showing internal struggles after the death of their leader, Scholar Visari. The gameplay stays true to Killzone, playing very similarly with several tweaks, changes and new additions.

Story

The game starts with the disguised Sev and Rico rescuing Captain Narville from execution by Jorhan Stahl, the main antagonist of the game. It then flashes six months back to right after the end of Killzone 2 with Sev sitting on the steps of the palace that belonged to the now dead Visari. A resurgent Helghast army, which appears to have received massive reinforcements, begins to decimate the remaining ISA forces. The ISA is now desperately trying to regroup and withdraw from the planet Helghan due to the imminent threat of defeat and annihilation.

New Features

  • Revamp of controller input responsiveness - The "weighty" control issues of Killzone 2 have been addressed, allowing for faster movements without sacrificing precision.
  • Brutal Melee - Players will now be able to violently melee their opponents, similarly to Halo: Reach's Assassination system. The melee is also context sensitive allowing various executions depending on the location and status of both the attacker and victim.
  • Full 3D and PS Move support - The game features Playstation Move controls, as well as full support for 3D viewing.
  • Jet Packs - These new modes of transport allow for new levels of tactics on the battlefield.
  • Sliding into cover- This allows for a faster means of reaching cover, which may be vital for survival, and can be used to close the gap between you and the enemy.
  • Co-Op Campaign - Two players can play through the story at the same time locally.
  • Operations - A new multiplayer mode in which teams attempt to breach/defend objectives in various stages in a similar fashion to the campaign mode. at the end of each stage the highest ranked players are featured in cut scenes.
  • Class based multiplayer - These are determined by Experience Points gained from online battles.
  • Clan Squad based online multiplayer - Players can form clans online and battle together.
  • 24 player online - Online matches have been reduced from 32 to 24 players per match.

Environment

The urban environments of Pyrrhus.
The urban environments of Pyrrhus.

The planet Helghan is the setting of Killzone 3. In addition to the familiar urban setting from Killzone 2, the game will also move away from the city of Pyrrhus and will take place in many diverse environments and locations, including an icy research station, a jungle, nuclear wastelands, and outer space.

Multiplayer

Killzone 3 now features offline split-screen co-op for the Single Player campaign alongside the class-based online play. In online matches, the player can now choose from 5 different classes. Every class has two abilities, which can be upgraded twice, and can unlock two primary weapons, an additional secondary, and a single heavy weapon. In Killzone 3, players have access to every class from the start (unlike Killzone 2, in which they must be unlocked first), and have to earn 'Unlock Points', which are awarded by ranking up, to upgrade their skills, and to get more weapons. Ranking up will also earn you certain other abilities that are usable by any class. Below are the available classes:

Engineer

The Engineer has the ability to build turrets, and repair ammo crates or various weapons (mounted guns, etc). Higher level turret skills mean faster firing rate and missiles for the bot, while higher repair skills allows the Engineer to actually hack other players' bots and stationary gun placements, along with repairing at a significantly increased speed.

Main Weapons

  1. M22A-1A LMG
  2. STA11 SMG
  3. STA3 LMG

Secondary Weapons

  1. STA 18 Pistol
  2. VC8 Shotgun Pistol
  3. STA2 Battle Pistol

Marksman

[external image]
Marksman with VC32 Sniper Rifle

The Marksman has the ability to cloak (which makes them almost completely invisible), and can scramble the enemy's radar (varies depending on level). Players can unlock the ability to stay cloaked as long as they do not fire their guns. They can also end up being undetectable by turrets as well.

Main Weapons

  1. STA14 Rifle
  2. STA52 Assault Rifle
  3. VC32 Sniper Rifle

Secondary Weapons:

  1. STA18 Pistol
  2. VC8 Shotgun Pistol
  3. M66 Machine Pistol

Tactician

The Tactician is able to capture tactical spawn areas, which, once captured, allow members of the same faction to spawn there and use any benefits of that spawn location, such as mortar fire and jet packs. They can also mark enemy players so they show up on the mini-map. Tacticians also have the ability to call in a remote drone which will secure an area and provide cover fire.

Main Weapons

  1. STA11SE SMG
  2. LS13 Shotgun
  3. M82 Assault Rifle

Secondary Weapons:

  1. STA18 Pistol
  2. M4 Revolver
  3. VC9 Missile Launcher

Infiltrator

The Infiltrator can disguise themselves as a member of the opposing faction, and has the survivalist ability, which adds various increases to stamina, sprint, and speeds of 'use' actions. Upon upgrading the disguise ability, the player will be able to melee attack while staying concealed, and be very close to enemies before they can tell if it is a teammate or not.

Main Weapons

  1. LS13 Shotgun
  2. STA11 SMG
  3. STA52SE Assault Rifle

Secondary Weapons:

  1. STA18 Pistol
  2. STA2 Battle Pistol
  3. VC9 Missile Launcher

Field Medic

The Field Medic can revive mortally wounded players, and has various healing abilities (such as an aura of healing, which heals the medic and faction members based on proximity). This class will also eventually unlock the ability to revive themselves if they are critically wounded (limited to once per life). Additional benefits to resuscitation by a Field Medic with unlocked skills include more ammo for all weapons upon getting back up and a boost to maximum health (also works with self-revival).

Main Weapons

  1. LS57 SMG
  2. M224-1A LMG
  3. M82SE Assault Rifle

Secondary Weapons:

  1. STA18 Pistol
  2. M4 Revolver
  3. M66 Machine Pistol

Multiplayer Modes

Killzone 3 features several multiplayer modes, few of which return from Killzone 2.

Guerrilla Warfare

  • 16 players, 8 vs 8
  • This is Team Deathmatch, referred to as Bodycount in the game.

Warzone

  • 24 players, 12 vs 12
  • Game cycles through various objectives based gameplay:
  • Body Count - Basic team death match.
  • Assassination - Game picks one player from either team and he must be defended from being killed by the opposing team in a time limit.
  • Search and Destroy - One team must plant charges in various locations, while the opponent must defuse them.
  • Search and Retrieve - Each team must find a propaganda speaker and bring it to a certain location near the opposing team's base. The team to retrieve a specific number of speakers first wins.
  • Capture and Hold - Each team must capture and hold specific locations around the map and prevent the opposing team from doing the same.

Operations

  • This is objective based gameplay that has a more campaign-like structure, with objectives and a narrative. at the end of each stage, the top 2 players will take part in a cutscene as a reward.

Botzone

Players will also have the ability to play with up to fifteen A.I.-controlled Bots. During this mode, players can choose any of the online maps that are available. All classes are fully unlocked with complete access to all weapons and abilities. This mode gives players a chance to try out new classes as well as new weapons and abilities before going online, giving vital practice.

Multiplayer Maps

Killzone 3 features eight new maps for the multiplayer portion of the game, and all pre-ordered games will also feature a code for a map pack that contains two classic maps from Killzone 2.

[external image]
Time to shoot dudes .

Corinth Highway

  • Allows for 24 players in Warzone
  • WASP turret mounts
  • Theme of the map takes place on an old, degraded highway bridge
  • It is the only map with EXOs

Pyrrhus Crater

  • Playable in Warzone
  • Playable in Guerrilla Warfare
  • Map takes place the devastated city of Pyrrhus.

Bilgarsk Boulevard

  • Playable in Warzone
  • Playable in Guerrilla Warfare
  • Map includes a long stretch that runs down the center of the map and narrow hallways.

Turbine Concourse SE-6

  • Playable in Warzone
  • Miniguns turrets
  • It is the only map to feature jetpacks
  • There will be intermittent EMP blasts, which will affect players' gear and load outs

Frozen Dam

  • Large map for Warzone
  • Also playable in Guerrilla Warfare
  • Playable in Operations
  • Map features various bases on opposite ends of a large valley of snow
  • Each base is multi-tiered with numerous catwalks, stairways, and other choke points

Akmir Snowdrift

  • Playable in Warzone
  • Playable in Guerrilla Warfare
  • Playable in Operations
  • Persistent snowstorm throughout the entire map, making visibility a minimum

Mawlr Graveyard

  • Playable in Warzone
  • Playable in Operations
  • Various mortars and traps can be activated throughout the map
  • Urban environment, various factory buildings scattered about

Kaznan Jungle

  • Guerrilla Warfare only
  • Very different color palette from many of the other maps
  • Dark and secluded environment
  • ISA ship has crash landed near the middle of the map

DLC

Steel Rain

Features two new multiplayer maps that are base on the single player campaign; Junkyard and Stahl Arms. The DLC will cost 4.99 or free for PS+ members and will be release on April 12th.

Weapons

In Killzone 3, players will have the ability to equip three weapons. The player carries one main weapon (such as an assault rifle, machine gun, submachine gun, etc), one side-arm (pistol or revolver), and the third slot is used to carry a heavy support weapon (mini-gun, W.A.S.P. Launcher, etc). Heavy weapons can clear out crowds of enemies, but players are restricted from going prone while wielding heavy weapons. Normally ISA-made weapons start with M or LS while Helghast-made weapons bear the StA (Stahl Arms) or VC monikers.

[external image]
M4 Revolver

M4 Revolver

Successor to the M3 Revolver, the M4 is the standard sidearm for all ISA personnel. It features tritium sights, a double action trigger and a six bullet cylinder. Though the fire rate is slow, the revolver packs a punch needing only two shots to drop an unarmored enemy. The reload only takes 2.8 seconds because the entire cylinder is removed and replaced instead of adding individual bullets. In multiplayer the M4 is a second tier unlock for the Tactician and Field Medic classes.

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M66 Machine Pistol

M66 Machine Pistol

The preferred sidearm of ISA Shadow Marshals, the M66 has a very high rate of fire but not much accuracy unless fired from a crouched position. It features a holographic reflex sight and a silencer. The magazine holds 30 rounds. Though normally a fully-automatic weapon, when scoped it becomes semiautomatic but the shots become more powerful and accurate. In the multiplayer, the M66 is a third tier unlock for the Marskman and Field Medic classes.

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M82 Assault Rifle

M82 Assault Rifle

The workhorse of the ISA, the M82 is the standard fully automatic assault riffle for all Alliance soldiers. Featuring a 1.5x holographic reflex scope, a 32 round magazine and high accuracy, it's an excellent medium-range weapon. The M82 saw heavy action during the Second Extrasolar War. Earlier versions featured a grenade launcher, but that has been removed. It's the starting weapon in most singleplayer missions. In multiplayer it's a third tier unlock for the Tactician class.

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M82SE Assault Rifle

M82SE Assault Rifle (Suppressed)

A modified version of the M82 that features a suppressor and burst fire in order to reduce recoil. Because of the suppressor, players will not show up on the map when firing in multiplayer. It's a third tier unlock for the Field Medic class.

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M194 Frag Grenade

M194 Fragmentation Grenade

The basic grenade of Killzone 3, it can be held for a few seconds before throwing to be "cooked." In game, four lights can be seen on the side of the grenade, the fourth signaling detonation; using these lights, a player can cook the explosive to their desired timing.

[external image]
M32 Combat Knife

M32 Combat Knife

Forged from a hardened, wear-resistant cobalt/chromium alloy that won't chip or lose it's edge, the M32 is the perfect weapon for close quarters combat. Though you can no longer wield it freely like in Killzone 2, it's still present in the new Brutal Melee attacks.

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LS13 Shotgun

LS13 Shotgun

A pump action shotgun manufactured by the ISA. Nicknamed "Lucky Strike" it is extremely lethal at close range though almost worthless at long range. The new model features a reflex sight that replaces the flashlight from Killzone 2. In multiplayer it's the starting weapon for the Infiltrator class and a second tier unlock for the Tactician.

[external image]
LS57 SMG

LS57 Submachine Gun

A new weapon, the LS57 was introduces as a counter to the StA-11. Based on the M82 design, it features a fast rate of fire with little recoil, iron sights and a 40 round magazine. It's perfect for close to midrange fighting. The LS57 is only available in multiplayer or Botzone as the starting weapon for the Field Medic class.

[external image]
M224-1A Light Machine Gun

M224-1A Light Machine Gun

The standard ISA LMG, the M224-1A features a clip that holds a whopping 96 bullets. Though it lacks a scope, the accuracy is more than sufficient for midrange fighting if burst fire is used. The M224-1A also packs a punch and is capable of bringing down regular enemies with just a couple of hits. In multiplayer it's the default weapon for the Engineer class.

[external image]
LS209 Exo

LS209 Exoskeleton

A mass-produced prototype, the Exo provides superior firepower, maneuverability and

defense. It features a heavy machine gun with explosive rounds on the right side and a two-slot rocket launcher on the left. It can also run and even jump with help of two rocket boosters. Though the machine gun is prone to overheating with extended use, it has unlimited ammo. While the Exo self-repairs up to 75% of it's health, it can easily be taken down by a portable rocket launcher or a WASP. It's also possible for a skilled marksman to snipe the driver through the small glass window in the cockpit.

[external image]
STA-18 Pistol

STA-18 Pistol

A standard, semi-auto pistol meant for short range encounters. Best used against weakened enemies when a main weapon is out of ammo.

[external image]
VC8 Shotgun Pistol

VC8 Shotgun Pistol

A three-round handgun that fires shotgun shells. Less powerful than main shotguns, but has a faster fire rate.

[external image]
STA-2 Battle Pistol

STA-2 Battle Pistol

A handgun that fires grenades over long distances. The damage and proximity of explosion appear to be similar to the M194 Fragmentation Grenade.

[external image]
STA-52 Assault Rifle

STA-52 Assault Rifle

This is the normal Helghan rifle also seen quite a bit in the campaign. It has a reflex sight attached.

[external image]
STA-42SE Assault Rifle

STA-52SE Assault Rifle (suppressed)

Same as the standard StA-52, but equipped with a silencer. No other immediately noticeable differences.

[external image]
STA-14 Rifle

STA-14 Rifle

The basic scoped, long-range rifle of Killzone 3. Powerful, semi-automatic, and a Marksman's standard equipment.

[external image]
VC32 Sniper Rifle

VC32 Sniper Rifle

Very high damage and featuring a better scope than the StA-14, this is the final main weapon unlocked for the Marksman class.

[external image]
STA-11 Sub Machine Gun

STA-11 Submachine Gun

The small clip and fast firing rate mean this weapon is highly suited for short range encounters, though it is still somewhat effective at medium distance.

[external image]
STA-11SE Sub Machine Gun

STA-11SE Submachine Gun (suppressed)

The silenced version of the StA-11, this helps an Infiltrator, for whom this is the starting weapon, stay off radars.

[external image]
STA-3 Light Machine Gun

STA-3 Light Machine Gun

This non-iron sighted LMG's fast fire rate and massive clip that make it a close-range, hip-fire style weapon.

[external image]
STA-62 Minigun

STA-62 Minigun

A mounted Gatling gun, it can be grabbed by the player for use during sections of the campaign. In online play it is strictly mounted.

[external image]
VC9 Missile Launcher

VC9 Missile Launcher

With limited target tracking, missiles fired can easily take out turrets, sentries, and EXOs, rendering artificial enemy assistance moot.

[external image]
STA-X3 W.A.S.P Missile Launcher

STA-X3 W.A.S.P. Launcher

This launcher has excellent tracking abilities and fires three missiles in quick succession at a target. In the campaign, secondary fire empties the clip to rain down rockets.

[external image]
STA-X6 Jetpack

Useful for very fast traversal of a battlefield, the jet pack's powerful mounted guns can also serve as suppression or force multiplier.

[external image]
PXM199 Proximity Mine

PXM199 Proximity Mine

Since they stick to any surface and can instantly kill anyone in proximity of the explosion, this item's ideal purpose is keeping the enemy away from specific strategic locations.

[external image]
VC116 Sentry Turret

VC116 Sentry Turret

A basic robotic support item, this turret can be upgraded to have a faster fire rate and with the ability to launch missiles at regular intervals. This is the Helghan version.

[external image]
LS116 Sentry Turret

LS116 Sentry Turret

Exactly the same functionality and power as the VC116, this is the ISA version.

Beta

On February 3rd 2011, North American Playstation 3 owners were able to try out the game for two weeks until February 15, a week before the game's release. The Beta included one map, "Frozen Dam" and four modes to play on it, three online multiplayer modes namely Warzone, Guerrilla Warfare and Operations, and Botzone, which is an offline multiplayer mode filled with AI bots.

Demo

The single player demo for Killzone 3 was made available to download from the Playstation Store on February 15th in North America and February 16th in Europe. The demo was available one week earlier on February 8th for Playstation Plus subscribers. The demo is available in 3D and 2D versions, both of which are Playstation Move compatible and the 2D version also supports co-op.

Both versions of the demo take place on the Icy Incursion level, a winter landscape of an arctic environment on the planet Helghan, where there will be icebergs, derelict Helghan oil platforms and oil rigs which the player will have to navigate through using jetpacks while engaging Helghast troops in combat.

Patches and Updates

on February 16th 2011, Killzone.com announced multiple fixes from the Beta of the game, leading from general glitches to fixing and balancing Clan matches and a few game re-balances, and even support for color-blind players.

Issues fixed on release (22nd Feb 2011)

  • A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
  • An issue that allowed more than two clans to join a clan match will be fixed
  • Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
  • We've simplified the process to invite players into your game (just one button press)
  • The radius of the Marksman's Scramble has been lowered
  • Medic's Revive distance increased and cooldown to re-use is decreased
  • No collision on mortally wounded player bodies
  • Increased player stamina
  • An icon will be shown in the menu when you have a Killzone 3 message in your inbox

Issues being fixed after release

  • Support for color-blind players
  • Implement unranked custom games for players to create private or clan matches
  • Enhanced custom games functionality that will allow players to:
    • Control over games modes and settings
    • Secure games, allowing you to invite the players you want to play with
    • The ability to prevent abilities and weapons from being used
    • Toggling on and off functionality, such as ribbons, skills, explosives, etc.
    • Selecting which careers you want available to players
    • Allow friendly fire to be turned on or off
    • Faction switching enabled or disabled
  • The Clan Officer role will be added to clans
  • Separate turn speeds for hip-fire and ADS
  • Overly enthusiastic death screams will be toned down
  • Increased the amount of kills required to win a Guerrilla Warfare match
  • Increased Accuracy ribbon will have its effectiveness lowered
  • Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
  • Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
  • Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
  • Balance factions out by moving players to the other team at the end of the match if one team is lopsided
  • The ability to turn off HUD markers for point pop-ups and objectives
  • A menu option to allow squad-only chat
  • The addition of a Mute All button
  • Scoreboard flickering will be fixed
  • Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)

Helghast Edition

[external image]
An advertisement for the Helghast Edition of Killzone 3.

The Helghast Edition of Killzone 3 costs $129 USD and includes the following:

  • Killzone 3 Game
  • Killzone 3 Artbook
  • Cloaking Marksman Action Figure
  • Helghast Helmet Replica
  • Super Voucher (Grants access to the Killzone 3 OST, PS3 Theme, Killzone 2 multiplayer maps, plus exclusive perks for the first 24 hours in multiplayer such as double XP and early access to all weapons.)

Limited Helghast Edition

There is also a Killzone 3 Limited Helghast Edition, which contains all the same elements as the retail version of the Helghast Edition, but features a Helghast Helmet replica with illuminated LED eyes, simulating the Helghasts’ signature red lensed vision modes.

The Limited Helghast Edition will not be sold in stores. Only 1000 have been made, 60 of which will be given away in the multiplayer open beta from February 4 through February 6, 2011. Other ways to obtain a Limited Helghast Edition will be announced on the PlayStation Blog. An additional sixty Limited Helghast Edition copies were to be given out to gamers who played the open beta from February 11 to February 13 2011.

Collector's Edition (EU Only)

[external image]
Killzone 3 EU Collector's Edition with Steel Case

In addition to to the Helghast Edition the EU market and Australia will also have a Collector's Edition of Killzone 3 which will come in a Steel Book packaging.

Apart from the steel case the collector's edition also has a PSN voucher code to download the following:

  • Retro Map Pack (two multiplayer maps from Killzone 2).
  • Killzone 3 dynamic theme.
  • Killzone 3 soundtrack.
  • Multiplayer bonus perks such as double XP for the first 24 hours of multiplayer and unlocking ALL multiplayer weapons and abilities for the first 24 hours of multiplayer gameplay.

Pre-Order Bonuses

Killzone 3 will feature several pre-order bonuses depending upon where the game is ordered from. These bonuses include retailers Best Buy, Gamestop, and Amazon.

Fast Starter Pack (Best Buy)

  • Includes a PSN code for allowing the player to rank up quicker during the multiplayer
  • The player will earn double the amount of XP during the first 24 hours of online multiplayer
  • It also includes a DLC code for the Killzone 3 Retro Map Pack (contains two Killzone 2 maps)

Guerrilla Pack (Gamestop)

  • Includes a PSN code to unlock all multiplayer weapons and abilities for the first 24 hours of online multiplayer
  • It also includes a DLC code for the Killzone 3 Retro Map Pack (contains two Killzone 2 maps)

Unlock and Load Pack (Amazon)

  • Includes a PSN code to give players access to three unlock points to gain new weapons or abilities for various multiplayer classes
  • It will also include a DLC code for the Killzone 3 Retro Map Pack (contains two Killzone 2 maps)

Any other pre-orders from various other retailers will include the Killzone 3 Retro Map Pack code. Most pre-orders of the game will also allow access to the upcoming SOCOM 4 Beta.

Soundtrack

[external image]
Killzone 3 Official Sountrack cover art.

The original score was composed by Joris de Man and performed by the Nimrod Session Orchestra at the Abbey Road Studios in England. It is available for purchase on the iTunes store (02/22/2011 $9.99) and PlayStation store (03/07/2011 $4.99) with a runtime of 75:45.

Track #Song TitleRunning Time
01Main Menu - And Ever We Fight On2:51
02Birth Of War - Dies Irae2:13
03Just A Moment Ago3:57
04Stahl And Orlock Square Off2:21
05No Exit Strategy1:29
06"I'll Get You Home"2:02
07Unfair Fight & Captured1:55
08Frozen Shores Rescue2:55
09An Unwelcome Discovery1:37
10Moving Will Kill You1:47
11"You've Developed Energy Shielding?"4:01
12"What If I Just Killed Everyone?"2:39
13Stahl Almost Gets Away2:35
14Pyrrhus Outskirts - Fortification1:41
15Pyrrhus Outskirts - Hammer2:30
16Pyrrhus Outskirts - Sniper Crossfire2:28
17Pyrrhus Outskirts - The Boys Are Back In Action3:28
18Pyrrhus Outskirts - Grab That Minigun!3:00
19Helghan Jungle - The Horror, The Horror!1:36
20Helghan Jungle - Darkness1:58
21Helghan Jungle - I Am The Hunted2:01
22Helghan Jungle - Helghast Spotted!1:43
23Frozen Shores - The Bomb Is Set2:04
24Frozen Shores - Flight Of The Intruder2:50
25Frozen Shores - Escape On The Tram1:10
26Frozen Shores - Jetpack Flight0:42
27Frozen Shores - Enter The Wasp1:32
28Stahl Arms - Exploring Stahl Arms2:20
29Stahl Arms - Battle My Own2:59
30Stahl Arms - The Icesaw Chase4:30
31The Scrapyard - Fight On A Crane4:04
32The Scrapyard - The Mobile Factory2:50
33The Scrapyard - The Heavy Returns0:24
34The Scrapyard - Don't Mess With The MAWLR4:13
Daugiau...

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Citata

Killzone 3 boasts an epic single player campaign mode with a gripping storyline, intense action, and an improved narrative – featuring Hollywood voice talent.

  • Battle your way through huge, diverse environments from alien jungles to harsh arctic vistas shown in incredible graphic detail.
     
  • Face off against new, relentless Helghast enemies armed with more powerful weapons and abilities.
     
  • Full 3D compatibility takes immersion to new heights, delivering a "boots-on-the-ground" experience like no other.
     
  • Experience “hands-on” combat action, battling the Helghast using the PlayStation®Move motion controller.
     
  • Increased vehicle gameplay, including aerial combat action with ISA Intruders and jet packs.
     
  • Join forces with a friend in local co-op and take on massive boss enemies as you fight your way through the Helghast army.
     
  • Experience hands-on combat action on the planet Helghan with the PlayStation®Move Sharp Shooter.

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Redagavo Magnitas

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Gandas

Killzone 3 jau per Kalėdas?

 

Killzone 3 jau per kurį laiką susilaukė tikrai daug gandų ir štai šiandien internete nuskambėjo dar keletas naujų gandų apie šį PS3 ekskliuzyvo tęsinį. Pagal Play.tm tinklalapį teigiama, kad artimi Sony kompanijai šaltiniai atskleidė, jog Killzone 3 žaidimo turėtume sulaukti dar per šias Kalėdas. Taip pat tvirtinama, kad Killzone 3 bus vienas iš Sony stipriųjų ginklų, nes pasirodys kartu su firmware atnaujinimu ir motion controller'iu. Taigi Killzone 3 žada palikyti 3D ir naująjį PS3 motion controller'į.

 

Na, bet niekuo negalim būti tikrai, nes tai tik gandai, tad beleika laukti oficialaus žodižio iš pačių Sony.

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Na del killzone 3 tai smagu, 3 d irgi neblogai, tik, kad tie TV labai jau daug euro zuikiu kainuos ;)

 

O del controlerio, kurio kodinis vardas kiek girdejau yra ARC(A RETARDED CONTROLER) tai nemanau, kad apsimoka daryt palaikyma su killzone, arba apskritai su kokiu fps, nukris rankos po 30 miniuciu ;) na bet cia tik mano nuomone ;)

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Na del killzone 3 tai smagu, 3 d irgi neblogai, tik, kad tie TV labai jau daug euro zuikiu kainuos ;)

 

O del controlerio, kurio kodinis vardas kiek girdejau yra ARC(A RETARDED CONTROLER) tai nemanau, kad apsimoka daryt palaikyma su killzone, arba apskritai su kokiu fps, nukris rankos po 30 miniuciu ;) na bet cia tik mano nuomone ;)

Ne į temą

na palaikyma motion controler gali visada padaryt ir tas gerai,svarbu kad tai nebutu vienintelis budas valdyti zaidima ir viskas bus ok,juk niekas nevercia taves valdyti tokiu budu,tai viskas ok,kuo daugiau zaidimu ji palaikys ,tuo geriau.galbut zaidimus prades pirkti daugiau ir tie zmones kurie nepirktu siaip tokio tipo zaidimo,bet del ARC palaikymo paims nu pamegint.na Sony palaikyma tikrai padarys to controlerio manau tikrai su daugeliu zaidimu,tame ir sme yra leisti ta pulteli ,kad ji palaikytu zaidimai,o ne siaip sau isleist is lempos.

del KZ3 tai jo kalbejo kad ant svenciu turesim,ir visai tikeciau kad taip ir bus,na labai idomu pamatyt kiek dar gali grafikos lygi paklet jie ant PS3,nes KZ2 tai bent jau man tai nelenkia joks kitas zaidimas ant konsoliu kol kas kas liecia grafika ir fizika.MW2 nereiktu lygint,ten fizikos nera beveik.

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Citing an anonymous source, CVG is reporting that Killzone 3 is in development and will be released around Christmas 2010, adding that the PS3-exclusive shooter will support stereoscopic 3D and the PlayStation Motion Controller expected this fall.

 

Killzone 2

CVG was unsure if Killzone 3 was the game set to be revealed on GameTrailers TV tonight, but we now know that was Zipper Interactive's SOCOM 4. However, the information on Killzone 3 remains, according to CVG's source, "rock solid."

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PlayStation Prez Promises Killzone 3, Eventually

 

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Sure, a third entry in the Guerrilla Games' Killzone series seems like an inevitability, an obvious sequel as assured as Gears of War 3 or Resistance 3. PlayStation president Jack Tretton promises it will happen, as close to confirmation as well get.

 

When asked by GameTrailers TV host Geoff Keighley, Tretton wouldn't confirm that Sony will have the PlayStation 3 shooter on hand and ready to show at this year's E3, but he did say that Sony will "absolutely bring the heat." Surprises? Yes. Big guns? Totally. Rockstar Games' Agent for PS3? Ask Rockstar. And Killzone 3?

 

"I don't know when you'll see announcements about it, but I can promise you a Killzone 3," Jack says.

taigi ne tik KZ3 bet ir slaptas PS3 shooteris bus paskelbtas per E3. na KZ2 vizualiai ir garso prasme buvo stebuklas ir yra iki siol,KZ3 kas bus tai neikertu isvis. :D

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The information and images originate in GamePro magazine, where stands the full support of 3D, the presence of snow, and a surprise, the direct collaboration of fantastic Naughty Dog (Uncharted 2?) Tools in the graphics engine.

According to the magazine, the game is bigger than Killzone 2, also we knew that there will be jetpacks, good style of Halo: Reach, equipped with a machine gun on top. Another novelty is the inclusion of ice levels, where the presence of snow is a constant.

Regarding the gameplay, we have a surprise, which is that We fight each clinch the proper style of Uncharted, but much more violent. For now we also know that there will be a new weapon, the Wasp, which fires multiple rockets at once.

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Killzone 2 which just had destructible environments, the environments in Killzone 3 “fully destructible ‘are.

Killzone 3 is the fourth part in the Killzone series of Dutch developer Guerrilla Games, which earlier this year confirmed by us , and earlier this week officially confirmed by Sony.

 

One of the spearheads of Killzone 2, which received much praise for the graphic art piece that the game had been fully destructible environments. Eventually, the destructible environments limited to a few areas in Killzone 2, but in the upcoming Killzone 3 is really Guerilla for total destruction.

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Ne į temą

paeme tai kas buvo geriausia ir dadejo dar daugiau,graziau,masyviau,desktruktyviau.ko dar noret..hmm sorry Crysis2.

 

 

The new info of Killzone 3 from exclusive GamePro preview:

 

With new scans of the pages of GamePro, we can better describe the article Exclusive Killzone 3. The first mission Icy shores opens with Sev Rico on board a ship to transport it ISA Facility project on an outpost in the Arctic where Helgast imprisoned Captain Narville. Unlike Killzone 2, here’s session approach is fully playable. Sev decides at some point want to continue in single mode using a jetpack. This outpost of Helgast is similar to an oil refinery with auger, as amended for the achievements of particular weapons. Once they landed, destroyed the spacecraft, the clash with Helgast is bloody, relentlessly. The snowstorm combined with the rain of bullets, smoke and debris from the explosions has a concerto for war to be left speechless. The same vision in 3D incredible. Helmet Hulst, boss of Guerrilla Games, said the inspiration for this third chapter is coming recalling World War II and the Cold War, especially the figure of Hitler. Returning to the game, Hulst said that every part of our creativity can be used to stay alive. A bit like the fight between David and Goliath, but here you are David. The 3D real change in the world of video game Killzone. Through it not only watch the game with a different perspective, but live in a more intense and interactive with the environment. “With Killzone 2, the story was centered on the massive invasion of the planet Helgan” continues Hulst, “and now will join the company as of Inglourious Basterds Quentin Tarantino, a bit like the Americans who pretend to be Nazi troops to enter Germany. After capturing VISAR, it was not left entirely Helgan. The third chapter begins precisely with a new vision of the planet, with Helgast that are grouped together and do not want you to go home. It begins with an M82, a gun and a dagger. The only weapons available. In the continuation of the missions can make new weapons. Now every level in the game has been expanded, giving a glance even bigger and more scenic vastness, an enormous scale. Within the vast areas of play, there are Helgast with their Jetpack. These have a double shot of fire and mounted on guide will be similar to the mech of the second chapter. Being inclined to go into long and differently among Helgast, you can learn alphabet and the meaning of their language. “Already this leaves already thinking about how the difference compared to Killzone 2 and there is also considerable. Do not just have to wait E3 2010 to find a visual impact in the first video of Killzone 3.

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Labai daug kas kritikavo KZ2 "Gera grafika, daugiau nieko". Man jis kažkodėl patiko. Gal todėl, kad tai buvo pirmas mano PS3 žaidimas. Dabar esu suintriguotas 3 dalies. Kaip norėčiau turėti 3D televizoriu :)

Bet damn, tiek dominančių žaidimų.. Kodėl jie taip brangiai kainuoja? Ir kodėl tiek mažai laiko juos žasit?

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Labai daug kas kritikavo KZ2 "Gera grafika, daugiau nieko". Man jis kažkodėl patiko. Gal todėl, kad tai buvo pirmas mano PS3 žaidimas. Dabar esu suintriguotas 3 dalies. Kaip norėčiau turėti 3D televizoriu :)

Bet damn, tiek dominančių žaidimų.. Kodėl jie taip brangiai kainuoja? Ir kodėl tiek mažai laiko juos žasit?

bet dar daugiau buvo tokiu kuri jie dievino.tokie dazniausia ir nekalba.butent man patiko ten kad tu na ne vienas varei ir buvo kazkokia gera tamosfera.toks jausmas kad salia yra tikras biciulis,o ne buki komandos nariai i kuriuos net demesio nekreipi kituose fps..gerai jie pasirinko nieko nekeist is pagrindu,o tik gerint tai kas jau yra..priesingai nei Crysis2 pvz.

 

 

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E3 2010: Killzone 3 Hands-on

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Beje si zaidima kuria ir Naghty dog (U2 kurejai), jie padeda kurejams ispaust geriausia grafika...

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va pritariu kad butent gera atmosfera Killzone 2 patrauke ir bent jau man jis isimine :D beje smagus multiplayeris :D)

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Killzone 3 Announced and Playable in 3D

 

Our friends in Europe (“where the history comes from”) recently held an event where journalists went hands-on with Killzone 3… in 3D. SCEE’s James Gallagher was there, and he’s got what you want to know: details.

 

Earlier this month I made my first trip to Amsterdam and while I didn’t get chance to visit the Van Gogh Museum, I did get a different sensory treat: I got to play Killzone 3 in 3D.

The select group of journalists invited had little idea of what to expect as they climbed the stairs to a private cinema in Amsterdam’s Melkweg, but soon Hermen Hulst, Managing Director of Guerrilla Games, took to the podium and revealed all.

 

Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.

 

I caught up with Hermen after his presentation to ask how community feedback has shaped Killzone 3.

 

“As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’ We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.

 

“We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”

 

The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.

 

“If you remember, the Jetpack Troopers were in Killzone: Liberation on PSP and we’ve always wanted to bring them back,” explained Hermen. “When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”

 

The story is an important part of the Killzone experience so I asked him to set the scene. Warning: there’s a Killzone 2 spoiler in his response.

 

“We recognise how important the story is in Killzone games,” he replied, “and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.

 

“So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.

 

“On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendency and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behaviour.”

 

Finally, I was told beforehand that we wouldn’t be mentioning multiplayer at this particular event but I knew you wouldn’t forgive me if I didn’t at least broach it, so I asked how much of the team’s energy is going into this component.

 

“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”

 

I came away with so many thoughts and impressions from the event that I feel like I could write a short novel. Head to over to eu.playstation.com to read an impressions piece that I wrote, which goes into more detail on the incredible stereoscopic 3D. Feel free to ask questions in the comments; I have more info and quotes from Hermen that I can drop in there where relevant.

EuroGamer: Killzone 3 Hands-on

 

:thumbup:

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