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Doom 4

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pagaliau doomas kuri atrodo kad tikrai losciau su malonumu. 


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ka devai sako apie zaidima

 


naujas engine, naujas renderingas ,apsvietimas  ..atrodo tai nerealiai detalizuota tikrai ..plius garsai , animacijos ir kraujo taskymas, plesymas, draskymas ....  :god:  grafika

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kad per oculus konfa nieko apie doom neuzsimine ,o jie ten vardino devus kurie palaikys ju oculus bei zaidimus vardino kurie eis per Oculus.


Game Description

Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.

Story

You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all. 

Key Features

• A Relentless Campaign - There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.

• Return of id Multiplayer - Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.

• DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button.

 

 

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na bet butu labai didelis pliusas paminet tokias bombas kaip doom manau. arba bent jau per doom zaidimo pristatyma ar koki interviu. kol kas niekas apie tai neuzsimine. 

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Iš demo truputi nuobodokas pasirodė, trūksta greičio. Patiko dadėtos žudimo animacijos.  Pjūklas nesveikai atrodo, bus vienas mėgstamiausių ginklų. :) 

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kazkaip nieko nemaciau apie ps 4 bus jis ar ne ? man asmeniskai paliko ziauriai gera ispudi priesu plesimas ir draskymas i gabalus pjaustymas benzopjuklu animacijos ziauriai gerai atrodo, kurejai turbut ta norejo turbut parodyt dar su pirmom dalim bet tik db technologijos ta leido manau cia bus nauja doom pradzia. multiplayer man pasirode tikras quake 

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tai bus ant pc ir konsoliu abieju ..konsolem siekia 1080p / 60fps


kazkaip manau kad valdyma ir gameplay ritma dare toki kad pulteliai susitvarkytu kad butu visiem fun ne tik su pc. 

Redagavo scalman

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QuakeCon 2015: DOOM Beta (& Alpha) Update

Attendees at QuakeCon 2015 may be the first to go hands on with pre-alpha DOOM multiplayer, but we still have big plans for fans that pre-ordered Wolfenstein: The New Order.

In the coming months, we’ll be selecting Xbox One, PlayStation 4, and PC players from the Wolfenstein: The New Order Beta pool to participate in the DOOM Multiplayer Alpha. To make sure you’re eligible, make sure you redeem your DOOM Beta code at wolfenstein.com/doom. If you purchased the game digitally through Steam, PSN, or Xbox Live, you’re already set — you have a digital entitlement that will ready you for the Alpha when it starts.

As a reminder, everyone that pre-ordered Wolfenstein: the New Order is eligible to participate in the multiplayer beta planned for next year before DOOM’s 2016 release.

bethblog.com

 

 

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Some new info from the article:

 

  • BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.
  • Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher
  • Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.
  • On-screen enemy count isn't numbered but described as "a demon avalanche", "bloodbath"
  • Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited
  • Colored keycards and backtracking for secrets. WOW!!!!!!!!!!!!!!
  • Some locations: Lazarus Facility, Martian surface, Titan's Realm (as seen on the cover)
  • Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity
  • Swappable perk "runes", ex. one gives you a stackable temp speed boost after melee kills
  • Hell is more vertical than the UAC facility
  • Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt
  • An enemy type only described as "a summoner"
  • As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer
  • Plans to offer "sliders and multi-sampling options" for PC players. Only time in the article PC is mentioned specifically.
  • Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map
  • Clan Arena mode, this is just team Last Man Standing.
  • Swappable "hack modules" are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.
  • Apparently multiplayer has more guns than single player, including a "lightning gun", this might be GI assuming based on what was offered in the demo portions though.
  • Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.
  • Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges
  • Moddable enemy AI to some extent
  • SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker
  • All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot
  • Still spring release date
  • ADDED JAN 8TH FROM GAME INFORMER
  • Another named section/level of UAC, Resource Operations
  • An alternate version of the Mancubus was described, this one with flamethrowers. Assuming this in addition to the plasma shooting one as seen in the E3 footage
  • Possessed Engineer enemy type, a former human with an explosive fuel pack that causes chain reactions
  • Reiterating that there are a lot of small secret areas
  • The Baron of Hell is another playable demon in multiplayer, joining the Revenant. He has a melee swipe and an AOE ground pound
  • SnapMap inspired by Garage Band, more stupid shit about not wanting to do mods traditionally
  • Lots of SnapMap tutorials included
  • Monster AI can be assigned to teams in SnapMap, can fight along side player

 

 

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Na ID turi nemazai ka irodyti su siuo zaidimu, ar jie dar apskritai yra pajegus kaip zaidimu kurejai. Rage buvo labai silpnas darbas, kuris stipriai nuvyle. Valdymas prastas, pats saudymas visiskai nemalonus istorija prasta, animacijos netikroviskos. Kaip zaidimu studija kuri kuria vien saudykles noretusi matyti kazkaip daugiau ir tiketis bent jau gero valdymo ir malonaus saudymo. Sunku ta ivardinti, bet pazaidi koki cod ar destiny kur pats saudymo gameplay isdirbtas ir rage ir skirtumas kaip diena ir naktis.

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