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ArmA II

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Nuotrauka

ARMA 2 (incorrectly referred to as Armed Assault 2)[5] is a military simulation game for the PC developed by Bohemia Interactive Studio. It is considered the spiritual successor in the Operation Flashpoint-series following its predecessor, ArmA: Armed Assault (ArmA: Combat Operations in North America). ARMA 2 was officially announced on August 22, 2007 at the Games Convention in Leipzig, Germany. The game is digitally distributed on Valve's Steam content delivery system.

 

Gameplay

 

ARMA 2 is a tactical shooter with significant vehicle and aircraft elements. The player is able to command AI squad members which adds a real-time tactics element to the game. This is further enhanced by introduction of the high command system, which allows the player to command multiple squads using the map. ARMA 2 is set primarily in the fictional Eastern European nation of Chernarus, (meaning "Black Russia"). The Chernarus landscape is based heavily on the Czech Republic, the home country of the developer. The original Operation Flashpoint (OFP) was developed by Bohemia Interactive Studios (who own the Real Virtuality engine) and published by Codemasters (who own the Operation Flashpoint brand). ArmA and ARMA 2 are the true technological successors to OFP. Operation Flashpoint: Dragon Rising is Codemasters' independently-developed 'sequel.'

 

Campaign

 

Harvest Red is set in the present-day in a fictional post-Soviet country called Chernarus (Black Russia). The country is in a state of political unrest, with a western backed Democratic government trying to hold onto power from pro Communist forces, after many months of civil war, the Communist forces failed to overthrow the current government and set up the Socialist Republic of Chernarus. The remaining democratic forces ask the west for help and the United States of America send the United States Marine Corps and an Expeditionary Strike Group to anchor off the Chernarus coast. The campaign starts as the U.S. Marine Corps Force Recon lands in Chernarus to try and quell the civil war. Bohemia Interactive revealed during E3 that the game will have a "roleplaying feel to it"; with in-game events affecting the character as well as the entire campaign. An example would be terrorizing noncombatants and losing their trust, thus encouraging them to give away valuable information to enemy forces.

 

Setting

 

The game takes place in the eastern part of a fictional post-Soviet state called Chernarus. Namely the region of South Zagoria and the remote island of Útes.

 

The area of approximately 225 km² is based on actual satellite photos of České Středohoří. All necessary data is loaded silently in the background, therefore the player is at no time interrupted by any loading screens while traveling through the terrain.

 

Factions

 

ARMA 2 features five distinct armed factions, all with their own vehicles and weapons. Caught in the middle are the Chernarussian civilians.

 

* United States Marine Corps

* Armed forces of the Russian Federation

* Chernarussian Defence Forces "CDF"

* Chernarussian Movement of the Red Star "ChDKZ"

* National Party "NAPA"

* Citizens of Chernarus

Engine

 

ARMA 2 uses the third-generation Real Virtuality game engine which has been in development for over 10 years and is also used in training simulators used by militaries around the world. ARMA 2 will have full DirectX 9 support and is likely to support DirectX 10 graphics cards.

cia ArmA II oficialus psl kuriame galima rasti visa info apie si mano manymu labai puiku military simuliatoriu. bent jau mano tai pats laukiamiausias karo zaidimas,is to ka maciau viskas tiesiog unreal !!

beje pc versija jau yra kuri laika,bet turi dar nemazai bugu,taciau ar kas nenoretu sulosti tikro karo.na man tai cia realiau but jau negali.eisim i kara pagaliau !!

 

tiesa sakant nelabai isivaizduoju kaip konsoles gales susitvarkyti su tokio masto zaidimo mapais ir aplamai su tokiom apimtim,bet tikekimes,nes mano pc sito tiesiog nepavez.

 

mountain bike sniper !!! how cool is that :D

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na visi daro klaidu,niekas nera tobulas,bet kaip kietai viskas atrodo,argi neidomu palosti kad ir su kvailokais NPC ? :D

cia tik bugas,yra jau patchai tam sukurti,bet jokio kito panasau zaidimo tikrai nera kur butu tiek karines tehnikos,ir taip detaliai ir tiksliai atkurtos,dee kol kas tas grozis tik ant pc,ir tikrai tam reikia viso quad core pajegumo manyciau

cia tikrai zaidimas? nes toks jausmas kad ziuretum realius ivykius :D

1000 AI !!!

 

WTF !! :D

 

:) cia super AI

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gal kas turi koki patcha? nes labai lagina pas mane ir kompas jau ne toks ir lievokas.

CIA yra naujausias kol kas

siaip googlej ivedi zaidimo pavadinima ir zodi patch ,ir randi per sekundes kelias :)

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ArmA 2 v1.02 Patch (120.68MB)

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VERSION 1.02 HIGHLIGHTS

 

* Improved AI driving skills

* Lowered enemy AI skills for regular and recruit difficulty levels

* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.

* Fixed multiplayer session NAT negotiation

* Improved game stability (various crash opportunities fixed)

* Multiple save slots supported

* Improved terrain shape beyond map borders

* Various campaign and localisation fixes and improvements

* Modules (F7) support added in the Mission Editor

 

List of Changes

Engine

 

* Multiple savegame positions allowed.

* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).

* Multiplayer server browser enlarged.

* Improved steering for car.

* Improved mobile artillery simulation.

* Improved terrain shape beyond map borders.

* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.

* Added UAV camera stabilization.

* Indication of player connection status in list of players (Diary).

* Possible to connect to server with template-based MP scenario.

* Repeated weapon change command fixed in radio protocol.

* Game no longer crashes when copying a linked trigger in the Mission Editor.

* Different radio notification of multiple units attacking.

* NAT negotiation issue removed (different negative sign cookie on client and server).

* Fixed possible crash after or during Get In in multiplayer.

* Improved transfer of building destruction in multiplayer.

* Fine surface information are now properly used for surface properties.

* Destroyed targets are no more massively reported after player has left the vehicle.

* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).

* VON no longer crashes the game in certain circumstances.

* AI sprinting on the spot removed if route was planned across the roof.

* Server shown as passworded in Server Browser when passworded or locked.

* Improved functionality of Get In command if player is vehicle commander.

* Swimming soldiers no longer drop inventory items.

* Swimming players cannot use Gear dialog.

* New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.

* Fillrate optimization in Video Options is now defined via combo box.

* Improved light count optimization (should help performance when many distant lights are present).

* Low-frequency effect (subwoofer) improved.

 

Scenarios

 

* Added or fixed markers in pre-mission briefings in various scenarios.

* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.

* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.

* "Trial by Fire" script error fixed.

* Campaign: Time flow screen added to scenario intros.

* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.

* Campaign: Multiplayer info for all campaign scenarios added.

* Campaign: Scene-specific sound entities are deleted after end of a scene.

* "First to Fight" campaign scenario:

* Shooting range bug fixed.

* Officer's speech has titles added.

* "First to Fight" campaign scenario: O'Hara animation speed fixed.

* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.

* "Razor Two" campaign scenario:

* Mission-failed end now performs correctly.

* Razor members cannot use UAV during conversations.

* "One Week Later" campaign interlude: Conversation more logical.

* "Manhattan" campaign scenario:

* Animations of ambient people improved.

* Task waypoint for main task positioned better.

* Insurgent animations after death disabled in scene.

* Civilian woman stuck near transport prevented.

* Reinforcements navigation fixed.

* "Bitter Chill" campaign scenario:

* Conversations and broken mission flow fixed.

* Accidental death of Cpt. Shaftoe after a scene prevented.

* Improved positions of several killed unit.

* Radio chatter disabled where disturbing.

* "Badlands" campaign scenario:

* Ending and conversation flow fixes.

* Scene of talking to locals improved.

* "Dogs of War" campaign scenario:

* Insurgent leader presence now logical.

* Several story-related vehicles are now properly usable.

* Initial conversation work in multiplayer.

* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.

* AI grouping prevented in team deathmatch and deathmatch scenarios.

* Module for limiting area of operation script fixes.

* Recomposed fortifications and minor fixes in Warfare.

* First-aid module performance improvements.

* Language and gameplay fixes in multiplayer and singleplayer templates.

 

Art/Environment

 

* Changed lighting values for early morning and dusk.

* Improved wheeled vehicles turning definitions.

* Utes: Improved carrier deck collision shape and F-35B geometry.

* Gas stations on map can now refuel nearby vehicles.

* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).

* Added small signs to Chernarus map.

* Less frequent occurence of thunderbolts.

ArmA 2 v1.02 Dedicated Server (Beta) (4.32MB)

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Na as asmeniskai labiau laukiu OFP Dragon Rising, bet ir sis turetu buti nieko, dabar pirma dali ant pc baigia parsiust, ziuresim.

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Na as asmeniskai labiau laukiu OFP Dragon Rising, bet ir sis turetu buti nieko, dabar pirma dali ant pc baigia parsiust, ziuresim.

manau sitas tikrai neturi lygiu tame ka jis daro,o butent tuom kad jis yra tikras simuliatorius,as irgi baigiu siustis,ziuresim,jau dabar isivaizduoju kaip gera buti mountain bike sniper :)

beje nepamirskit supatchint pries zaidziant ,nes seivai tikriausiai neveiks seni

 

o tikrai bus ant xbox360? :)

ant konsoliu kazkur metu gale turetu pasirodyt,tiktai :)

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Isbandziau pirmaja dali, tikrai labai idomus zaidimas, tik vieno dalyko nesuprantu, scalman'ai, gal tu zinai kodel nei is sio nei is to, nei mistu nei ka, duoda man skraidyti su baltu pauksciu :)

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Isbandziau pirmaja dali, tikrai labai idomus zaidimas, tik vieno dalyko nesuprantu, scalman'ai, gal tu zinai kodel nei is sio nei is to, nei mistu nei ka, duoda man skraidyti su baltu pauksciu :)

na man atrodo ten gali respawint i gyvunus,bet kad nemirstum tai nzn,gal bugas,patca naujausia isimetes?

del arma 2 tai ismeginau ,labai geras zaidimas,tik ta versija kur siunciau is LM ,jos neina nupatchint,nzn kodel,raso kad wrong cd key,nors pats geimas eina gerai,aisku nes nucrakini ji, bet siaip ir be patchu nebuvo jokiu uzluzimu ar islekimu is zaidimo,visa laika sugaisau tik traininge dar,bet labai faina,ba cia tai realumas,vien ka reiskia paskraidyt su harrier,ten tai jau kol normaliai islaikai ta pauksti tai krc,o cobra malunsparnis :) tai isvis

kazkaip tik galvoju tokiem transportui reikes pulteli pasijungt ir valdyt juos geriau su analogais,o kai vaikstai naudot klava-pele. kol kas ispuziai patys geriausi,ypac kaip greitai ir gerai priesai begioja nuo taves. jie taves dar nemato bet jau pradeda lakstyt is anksto :)

beje zaidimas visai nera reiklus tehnikai,as su single core losiu kuo puikiausiai,tikrai ji veza daug geriau negu daug senesnius zaidimus,o kai paziurai kaip atrodo zeme,ar betono plokstes,ar sienos,asfaltas,viskas atrodo labai real,ir turi reljefa ,o ne yra plokscias kaip daugumoje "siuolaikiniu" zaidimu,tai vadinas parallax mapping,ir siame zaidime jis panaudotas labai gerai

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na man atrodo ten gali respawint i gyvunus,bet kad nemirstum tai nzn,gal bugas,patca naujausia isimetes?

del arma 2 tai ismeginau ,labai geras zaidimas,tik ta versija kur siunciau is LM ,jos neina nupatchint,nzn kodel,raso kad wrong cd key,nors pats geimas eina gerai,aisku nes nucrakini ji, bet siaip ir be patchu nebuvo jokiu uzluzimu ar islekimu is zaidimo,visa laika sugaisau tik traininge dar,bet labai faina,ba cia tai realumas,vien ka reiskia paskraidyt su harrier,ten tai jau kol normaliai islaikai ta pauksti tai krc,o cobra malunsparnis :) tai isvis

kazkaip tik galvoju tokiem transportui reikes pulteli pasijungt ir valdyt juos geriau su analogais,o kai vaikstai naudot klava-pele. kol kas ispuziai patys geriausi,ypac kaip greitai ir gerai priesai begioja nuo taves. jie taves dar nemato bet jau pradeda lakstyt is anksto :)

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Nezinau ar naujausia, kazkoki ten isimetes, 1.05
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Nezinau ar naujausia, kazkoki ten isimetes, 1.05

o tai ko nemegini arma2 ? as senai losiau pirma,bet antras tai labiau patiko tikrai. paskraidyti su Hind-D tai cia isvis bus :) ,man bent jau malunsparnio valdymas tai labai patiko, su pele puikiausiai galima susitvarkyt. arba dviraciu,cia tai isvis geras,eini matai prie tanko stovi dviratis :) ,atsisedi ir pirmyn ..

o del tos reinkarnacijos tai cia jau kaip papuls,gali ir karve buti :)

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o tai ko nemegini arma2 ? as senai losiau pirma,bet antras tai labiau patiko tikrai. paskraidyti su Hind-D tai cia isvis bus :) ,man bent jau malunsparnio valdymas tai labai patiko, su pele puikiausiai galima susitvarkyt. arba dviraciu,cia tai isvis geras,eini matai prie tanko stovi dviratis :) ,atsisedi ir pirmyn ..

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Na nezinau, kazkaip pirma is pradziu norejau palost, nes nemegines buvau, antros turbut ant xbox lauksiu, kolkas ir pirmoji labai smagi :)

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