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Final Fantasy XIII

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na variklis tai ju tas gal ir geras,nieko nesakau,CryTek padare irgi toki varikli kad nereiktu vargti prie kiekvienos konsoles,na siaip gerai gal is kitos puses kurejam kaip ir maziau vargo,bet tai kodel tada jie kure vistiek FFXIII atskirai ps3 bei x360 :D na veino buvo uzbaige sake daugiau ,kito maziau,tai kaip ir atskirai butu kad kure,bat paskui paaiskejo kad neatskirai :) anyway...svarbu kad zaidimas butu geras, o ne panasus i praeitus du SE darbelius :)

dar viena idomu dalyka prisiminiau apie FFXIII , juk jie paskelbe buvo kad pries FFXIII eng versijos isleidima,pasirodyt dar turi JAP versija kaip ps3 excl .argi ne? na tikrai taip kazkur skaiciau.bet tai ten bus kazn tik tos pacios eng versijos versta jap versija ar siek tiek kitokia FFXIII versija skirta tik PS3 ?

Laikau nuomones, kad norint isspausti is zaidimo 100% jis turi buti exclusive ir tai daug kur matosi, bet su FFXIII yra kaip yra. JP FFXIII PS3 versija niekuo nesiskirs nuo EN versijos, tik kalba ir JP versija tik PS3 skirta. JP versija turetu pasirodyti kazkur gruodi , nors dar tiksliai nepaskelbta.

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Laikau nuomones, kad norint isspausti is zaidimo 100% jis turi buti exclusive ir tai daug kur matosi, bet su FFXIII yra kaip yra. JP FFXIII PS3 versija niekuo nesiskirs nuo EN versijos, tik kalba ir JP versija tik PS3 skirta. JP versija turetu pasirodyti kazkur gruodi , nors dar tiksliai nepaskelbta.

Ne į temą

tai pilnai sutinku su tuo del exclusive. gerai kad dar ne visi pasuko situ keliu.ir rezultatai tikrai manau kalba patys uz save su naujais PS3 exclusivais. o SE tai isvis nusivyles esu,su tokiais zaidimais kur jinai pasirode next gen konsolese...please :D

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SE zada isleisti FFXIII en versija uz 6-8men. nuo jp isleidimo datos, tai reiskia kazkur nuo kovo iki geguzes turetumem jau gauti ;)

Nauji ir nenauji screen'ai

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New gameplay footage of Final Fantasy XIII straight from the Premiere party in Tokyo Japan.

 

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Gali buti , kad sie youtube video greit bus pasalinti

 

Sazh'o sunelis :)

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FFXIII valdymas

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• Directional Pad

Field: Not used

Battle: Toggle through targets, commands

 

• Left Stick

Field: Move character

Battle: Not used

 

• L1 Button

Field: Field items

Battle: Paradigm Shift ("Optima Change")

 

• Select Button

Field: Navigational Map

Battle: Not used

 

• Start Button

Field: Pause Menu

Battle: Pause

 

• Circle Button*

Field: To select things, make decisions, etc (The equivalent of the "X" button)

Battle: Input commands, select targets

 

• Square Button

Field: Open Area Map

Battle: Driving Mode (Type of attack used when Summons are in Gestalt Mode)

 

• X Button*

Field: Cancel

Battle: Cancel

 

• Triangle Button

Field: Open Menu

Battle: Input commands

 

• Right Stick/R3 Button

Field: Camera

Field: Camera

Redagavo Shliuzas

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IGN FFXIII Info

Named Dajh (not "Dodge," as you might have heard), Sazh's six-year old son is a lot cuter than his father. And his fro has much better form.

 

As part of the FFXIII story, Dajh and Sazh have, for an unspecified reason, been living apart from one another. They end up meeting after a long time at some point during the course of the game, an occurrence that apparently surprises Sazh.

 

Dajh doesn't resent his father for being away for so long. Famitsu says that Dajh loves Sazh, and screenshots show Dajh hugging his dad and greeting him with a bring smile.

 

From what we can tell Dajh's fro, although certainly large enough, does not house its own baby Chocobo. But it turns out that the baby Chocobo we've been seeing all along is actually Dajh's. Sazh purchased the Chocobo from a gift shop while he was out on travel with Dajh. He gave the Chocobo as a gift to Dajh, although somehow the Chocobo ended up accompanying Sazh on his journey with Lightning.

 

Designer Ikeda Nao tells Famitsu in this issue that Dajh is Sazh's only son. His mother (presumably Sazh's wife -- the Famitsu text doesn't state this for sure) died three years earlier. She also notes that Dajh has a "baby afro," resembling cotton candy (it really does look like cotton candy).

 

As part of this system, you assign roles to your party members. Role types include attacker, blaster, defender, healer, and enhancer. An attacker is a specialist in physical and magic attacks. A healer specializes in healing, but can't perform attacks. You can change these roles on the fly, so if you need a healer, you transform one of your characters into a healer.

Groupings of roles are called Optimas (we're using the Japanese terminology here). Executing an Optima Change allows you to switch all the characters into their new roles. You're able to make this change at any point in the battle by bringing up your Optima menu via L1. There's no penalty, and no limit.

 

Famitsu shows an Optima called Rush Assault. This has Lightning as a defender, Snow as an attacker, and Vanille as a blaster. The game has a number of Optimas aside from this, though. Examples include Vanguard, Buster & Support, Assault + Buster, and Strike Shield. Some Optimas are for parties of just two.

 

Previous reports indicated that you'd be able to take control of multiple members of your party during battle at some point in the game. In this latest Famitsu interview, Toriyama confirms that the player controls the lead character, with the other characters behaving according to AI, as defined by their current role.

 

As for which character you control, this depends on where you are in the story. Eventually, you'll be able to freely select your character. Toriyama wouldn't confirm if you'll be able to freely switch battle members in and out of your party, though (although the way he responded to Famitsu's question on the matter suggests that this will be possible).

Redagavo Shliuzas

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SE zada isleisti FFXIII en versija uz 6-8men. nuo jp isleidimo datos, tai reiskia kazkur nuo kovo iki geguzes turetumem jau gauti :thumbsup4:

Tai jp gruodžio mėn išeina, tai 6-8mėn būtų vasara.

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Tai jp gruodžio mėn išeina, tai 6-8mėn būtų vasara.

Ne į temą

Sorry, apsiskaiciavau :nunchuks:

 

Final Fantasy XIII Hands On Impressions

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The finest non Mona Yamamoto and Sayuri Sugiwara related moment of yesterday's Final Fantasy XIII Premiere Party was the time I spent not playing Final Fantasy XIII.

 

Wait... let me rephrase that. What I mean to say is that I spent a lot of time in the immediate vicinity of people playing Final Fantasy XIII. I was standing right next to them, discussing the game with them and with the Square Enix reps who were leading the demo sessions. It's just that, due to time constraints, I didn't actually get to put my hands on a controller.

 

That hands off time was a total blast. Just think how much more fun I'll have when I'm actually pressing buttons!

 

Prior to the start of the demo time, FFXIII director Motomu Toriyama described the version we'd be playing -- actually the version of the game that will be shown at the Tokyo Game Show in a couple of weeks. (I'm pulling some quotes here from a Famitsu.com recap.) Snow and Lightning's stories form the pillars of FF13, explained Toriyama. The demo, he said, would allow players to sample combat with the two characters, with such bonuses as unlimited use of summon spells Shiva and Odin.

 

The Shiva and Odin stuff are, of course, new additions, but didn't we already get to play separate Snow and Lightning sequences in the Advent Children demo back in April? Upon starting up the demo, you can see the big difference here. Whereas Lightning and Snow's parts took place one after the other in the Advent Children demo, here they appear to be totally different sequences, set in different areas of the game. You select the part you want to play from the title screen.

 

I was able to "sample" both parts. Unfortunately, due to time constraints, we had to skip past all the cinematic stuff and get right to the gameplay. But Famitsu.com's impressions included some story details, so I'll be mixing in some of their recap here.

 

Lightning's part of the demo puts the heroine with the more recently unveiled Hope. Their goal, according to the Famitsu.com report, is to board a train bound for "Eden." The two appear to be sneaking through a harbor area (which IGN's writeup refers to as Palumpolum).

 

Snow's part is set in a stone ruins area and puts the tough hero with Vanille and Szah. I didn't notice this, but Famitsu says that there are fire-like crystals dotting the area. The Famitsu report also makes note of some sort of tribal-like embroidery on Snow's back, although it's not sure of the meaning of this.

 

The Advent Children demo drew some criticism for putting players on strictly linear paths, with both Snow and Lightning running across what was basically the same long corridor. The new demo opens things up a bit. While not the open Pulse expanses that were shown in the latest trailer (see below for details), there was some hint at exploration. But things were still, on the whole, tight, so getting into battle was pretty easy.

 

I didn't get to see too much of the standard combat, as everyone seemed to be summon crazy. The Famitsu.com report notes one major change from the Advent Children demo in this area. In the Advent Children demo, once you'd reached a break state, you were able to select a "launch" command from your move list in order to send your opponent flying into the air and begin chaining together flashier, more powerful attacks. The launch command is now gone. The game automatically determines when to launch the enemy up and when to perform followup attacks.

 

There are lots of changes to the battle system from the demo build. I'll have to wait for the final version to fully explore, though.

 

Summon spells appeared to be the main point of the demo. As Toriyama said, the demo had been set up so that players could use the summons as much as they want (of course, you have to build up your TP between calls, but you have Elixir items in your item stock which max your stats out for you). When players reached the bosses of each demo, the Square Enix reps were quick to suggest that we call out either Odin or Shiva, depending on which player you were using. In both cases, once you've called out the summon, you're left with Lighting or Snow on their own alongside the summon, who fights independently.

 

When in summon mode, you can press the square button to switch into Driving Mode. This begins with a huge, flashy transformation sequence, showing off Square Enix's visual design mastery . Having the Shiva twins merge into a motorcycle should look silly, but it looks great, and I imagine myself enjoying watching it over and over again (I wasn't able to check if you could skip it, although past FF games have let you set a menu to shorten such transformation sequences). Odin's transformation to a horse is also a sight to behold, although there's a bit of awkwardness as following the transformation, the horse appears to gallop on an invisible path as he swoops down towards you from above.

 

Lightning in Driving Mode.

 

I'm not sure if I'd read wrong somewhere, but I'd been expecting Driving Mode to give players full control over the vehicle. This isn't the case. From what I could see, you have no movement control over your character. There's a slightly greater action feel, though, as you perform moves using button combination commands, shown in the lower left side of the screen. Each of these has a cost, which depletes from a timer shown in the far lower left of the screen. When you're not pulling off moves, the timer counts down by one every second, and when it hits zero, you go back into standard summon form.

 

More than any other area of the demo, Driving Mode really highlights the beauty of Final Fantasy XIII. Even outside of the eye catching transformation sequences, the actual Driving Mode attacks make the screen light up with effects.

 

The whole of the demo appears to have been given a visual boost over the Advent Children build. Everything has a clean, solid look, with smooth framerates and transitions. I was actually underwhelmed by the visuals in the original demo, but in more complete form, FFXIII looks like a standout title visually.

 

In its near final form, Final Fantasy XIII looks like one of the PS3's finest visual displays.

 

There are few random bits I noticed when playing the game. Most surprising was what appears to be a presentational hint from Namco Bandai's Tales series. As you're running around, little message windows occasionally pop up in the lower left of the screen, with your party members saying stuff to you in fully voiced dialogue. I saw this happen myself as someone played as Snow, with Sazh's face popping up. The Famitsu report says that Hope did the same thing for Lightning (whom he apparently referred to as "Light"). The messages, according to the Famitsu report, include commentary on the current state of things, like "This is tough" when you're surrounded by enemies, and "Provide cover," said by Hope before he runs forward.

 

I also took note of a special set of curiously named items. Pressing one of the trigger buttons brings up a quick access item menu which lets you select from a few special parameter changing items. These are all named something-something Smoke. Examples include Barrier Smoke and Power Smoke. The Square Enix rep explained that these items are received as rewards by killing off enemies. When used, they alter your status the next time you enter battle. I'm not sure why they're called "smoke," though.

 

The demo also offered a glimpse at the game's menu system. We didn't get to explore too much here, but the available items seemed to be pretty standard, including options, status, ability, equipment, area map, and item. More than the content, the presentation for the menus was notable. Everything is so graphical, with video-based transitions bringing character profile pics in for close ups as you select to view their status. Attractive, well thought out menus are typical for the FF series, but this looks like a new high bar.

 

This particular Final Fantasy XIII demo is special, and not just because of its increased quality over the Advent Children demo. During the presentation today, Toriyama said that the demo has features that aren't in the final version of the game. A butterfly-like boss that awaits at the end of Lightning's sequence was added just for the demo. Additionally, Snow's part apparently gives you access to a stronger party than what you'll be able to achieve in the final version.

 

With all that work going into the demo, perhaps players who can't make it to Tokyo later this month will get a chance to give it a try in download form at some point.

 

Outside of the demo, Square Enix closed off the event with a sneak peak at the game's Tokyo Game Show trailer. I'm pretty sure I've thought this about every single Final Fantasy XIII trailer, but this one struck me as being the best FFXIII trailer thus far, mixing story and gameplay to provide an intriguing final (?) look at the game.

 

The focus of the trailer was on Serah, the girl mentioned by Snow at the end of the Advent Children demo. Serah looks like she could be one of the ties between Lightning and Snow, as in addition to being Lightning's younger sister, she and Snow appear to be romantically involved. The opening of the trailer is a lengthy dialogue sequence between Snow and Serah as they glide through what appears to be a festival, make a promise to meet back there in the future, and kiss.

 

Lightning says something mysterious midway through the trailer implying that she became "Lightning" due to Serah. A Famitsu.com writeup on the trailer has some clarification. Lightning parted with her real name when she and Serah's parents died while the two were in their youth. This was done in order for the young Lightning to assume an adult role. What's the connection with becoming an adult and changing your name? I'm not sure, but during the trailer, Lightning tells Hope "I thought that by throwing away the name that I received from my parents, I wouldn't be a kid."

 

The trailer provides a whole lot of hints that Serah will go the path of Aerith and other past Final Fantasy heroines. Of course, I doubt Square Enix would give away anything so important, so maybe we're just meant to think that.

 

There's one more point of note that I took away from the story side of the trailer. It appears that Snow and crew are being persecuted in part because they're l'Cie. Midway through the trailer, we see a shirtless, bandaged Snow pleading with enemy soldiers about how they're all residents of the same Cocoon. Newly introduced Yaag Rosche says that the presence of a l'Cie alone poses a danger to the common citizens. Famitsu.com has a quote: "Would you exchange your life for the lives of thousands of Cocoon citizens?"

 

Not all the l'Cie are combating the government, though. Towards the end of the trailer, we see Snow in confrontation with a new black-haired female character. Snow is surprised by this lady, saying that she's a l'Cie who sides with the Holy Government.

 

Outside of the story stuff, the trailer was packed with new gameplay footage. Most notable was our first look at Sazh's Driving Mode. I'm not sure of its original form (it did look somewhat fire-based, so perhaps Ifreet?), but Szah's summon transforms into a slick race car. Once again, what should be a silly transformation is a sight to behold thanks to Square Enix's masterful artwork.

 

The trailer also offers an intriguing glimpse at the vast open fields of Pulse. You'll be able to run around these areas freely, it seems. I presume Pulse serves as somewhat of a world map. In the trailer, we see the player guiding Hope through Pulse. There are giant dinosaur-like creatures roaming the fields around him. While the framerate here in the trailer build was choppy, the sense of scale is impressive.

 

It's good that we now have a final release date for when we'll get to experience all of Final Fantasy XIII.

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Redagavo Shliuzas

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This Final Fantasy XIII Lady Looks Familiar...

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The new Final Fantasy XIII trailer features Serah, the younger sister of heroine Lightning and girlfriend of bandana-wearing character Snow. According to some, Serah's character design isn't new.

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Her hair style, clothes and even stockings look remarkably similar to Kurumi Imari, a character in high-school witch-coven sex-and-horror erotic game Bible Black. The title was released for PCs in 2000 and later adapted into a video anime. Final Fantasy XIII will be released on the PS3 in Japan this December.

Redagavo scalman

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This Final Fantasy XIII Lady Looks Familiar...

Is pirsto lauztas palyginimas , tokiu panasumu galima begale surasti ;)

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Na kodelgi kodelgi, ish kur lauzhtas tai nezhinia, bet kad panashumu yra tai faktas ;) Juokais galima daryti ishvada kad garbusis nomura arba pats sukasi atitinkamo verslo sferoje, arba bent jau yra shio em "kulturinio reishkinio" gerbejas ;)

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Visdelto FFXIII kurejai patvirtino , kad en versija iseis ne po 6 , bet po triju menesiu , po jp versijos , tai kazkur kovo ar balandzio menesi.

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