scalman

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Yra ir pliusu ir minusu, bet nepamirsk 1 smulkmena tai jog jei batarkiai kazkas nutyks del techniniu gedimu ar panasios problrmos, kas tada? :)

o jei kas nutiks kitom konsoles dalima kurios yra viduje?...jau kad pasakei? tau yra sugedus PSP orginali batarke kada? net nera ka sneket cia. ai pala bet kas jeigu tu negalesi jos nusilauzt norejai pasakyt gal?...hmm problema..o jei dar bricka ikals..isvis tragedija... :) nera cia jokio minuso,konsole turi jaustis tvirtai, o ne klibet laikant rankose. beje touchpanel viska pasako manau.ten tau ne tuscia vieta kur galetum padaryt dangteli batarkei isiminet.

Redagavo scalman

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o jei kas nutiks kitom konsoles dalima kurios yra viduje?...jau kad pasakei? tau yra sugedus PSP orginali batarke kada? net nera ka sneket cia. ai pala bet kas jeigu tu negalesi jos nusilauzt norejai pasakyt gal?...hmm problema..o jei dar bricka ikals..isvis tragedija... :) nera cia jokio minuso,konsole turi jaustis tvirtai, o ne klibet laikant rankose. beje touchpanel viska pasako manau.ten tau ne tuscia vieta kur galetum padaryt dangteli batarkei isiminet.

Na zinai :) As kalbu bendrai, man batarkes keitimas butu tik del ilgesnio gameplay kelioneje ar dar kur, o ne del hacku :)

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Na zinai :) As kalbu bendrai, man batarkes keitimas butu tik del ilgesnio gameplay kelioneje ar dar kur, o ne del hacku :)

Ne į temą

tai tu buni kazkur ne namie ilgiau nei 4-5 val,kur nebuna nei razeciu nei nieko.?..ir visa ta laika turi laisva ,tai yra gali losti visas valandas kol issikraus batarke?..ir tada dar noretum ilgiau lost?..idomu kur cia taip reiktu but kad niekur nerast kur pasikraut..? keistoj vietoj gyveni gal... :):)

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Ne į temą

tai tu buni kazkur ne namie ilgiau nei 4-5 val,kur nebuna nei razeciu nei nieko.?..ir visa ta laika turi laisva ,tai yra gali losti visas valandas kol issikraus batarke?..ir tada dar noretum ilgiau lost?..idomu kur cia taip reiktu but kad niekur nerast kur pasikraut..? keistoj vietoj gyveni gal... :):)
Ne į temą

Kelione(i uzsieni, del varzybu 4-6/6-10 valandu kelione) iki dabar girdejau jog NPG batarke laikys apie 6 valandas :)
Reiktu dar palaukt nes kaina neaiski, ir aplamai per anksti kalbet tokia tema manau :)

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Ne į temą

Kelione(i uzsieni, del varzybu 4-6/6-10 valandu kelione) iki dabar girdejau jog NPG batarke laikys apie 6 valandas :)
Reiktu dar palaukt nes kaina neaiski, ir aplamai per anksti kalbet tokia tema manau :)
Ne į temą

kelionej kad ir su kuo varai tikrai gali pasijungt konsole krautis be problemu.nzn masinoj gali kraut,traukini gali kraut,lektuve gal negali,bet ten pora val skrendi ir taip,kurioj vietoj negalima kraut idomu.oro uostuose gali krautis ka nori, ar traukiniu stotyse,sedi lauki ir krauni tuo paciu ir naudoji.

 

Taigi ka Nintendas Satoru Iwata galvoja apie NGP :

 

Nintendo chief says Sony portable is different

 

TOKYO (AP) — Nintendo President Satoru Iwata said Friday rival Sony was taking a different tack from his company and so he remains upbeat about his 3-D portable game machine going on sale next month.

 

Iwata was responding to a question from an analyst about the possible threat from Sony Corp.'s successor to the PlayStation Portable, code-named NGP, or "next generation portable," announced Thursday.

 

"We are more focused on drawing newcomers to gaming and appealing to a wide range of people," Iwata said at a Tokyo hotel. "What we do won't change because of what another company is doing."

 

Kyoto-based Nintendo Co.'s 3DS — which goes on sale Feb. 26 in Japan for 25,000 yen ($300), and in the U.S. on March 27 for $250 — offers glasses-free 3-D gaming.

 

Sony is promising graphics quality on par with its home console PlayStation 3 with its NGP.

 

But NGP does not offer 3-D — making that a critical feature that could determine the winner vs. the loser in the ongoing competition between the two companies.

 

Pricing for the NGP has not been announced. Sony said it will go on sale late this year but did not give details on dates or regional rollouts.

 

On Thursday, Nintendo reported a 74 percent tumble in profits for the April-December period, with earnings battered by a surging yen and momentum waning on its home console Wii sales compared to the previous year.

 

Sony reports earnings next week.

 

Iwata acknowledged sales had lost momentum. But he stressed Nintendo, which makes Super Mario and Pokemon games, was at the top in market share, compared to Sony and Microsoft Corp. in most regions.

 

Nintendo has so far sold 145 million DS portable machines around the world, outpacing the 64 million of the PlayStation Portable. U.S. software company Microsoft makes the Xbox 360 home console. It does not offer a portable game machine.

 

All game makers face a new challenge — the popularity of smartphones, including the iPhone, for playing games. People are also using other devices such as the iPod and iPad to play games.

 

Iwata said he was confident about the 3-D technology in the 3DS, which his company has been working on for many years, and that in the end customers will decide which machine they want.

 

He acknowledged he was being more careful about commenting on the NGP after he angered some people by brushing off Apple Inc.'s iPad as "a big iPod Touch" last year.

 

"It is clear that it's trying to appeal to customers in a different way from us," he said of NGP. "But I realized I shouldn't even be talking about my first impressions."

Nuotrauka

 

manau situ visi labiausiai norejo visalaik tik ir lauke dvieju analogu. ir ne stumiku ten kokiu ,bet tikru sticku. :)

 

siek tiek smulkesnes info apie NGP naudojamus CPU bei GPU, kas tai per zverys ir su kuo valgomi

Sony NGP: behind the specs

 

Announced yesterday to a generally positive response, Sony is billing its NGP console as the next generation in handheld gaming. Due out at the end of the year, the sleekly designed device boasts a 5in OLED screen, multi-touch control pad, twin analogue sticks, front and rear cameras, and 3G connectivity. But perhaps the most intriguing element is hidden away inside the machine.

 

Crucially, Sony has abandoned the internally developed MIPS architecture that powered the PSP, and has opted for an ARM processor, with a PowerVR graphics processing unit. This puts the machine inline with massive majority of high-end smartphones: ARM reckons 95% of all current mobile handsets have application processors based on its IP, while Imagination Technologies, the developer of the PowerVR graphics chipset, claims 200 current models feature its technology. ARM and PowerVR chips are in the Apple iPad as well as high profile Google handsets such as the Galaxy S.

 

The appeal of both these technologies is obvious: relatively high performance at ultra-low power consumption. The Kings Langley-based Imagination has been developing graphics acceleration hardware since the mid-90s, and the first-generation of the PowerVR GPU chipset in the NGP was developed for the Sega Dreamcast, which, with its watercooled architecture, was a much more power efficient console than its greedy and noisy successors. From here, the company set out to specialise in the mobile market.

 

"The 3D technology we supply is different from mainstream desktop 3D technologies," says Imagination spokesman David Harold. "We have an approach named tile-based deferred rendering, which means we only draw objects that are going to be visible to the end-user, and we process the majority of the information on the chip rather than constantly reading and writing off to external memory. That means lower power requirements and a much better performance and efficiency within mobile systems."

 

ARM, too, has a focus on wringing high performance out of lower power. "The Cortex A9 gives an approximate raw performance of 2.5 DMIPS/Mhz," says marketing director Jim Wallace. "If you compare that to an Intel Atom, a dual-core A9 running at 800MGhz gives you a performance that's similar to a hyper-threaded Atom running at 1.6ghz. So you can run the A9 at significantly lower frequency, which means lower power, but the same performance."

 

And the NGP is operating at the upper end of these processor ranges. Its quad-core Arm Cortex A9 processor possibly won't be found anywhere else this year. "Most of the phones currently on the market use the Arm Cortex A8," says Dan Grabham, editor of Tech Radar. "The A9 is just emerging now and the phones we'll see announced at the Mobile World Congress in February will certainly be A9-based. We reckon the NGP will use a Texas Instruments OMAP 4 processor (Arm licenses its IP to chipset manufacturers who then build their own chips around the technology) – certainly dual-core variants of that are coming out soon, and they're already coupled with the PowerVR graphics as well."

 

Even the high-end phones and tablet computers that do feature A9 technology – for example, the BlackBerry PlayBook tablet, the Motorola Droid Bionic and the LG Optimus 2 – are all dual-core implementations. Chip manufacturers such as Nufront. Nec and nVidia are working on products that feature quad-core A9 tech, but we're not expecting announcements until much later in the year.

 

Of course, more cores doesn't necessarily equate to more processing power. It's interesting that Epic's Tim Sweeney declared at the NGP launch that the product is four times more powerful than any other handheld device out there – perhaps referring to standards like the Apple iPad, which only uses a single Arm core. But processor performance depends on myriad factors including clock speed and implementation with the OS. At the very least, a multicore set-up allows processing tasks to be shared between cores, which reduces the frequency and voltage and therefore power consumption – good news when battery life is an issue.

 

Meanwhile, the PowerVR SGX543 graphics processing unit is the latest addition to Imagination's SGX range, offering support for Open-GL as well as shader-based graphics – the fundaments of console gaming visuals. It also boasts a real-world performance of 35m polygons-per-second, and promises ultra smooth HD visuals – and that's a single core iteration, the NGP implementation is MP4, a quad-core architecture.

 

And again, very few other manufacturers are implementing multi-core SGX GPUs as this stage. "There are more than 10 chip designs going on using our SGX multi-core technology right now," says David Harold. "But only two of them are in the public domain: a mobile phone and tablet focused product from Renesas – and that's SGX MP2 – and this one from Sony which is MP4."

 

So the NGP specifications are advanced right now. But as we've mentioned, mobile phone development moves fast, and manufacturers will be announcing smartphones, and the emerging new class of superphones, with quad-core ARM and PowerVR chipsets by the end of the year. So should Sony be worried that, at some point in the next few months, a handset is announced that trumps this flagship gaming machine for specs?

 

"I think the brief answer is no," says Harold. "And in fact, what Sony will do is benefit from the huge ecosystem of developers that has built up around mobile phones and mobile phone gaming. They will be able to move these skillsets toward Sony's business model."

 

And actually, it could be this proximity to smartphone design that really aids the NGP and shapes Sony's handheld business model going forward. Through the use of ARM architecture, the company is making its device accessible to a whole new community of developers.

 

As Wallace claims, "ARM has done a tremendous amount of work with Google over the years – we're its lead technology partner. A lot of the technologies that have been implemented in phones are specific to ARM, in terms of the native development kits. There are a whole host of games that work foremost on ARM – the classic example is Angry Birds: a lot of the code is ARM-based."

 

At the same time, Sony's PlayStation Suite concept, which will make PlayStation-quality titles available on Android phones, is a means of capturing a massive audience of casual gamers, currently frustrated by the Android Market. "PlayStation Suite is really interesting," says veteran mobile technology analyst, Stuart Dredge.

 

"Android gaming has been a real wasteland. At the Mobile Games Forum in London on Wednesday, developers were queuing up to say how annoyed they are with Android Market, how they couldn't sell games on it. Something like 300,000 new Google Android devices are being activated daily, but gaming has been a real issue. So there's this huge market of Android owners looking for games, and Sony could fill that gap."

 

Dredge also sees the NGP's 3G implementation as a key factor. "I use the Wi-Fi facility on my PSP, but you have to be in one place to use it, you can't be travelling. So the idea of a handheld console with 3G connectivity is really exciting, because as a developer you'll be able to assume connectivity. This should lead to many more highly connected titles, and of course social games – integrating things like Facebook connectivity becomes more viable if you can depend on the fact that the device will be connected to a network."

 

Of course, this issue may well be muddied slightly by the possibility that Sony will release different versions of the console, some with Wi-Fi only, and some with both Wi-Fi and 3G (just like Apple did with iPad, and Amazon did with Kindle), but with no firm release or pricing details, we'll have to wait and see.

 

Ultimately, those writing the NGP off as another niche piece of gaming equipment for hardcore Sony fans, are being a little unfair. With its smartphone-style architecture, it is opening up the development environment to a vibrant eco-system of Android coders, and with 3G connectivity, there are possibilities for VoIP calls and other connected services. In a marketplace soon to be stuffed with netbooks, tablets, smartphones and superphones, the NGP ill find it difficult to compete on those terms – but then it will also boast high-end console games.

 

Meanwhile, pitching it against the Nintendo 3DS is not really accurate either, just as the old PSP vs DS battle was a total mismatch. The NGP's biggest problem is that its going to be operating in a niche of its own, hovering between high-end handheld console and mainstream feature-rich mobile computing device.

Lost Planet 2 ant NGP. pries tai buvo tik video. dabar vidoe su vertimu ka apie NGP sako kurejai,taigi viskas eina real time , ir kaip kalba kurejas kad garsuji Lost Planet 2 engine NGP veza tiesiog puikiai. beveik taip pat kaip ant PS3.

sita tech demo jie perkodavo per 2 savaites. ar tiesiog pritaike. ir kaip kalbejo kad NGP dev kitas labai lankstus bei kurti ant jo yra lengva.

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Dar faktu apie NGP

* British company ARM, which has built NGP's CPU, usually gears its creations towards good battery life, according to TechRadar. Sony's pitching battery life between 4-6 hours.

 

* NGP contains an ARM Cortex-A9 core (4 core) CPU. This is well ahead of other recent mobile devices, whose manufactures have only recently begun installing Dual Core in the latest handsets. The iPad also uses ARM Cortex designs in its system on a chip (SOC).

 

* Sony has dubbed the curvaceous chassis of NGP 'Super Oval Design'. The platform holder claims it has been specially created to ensure more comfort in longer play sessions than PSP1.

 

* Sony claims that the combination of two touchpads and thumbsticks allows for "touch, grab, trace, push and pull" moves of the fingers.

 

* NGP's GPU - SGX543MP4+ quad-core - is built by Imagination Technologies, another British company based in Hertfordshire.

 

* NGP's quad-core GPU setup is four times as powerful as top-of-the-range current mobile platforms.

 

* Every game for NGP will be provided with Sony's LiveArea, where users can share info and communicate other players. Additionally, NGP users will be able to view an Activity log, constantly updated with accomplishments from those playing the same game.

 

* NGP has a five inch, 960 x 544, 16:9 OLED screen. In terms of resolution, that's almost the same as the native rendering resolution of both Alan Wake on Xbox 360 and Call of Duty: Black Ops on PS3. The original PSP sported a 480 x 272 display, for those of you who love to compare.

 

* The NGP resolution is in the same ballpark as the iPhone 4's Retina Display, which is 960x640. The Apple phone has a much higher pixel density though, since its screen is only 3.5 inches.

 

* NGP operates with more than 2.5 times as many pixels as the Nintendo 3DS. That's even when you consider the 800x240 stereoscopic resolution of the Ninty handheld.

 

* The console packs a Six-Axis motion sensing system behind its screen. That includes a three-axis gyroscope and a three-axis accelerometer - that's one motion sensor more than the iPad (which is missing a gyroscope) and one less than the PlayStation Move, which also houses a Terrestrial Magnetic Field sensor.

 

* Sony has dropped the UMD format in favour of Flash cards, which can store the full software titles plus add-on game content or the game save data directly.

 

* Flash cards with more capacity will be made available in the future to allow for bigger games, according to Sony.

 

* Despite all this killer tech, Sony said NGP won't cost as much as $599 - the price at which the PS3 launched.

 

* 82 third-party developers have already signed up to work on the NGP. That's 48 in Japan, 16 from North America and 18 from Europe

 

* You might not get it by Christmas: Sony has only confirmed that "at least one" territory will see a pre-Xmas launch.

 

* There are 14 titles confirmed so far, including iterations of Killzone, Call of Duty, Uncharted, LittleBigPlanet, Resistance and WipEout.

 

* It's here for the long term. Yoshida-san told Kotaku: "The portable is a totally different beast. It's still emerging and in a transitional stage. We are developing a platform to last a long time."

 

* Its size is 182mm x 18.6mm x 83.5mm. Let's compare and contrast to other console lengths: the original PSP is 169mm, the DSi is 137mm, the 3DS takes up 134mm and Apple's diddy little iPhone 4 is just 115.2mm.

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Hideo Kojima, game developer extraordinaire, has said during his presentation at Playstation Meeting 2011, during the NGP reveal that they have given the audience visual proof that it’s indeed possible to develop PS3 quality games on the NGP.

 

The legend said these during his presentation where he showed off a tech demo of MGS 4 on the NGP:

 

“We have proven that it’s possibile to bring PS3 quality games on NGP”

Kojima gryzo su garsiais pareiskimais. dabar jei kiti nepadarys to tai bus retarded biski. hmm kur Kazu..?? no coments is ju stovyklos. vistiek zurnalistai iki ju prisikas irgi su klausimais apie NGP ,idomu ka Kazu pakomentuos.

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Atlast! PAgaliau sulaukeme daug maz neblogo PSP :)

Ekranas palyginus didelis, dual analog, touchscreen. Man tai tikrai atrodo, kad pagaliau bus vykes PSP. Tik gal reiktu palikti ta PSP2 geriau, o ne NGP nes tu pavadinimu prisirinks milijonas, ir atskirt nebebus imanoma.

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SCE CEO Shares NGP Details

- Different versions (Wi-Fi and 3G + Wi-Fi) to be available

- Different versions to be based on regions

- Sony in talks with different carriers regarding 3D

- Specifics to be announced later for 3G

- No phone use for 3G

- Kaz Hirai said that it would be “nonsense” to use a device of this shape as a phone

- It would require a headset or changes to form factor to be used as a phone

- Sony can’t discuss price and battery life because the system is in the prototype phase

- Sony hoping to have price/battery life which will be well received by consumers

- PSP games to run through emulation

- Sony in negotiations with companies to release their software as downloadable versions

- Redownload titles from the PSP

- NGP uses an original games-oriented operating system,

- The OS has a modern framework akin to a PC

- Games to be shipped on a custom memory card format

- Game cards comparable to DS cards, has rewritable space for save data and download data

- Supports general memory cards

- Won’t support video output in its current form

keista - vienas dalykas. kodel nera tokio paprasto dalyko kaip video out. visi ji turi, na visi smartai net ir pan. kodel nera cia. tipo GPU nesusitvarkytu? . na gal veliau tada. su PSP2 slim :)

idomu - zaidimu memory cardai tures kazkiek talpos palikta spec seivam bei DLC joje laikyt kuria galesim perrasinet na kaip normalios MC.

be to dar naujiena kad Sony tariasi kad garsiausi PSP UMD formato zadimai butu perleisti ir PSN formate ,kad butu galima juos lost ant PSP2 kai pasirodys.na kurie nera psn aisku.

Redagavo scalman

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Na del video out tai keista siek tiek.. Ir man nezinau kodel, bet tie specialus card'ai kazkaip keistai skamba

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Na del video out tai keista siek tiek.. Ir man nezinau kodel, bet tie specialus card'ai kazkaip keistai skamba

na jau geriau nei butu mini bluray pvz, na spec cardai kaip ir 3DS tures,tik cia bus na paimta is dalies normalus MC ir padaryta kad tu prie jo negalesi prieit, otik prie tos dalies kuri bus leistina laikyt seivus bei DLC. siaip labai idomu kad apie DLC jie kalbejo,nes na tikrai cool.kiekvienas zaidimas savo DLC tures savo kortoj, o ne bendrai PSP paciam pvz. idomu. na del kad 3G nebus kaip telefonas tai aisku manau,kas su tokio dydzio aparatu skambins :) nors velgi ,koks nors headsetas kodel gi ne. aisku mes cia jau norim kad viskas butu, na ir taip labai daug visko idejo cia jie. niekad nesu loses PSP ne vieno zadimo online. tai 3G ir nebutu butinas manau. na nors gal pasikeis poziuris kai pamatysim kaip tai realiai veikia.

 

dar vienas matmenu palyginimas su kitais handletais.ne toks ir didelis is tikro. na ne per didelis.

 

Nuotrauka

 

 

beje PSP 2 zaidimu korta bus tokia:

Nuotrauka

palyginimui su SD salia. taigi SD kortos dydzio kaip matom.

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kas liečia video failų žiurėjimą, filmu, klipų ir t.t tikiuosi nereiks sukt galvos apie konverterius. Gal pagaliau palaikys *AVI video formata :)

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kas liečia video failų žiurėjimą, filmu, klipų ir t.t tikiuosi nereiks sukt galvos apie konverterius. Gal pagaliau palaikys *AVI video formata :)

nemanau kad sony turetu rupintis kas siunciamia is torentu, kad eitu ant ju konsoles. cia tipo " siuskit filmus ir dekit i PSP2 ir ziurekit.." idomu butu.

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Bet ar i tai atsizvelgiant nekiltu Perkamumas konsoles. gal ne pradzioj o veliau. kai kaina nukris.. pazystu ne viena zmogu kuris psp naudoja kaip video playeri.

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Bet ar i tai atsizvelgiant nekiltu Perkamumas konsoles. gal ne pradzioj o veliau. kai kaina nukris.. pazystu ne viena zmogu kuris psp naudoja kaip video playeri.

tai pagal tave filmu pirkt nereikia. aisku ir as naudojau PSP filmam ziuret,dar ir kaip. oho kiek praziureta visko. bet konvertuot reikia i visus ,ne tik i PSP. na i nesiojamus turiu omeni. butu gerai aisku. bet netaip sunku sukonvertuot su geru PC greitai eina. juk ne 10 filmu ziuresi per karta.

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