scalman

Two Worlds 2

Rekomenduojami pranešimai

 

"Two Worlds II" explores the next chapter in the history of Antaloor. The hero must investigate his mysterious roots, discovering surprising twists and turns in his adventure. A perfect mix of story, atmosphere, and technology promises a fascinating new RPG experience.

 

STORY

A breathtaking journey into Antaloor's past

 

After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...

 

Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

GAMEPLAY

A perfect mix of flexibility, creativity and state-of-the-art technology

 

"Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences.

 

Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONSTM magic management, and the PAPAKTM alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created CRAFTTM tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACETM engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

 

 

FEATURES

 

* A flexible combat system with variable attack moves, parrying and special tricks

* State-of-the-art technology, thanks to a powerful GRACETM engine and special tools

* Lots of mini-games for breaking up gameplay

* Intuitive user interface for the DEMONSTM Magic system and the PAPAKTM Alchemy system

* Mercenaries and magically-created beings accompany the player

* Complex object management with movable and usable items

* Special CRAFTTM tool enables the individual configuration of armor and weapons

* Many Boss opponents, including special combat strategies and unique rewards

* Flexible MoSens system guarantees realistic everyday and combat movements

* Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting

* Captivating background story with numerous cutscenes

* Extensive Multiplayer part including building/setup simulation

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Real Gameplay ..atrodo isties ispudingai

 

 

 

 

kaip kalbejo kurejai kad tai nebus portas i konsoles nuo pc versijos kaip kad su Dragon Age yra, o kiekvienai konsolei spec pritaikyta versija,ir atrodys ant visu sistemu vienodai gerai... na jie labai didziuojasi savo naujais zaidimo variklio patobulinimais.taigi matysim ks is to iseis...kol kas atrodo bent jau labai ispudingai..su visais tais real time efektais ir pan dalykais...

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

na reikia tiketis kad konsolem optimizuos gerai,nes pirma dalis tai slubavo bet rades buvau pliusu vistiek. laukiam ;)

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

ziaurus metai....

nei litu yra, o tokie geimai eina. Nu kagi telefonas pakentes

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Na kai labai stipriai atpigs, ir nebus ka zaist, tai gal ir bus gaima pasiimt.... Seip nematau nieko ydomaus.

Efektai grazus, kaip juda aplinkos, bet pati grafika tai nelabai. Beje Gameplay po 7 sec eina ;)

Redagavo Shock

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Gal ir nieko,bet tokio stiliaus nelabai megėjas,nu bet nepabandes nesužinosi ;)

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Two Worlds II: Console Versions 'Don't Differ' From PC Version

 

Good news console gamers: Two Worlds II developer Reality Pump has stated that the PlayStation 3 and Xbox 360 versions of the title "don’t differ" from the PC version, other than reduced resolution.

 

"Right from the outset, we established three separate task forces for the PC, Xbox 360 and PS3 platforms" said studio boss Mirek Dymek in a recent newsletter. "This enabled us to take each platform's individual technical characteristics into account and - in particular - to address the strengths of each system." he continued.

 

"Thanks to this strategy, we have now console versions which don’t differ in any way from the PC version, apart from the reduced resolution of course.“

 

The game is set to be published by Zuxxez subsidiary, TopWare Interactive, releasing later on this year for PS3, Xbox 360 and PC.

taigi vizualiai konsoliu versijos nebus niekuom prastesnes uz pc versija isskyrus rezoliucija.kas siaip neturi jokios itakos beveik.tas gerai,nes daznai konsolines versijos tai neturi kokiu efektu,tai pc versija ten su kokiais physx tik gali mum parodyt kazka ar su dx11,o cia nieko to nebus,kiekviena konsole isnaudota pagal jos galimybes atskirai,todel tai nebus vieno zaidimo portai,o kiekviena versija bus auksciausios kokybes.

na labai norisi pamatyt siaip ta ju nauja varikliuka realiai einanti,nes kol kas is to ka parode ir prisnekejo ,viskas tik labai ir labai gerai skamba.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Prisijunkite prie pokalbio

Jūs galite rašyti dabar, o registruotis vėliau. Jeigu turite paskyrą, prisijunkite dabar, kad rašytumėte iš savo paskyros.

Svečias
Parašykite atsakymą...

×   Įdėta kaip raiškusis tekstas.   Įdėti kaip grynąjį tekstą

  Only 75 emoji are allowed.

×   Nuorodos turinys įdėtas automatiškai.   Rodyti kaip įprastą nuorodą

×   Jūsų anksčiau įrašytas turinys buvo atkurtas.   Išvalyti redaktorių

×   You cannot paste images directly. Upload or insert images from URL.