scalman

Fable 3 !

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Na lauksim, ziuresim ka dar gali pasiuliti mums. Gal nesugalvos kokiu Strateginiu zaidimu paversti :)

 

Na va biski Lietuviskos informacijos tik nezinau ar galima imti is Kitu puslapiu tai uzdejau Off-Topic tag'a del visa ko

 

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Dar viena jau ilgą laiką gandais apipinta naujiena, GameCom parodoje, buvo patvirtinta. Peter Molyneux, Lionhead konferencijoje, išties patvirtino, kad Fable III žaidimas yra kuriamas ir atskleidė svarbias pirmąsias detales apie žaidimą. Štai ir jos:

 

Fable III žaidime istorija prasideda, kai Albiono karalystė pradeda kesitis ir žemės yra reikalingas naujas karalius ar karalienė. Lenktynės dėl karūnos ir sosto prasideda. Mes tapsime mūsų herojaus iš Fable II žaidimo sūnumi ar dukra. Pirmojoje žaidimo pusėje mums teks vesti mūšį prieš dabartinį karalystės tyroną karalių. Šiuo žaidimo laukotarpiu mes rasime sąjungininkų ir priešų, jungsimės prie grupuočių ir su kuo mes susidraugausime priklausys nuo mūsų pasirinkimų žaidime.

 

Galiausia, kai mums atiteks sostas žaidimas įgaus visai kitokią prasmę. Nuo tada mūsų pasirinkimai ne tik atsilieps mums, bet ir visai Albion karalsytei. Kaip ir ankstesnėse Fable dalyse bus galima eiti ir blogio ir gėrio keliu. Mes galėsime tapti arba geru ir sąžiningu karalium arba rūščiu tyronu. Žaidime bus ekonomikos sistema ir bus aiškus skirtumas tarp turtingųjų ir vargšų. Mes būdami žemės valdovais galėsime iš gyventojų kišenių plėsti ir statyti savo pilis.

 

Fable III žada, kad Albionas bus dar įvairesnis. Aplankysime žalias, vešlias gamtos vietoves, turtingųjų miestus ir skurdžių rajonus. Žaidime atsiras nauja "Touch" (prisilietimo) sistema, kuri leis mums pasisveikinta, apkabinti ar net susikabint rankomis su kitais veikėjais. Taip veikėjų tarpusavio bendravimas taps dar realsitiškesnis. Taip pat žaidime sutiksime ir veikėjų iš antrosios Fable dalies.

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WoW geras, idomu kada iseis ;DD

2010-tųjų gale :)

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nu va sitas zaidimas nustume visus kitus zaidymus i gala ish mano laukiamiausiuju sarasho!

nemanau kad fable3 nustume visus kitus game juk kiek geru rudeni iseis...

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New Fable 3 Info Will 'Really Upset People,' Says Creator Peter Molyneux

Lionhead Studios head Peter Molyneux has made another one of his famous bold claims, teasing that an upcoming revelation about Fable III will "really upset people."

 

The tease emerged as part of a Gamereactor International video, with Molyneux stating:

 

We're making a big announcement about Fable III in the next couple of weeks [at X10]...I hope I haven't spoiled some horrible PR surprise. Gulp. We'll be making some announcements about Fable III and there's some, wow, there's some very, very big things happening in Fable. Bigger than you think, and it's going to really upset people. I'm really scared when I go out and tell people what it is, they're going to get super pissed off. They really are. But it's the right thing to do, man. I'm sure it's the right thing.

 

A showcase of Microsoft's upcoming Xbox 360 efforts, X10 takes place this Thursday, February 11, in San Francsico. Molyneux has previously noted that "there's something fundamentally wrong with RPGs like Fable," and vowed that the 2010-due third entry in the action-RPG series would somehow "take that foundation stone and throw it away."

 

The man later revealed that Fable III would include a microtransaction store--selling, for example, an in-game sword at 1 euro--and also support the Xbox 360's upcoming motion-tracking add-on Project Natal, though to what extent is currently unknown

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X10: Fable 3 impressions

 

Receiving a live demo of Fable 3 from Lionhead, er ... head and Microsoft Games Studio boss Peter Molyneux during today's X10 event, we learned that it, in his words, "is all about power and uniqueness." Well, that and Charles Dickens. (More on that in a sec.) Yes, the game is up, running and actually looking pretty far along at this point. But Molyneux was much more keen to talk about some of its new gameplay mechanics than anything involving graphics, sound or other trimmings.

 

First up, he revisited the premise of the game. It's set in Albion, which -- as we noticed right away -- has become heavily industrialized. You play as the son or daughter of the hero from Fable 2, with Molyneux confirming that you can import your saved game from that title, but that it "will make minor, not major, changes to the story." The game's structure will have you starting out as a "nobody," getting people to believe in you and eventually starting a revolution. About half-way through, you'll be the king or queen of Albion.

 

The Albion in the demo could certainly stand a change in ownership. It's smoggy, grimy and the streets are full of the homeless, poor and starving. The factories are full of everyone else, including children as young as five-years-old. Molyneux says that all of this is inspired by the works of Charles Dickens; in particular, Oliver Twist. As bad as it is, he promises you'll eventually have the power to change it all, should you choose.

 

Molyneux points out that it's important to be mindful of what you promise during your rise to power, since the second half of the game and much of its drama will involve deciding whether or not to honor your word. Playing through the first 50 percent of Fable 3, you'll be approached by characters who'll ask you things like, "Will you promise to replace these workhouses with schools when you're king?," and you'll actually have to put the promise in writing. One you're in power, these same people will come before you, present these papers, and you'll get to pass judgment on them. Will you keep your promise, or lose their loyalty?

 

Passing judgment will be done using what Molyneux calls "the most emotionally driven feature in a game," a touch mechanic inspired by ICO. In the first example given, the character's wife was in hysterics -- their child had gone missing. The demo driver was able to use his dog (yes, man's best friend is back) to track her scent. As it turned out, she'd just wandered off to play with friends. The touch mechanic (performed with the right trigger) was first used to admonish the child. (The actions performed by press right trigger are context sensitive to the other character's emotional state.) She began to cry, so the touch mechanic was used to pick her up, hug her and start tossing her in the air until she was happy again. The character then stood next to her as the demoer held right trigger to hold her hand and walk her home.

 

Along the way, he tried to go into a pub, child in tow. The girl said, "Dad, that's the pub! You promised mom you'd never go there again." So, yes, the AI is always "aware" of the current situation. Case in point: The second demonstration of the touch mechanic. The character walked up to a beggar and took him by the hand. The beggar, thinking he was being taken home for dinner, began to exclaim his tanks. Only the demoer was going to be naughty -- he led the beggar to a workhouse, where he intended to sell him. As they got closer to the factory, the beggar become more and more afraid, eventually pulling against the character's arm in an attempt to escape. It was pretty horrifying.

 

Molyneux explained that the touch mechanic will also work when interacting with objects and in combat, though he wouldn't elaborate on either of the latter. He simply stated that this "is not a gimmick, but a really big feature." Emotes are still in the game, though they've taken a back seat to touch.

 

Next up we saw some combat inside of a vast cave, prompting Molyneux to explain that the "dungeons" in Fable 3 are much more "open" than in the previous game. He then went on to explain how your character's physique will change based on the weapons you decided to use; if you want a tall, lithe female character, use lighter swords. Wielding a large battle axe will result in your character becoming much more buff.

 

Saying that "we're bored of making new weapons," Molyneux revealed that all players will be able to craft their own totally unique weapons. Every weapon starts sort of bland and will change to reflect the way you use it. It can also level up. Its look will change; killing Hobbes make it spiky, Hollowmen make it blunt, for example. The more you use it, the bigger it gets. Kill innocents, it drips blood. It also evolves based on your Gamerscore. It can be traded. It will be named after you.

 

Combat also features more finishing moves and level of gore dependent on how evil your character is. Every player will develop a pair of ethereal wings that will grow and display their power. Molyneux calls them an "extreme expression."

 

On the topic of co-op, he couldn't expound too much, saying only that "pretty much whatever you can do in single player, you can do in co-op."

 

So, what about those things Molyneux had tweeted would "seriously piss off" fans? It involves "simplification," he says. Health bars, for example, are gone, replaced by a FPS-like desaturation of color. The biggest change, however, is the removal of experience orbs. Molyneux likened leveling up in Fable 2 to using Windows 7 (go corporate synergy!). In place of the orbs, Fable 3 will rely on "followers" -- do good and get more, do poorly they'll leave. They're what will determine the overall greatness of your character.

 

With a Fall release promised, we're certain to be seeing much more of Fable 3 soon – with Fable 2 occupying Joystiq's top spot for 2008, we're equally excited and nervous about the changes. For now, we're giving Mr. Molyneux the benefit of the doubt. We're not pissed off ... yet.

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Man tesiog kraujas kunkulioja nuo sio gerio Fable 2 buvo netiketina pasaka net atsitraukt nesinorejo greitu metu tikrai noreciau ir sita suzaist, nes sis tesiog stulbinamai atrodo bent is to ka parode ;)

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Man fable 2 isvis geriausias boxo excliuzive, tikiuosi 3 dalis bus dar geresne.

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3 dalys atrodo rimtesne, zmones daugiau propocjonalus negu ankstesniuose dalyse ir grafika geresnie screenuose ,hmm ..... afigenas zaidimas musu laukia :lol:

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