scalman

SONY konsoliu naujienos !

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Kas gerai kad sytas Mic labiau suderintas su telefonu , vatas gerai nes seip dazanai naudoju sena Official PlayStation Bluetooth Headset , gal syta reiks nusipirkt kad su telefonu bus geriau suderintas, nes su senu kad atsiliept reikia telefona issitrauk ir pakelt rageli, o su situ Headset tik paspaust atsiliepima , sytas mane tikrai sudomino :D

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It's a banner week for the PlayStation Portable in Japan as the PSP enjoys chart topping sales and its smaller, digital download only cousin, the PSPgo, manages to not be in last place for a second week.

 

While combined Nintendo DS sales still outpace the PSP, the PSPgo managed to outsell three other platforms this week: Nintendo DS Lite, Xbox 360 and PlayStation 2. Not bad, lil' guy. That price drop is really paying off. Sony must also be pleased that its PS3 outsold the Wii this week two to one.

 

Here are the numbers for the week of November 1 to 7.

 

PSP - 34,538

PlayStation 3 - 23,524

Nintendo DSi LL - 22,858

Nintendo DSi - 16,038

Wii - 11,521

PSP go - 2,918

Nintendo DS Lite - 2,766

Xbox 360 - 2,686

PlayStation 2 - 1,460

viska reiskia zaidimai,ne tiek pati konsole.ir Wii smunka del zaidimu trukumo taip pat. PSPgo pakilo is paskutines vietos jau antra savaite,tam padejo kainos kritimas irgi.na o PSP japonijoj pirmauja beveik visa laika. tai koks monster hunter iseina,tai God Eater,tai dar kas,taip ir eina vienas zaidimas po kito.

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Survey Shows 70% Of Japanese Gamers Still Favor The PS2

 

General Computer Entertainment Supplier’s Association (CESA) conducted a survey during the last day of the Tokyo Game Show (September 19th) where over 1000 people at attendance were asked which piece of gaming hardware they used the most and for the second year in a row Sony’s PS2 came on top at 70%.

 

Nintendo’s DS came in second at 68.7% followed closely by the PSP at 68.6%, the Wii at 56.7% and the PS3 at 47.7% Microsoft’s XBox 360 rounded out the top ten at 19.6% Even though the PS2 was the highest rated it’s still down from it’s 2008 peek when the system gained 79% of the votes while many of the other systems are on the rise.

 

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When asked about planned purchases of new hardware in 2011, 33% voted for Nintendo’s 3DS while 31% plan to but a PS3 ( down from 42% in 2008), 23% for the Xbox 360 ( down from 29% in 2008), 18% for the Wii and 12% for the PSP.

 

Regarding the PlayStation Move and Microsoft’s Kinect Japanese gamers favored Sony’s new motion tech over it’s competitor but only slightly. 7.7% of those asked “plan to buy” a PlayStation Move versus 6.3% for Kinect. And on the subject of favorite game genres role-playing and action games took the majority of the votes.

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Sony revealing new PS3 exclusive Dec. 12

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Revealing your big new game during the Spike Video Game Awards? Pfft -- that's so last year. Sony is taking the wraps off of something for PS3 big enough to warrant its own event the day after the VGAs in Hollywood. It all goes down at 2PM PT on Sunday, December 12. (We'll definitely be in attendance.)

Nedaug liko laukt, Paziuresim ka gero parodys

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Sony revealing new PS3 exclusive Dec. 12

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Nedaug liko laukt, Paziuresim ka gero parodys

Hmm idomu tikrai :) Gal atgaivins syphon filter, gal tiesiog uncharted 3 pristatys, gal pagaliau agent gameplay parodys :)

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European fans of Japanese games can rejoice, as TecmoKoei has lined up quite a number of games for Q1 next year.

 

Today, several upcoming titles from the company have received European release dates so without further ado, here they are:

 

Warriors: Legends of Troy – Hits Europe on February 25 for PS3 and Xbox 360. The game features “two great armies clash not over home and country, but for the love of a single woman. The fates of these civilizations now stand upon the razor’s edge”.

 

Trinity: Souls of Zill O’ll – Hits Europe on February 11 for PS3. Description: “Brought together by fate, the three adventurers in your party must work together to explore Biascion fields, dungeons and towns, collect items, survive encounters with mythological beasts and ultimately defeat the evil King Balor.”

 

Ar Tonelico Qoga ~Knell of Ar Ciel~ – Gets a release in Europe on March 25 and is a PS3 exclusive. It’s the “final installment in the Ar tonelico series. The story takes place in Sol Cluster, a kingdom ruled by an organization called Clustania and their ultimate goal is to enslave humans and rule the world. However, the two key Reyvateils (humanoids) they need to accomplish their goal meet Aoto and fight back against injustice. “

 

Dynasty Warriors 7 – The game will see a release on March 25 for both PS3 and Xbox 360. Description: “Incredible might and power of warriors is born again in this new chapter of the dynasties with Shu, Wei, Wu and the new Kingdom of Jin, the state that superseded the Three Kingdoms period. Dynasty Warriors 7 will embrace new technology with full stereoscopic 3D.”

 

Hyperdimension Neptunia – Slated for March 4 on PS3. It’s a “unique RPG features game consoles personified as goddesses, CPUs (Console Patron Units), who you can customize visually with equipment to enhance their stats. Players take the role of Neptune and follow her quest to save the captive Histoire. This leads her to face the corrupt monsters ravaging the world of Gamindustri unleashed by the evil Arfoire.”

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Sony Talks Possible Future PS3 Tech

 

Ahead of his Develop Liverpool keynote, Sony's Mick Hocking talks cutting-edge PS3 tech

 

This week at Develop in Liverpool, SCEE studio director Mick Hocking will frame 3D gaming from its most dramatic viewpoint – not through handheld devices, nor one of Sony’s pricey HD sets, but on the silver screen.

 

It’s a typically extravagant move from the PlayStation 3 manufacturer, and not one without its own cinema-sized technical challenges.

 

But what Sony will have in front of it this Thursday is a theatre full of industry professionals that it can sway to join the so-called 3D revolution.

 

Ahead of the event, Develop talks to Hocking about how far Sony has come with the tech, and how far it needs to go.

 

Develop in Liverpool is just three days away – at your keynote address, what message do you want to drive home?

HOCKING: Well there’s two messages we want to get out at Develop in Liverpool.

 

The first is that interest in 3D is growing fast, and many different industries are investing heavily in 3D right now. The 3D market is going to continue to grow with film, TV, websites and games all set to embrace the technology.

 

There’s a lot more 3D films on the way in cinemas, and over the next few years 3D will begin to dominate the home space. Many of the major broadcasters like Sky have already launched their first 3D channels, and across the world many more broadcasters are looking to follow suit.

 

What many of the entertainment industries are doing right now is learning about 3D – like figuring out how to film, edit and produce content in 3D.

 

Once people see the range of amazing content that 3D offers, they’ll make the decision to buy a 3D TV set. It’s really all about getting high quality 3D content out there for people to see at this early stage of the market.

 

There are already camcorders and cameras that support 3D and more soon to launch will also support 3D. YouTube and Flickr and other sites already allow the uploading of 3D content that can be shared with your family and friends.

 

The second point we’ll get across is just how many games are being made in 3D right now. We’re applying 3D to more than 20 internal games at Sony. It’s a very positive thing to see the great level of interest in 3D from our development studios.

 

To what extent is Sony engaged with external and independent developers on 3D technology?

We’re actively talking to developers and publishers, and we’re also offering training to them to help them get up to speed with 3D.

 

3D isn’t just about adding depth to a picture – developers need to know how to get the very best out of the technology on PS3 and we’ll ensure that they do.

 

The problem is that if 3D is applied to a game without proper understanding of the medium then that can produce low quality results and that can bring the whole tech back a step, its very important that players’ first experience of 3D is a good one, so we’ve got to help to ensure that developers get it right.

 

One of our missions is to help other developers with things like how to optimise their game with 3D, to not only make it technically correct but also to be more inventive with it, how to get the most creatively from it for their particular type of game.

 

How do you mean ‘inventive’?

Well, one great example is in Killzone 3, when you're playing in 3D, where the player has to plant an explosive charge on the wall.

 

When they do, the charge comes out of the screen and looks like it’s in the room with you, and honestly it feels like an explosive charge has been placed on your TV. It’s

amazing! This is just one the incredible things that the Killzone team has done with 3D. I have to say Killzone looks absolutely stunning in 3D!

 

We've also got 3D in MotorStorm Apocalypse, just imagine racing under collapsing skyscrapers, during an earth quake whilst battling other racers all in 3D, it looks absolutely stunning! I'll be showing some of the latest 3D games during my Develop talk.

 

And those kinds of scenarios will surely be your pitch to other developers, right? You can show them an opportunity to stand out from the crowd.

Absolutely, this is about bang for buck. The analysis we’ve got for the games we’re doing internally – and we’re adding 3D to a lot of our games – is that the average investment for adding 3D can be as low as two per cent in time and budget; if you think about how profound 3D can make a game, I think that’s more than worth it.

 

It obviously depends on your particular game and the method that you choose for conversion but done right, great 3D can be added for a very low investment.

You’re referring to the 3D in your triple-A games though, right? Is a two-per cent budget increase on those titles, when applied to smaller indie games, really so cheap for developers?

Well, games that are simpler tend to be easier to convert, so it still works out as quite cheap. The likes of Killzone 3 and Motorstorm are pushing the system as hard as they can go and both of them were converted within a matter of weeks

 

Do you have internal projections on how many developers are going to embrace 3D?

Well I’ve got a list right here, and as I said we’ve got more than 20 games internally, and more than that external.

 

How many external?

Well we’ve got more external games being made in 3D than we have internal.

 

Some of them are massive names. That’s a really, really good sign that the industry is behind our unique message that 3D is a key element in the future of home consoles.

 

But this is all happening because of how engaged we are with the industry.

 

If a studio wants to make an FPS in 3D, then we might bring over a copy of Killzone. If they want a racer, we might show them Motorstorm Apocalypse.

 

We want to show people what can be done, and get them excited in the tech.

 

Can you give me a number, though? A rule of thumb so people are a bit more aware of how much the industry is behind 3D?

Okay, well I can say that overall we have more than fifty titles currently being converted into 3D, and this number if growing fast. I can tell you, games are leading the way when it comes to the driving the whole 3D revolution.

 

In terms of dev budget and cost, you said 3D adds on another two per cent. How about processing power?

It all depends how a game is converted, if a technique like reprojection is used then is can be as low as 3ms of GPU time.

 

But it all depends how a game converts to 3D. If a game draws two entire frames with split-screen then its developers will find it easier to convert. There are also a lot of new techniques that can drive processor usage down.

What about the games you’ve been working with, or have been associated with? We’re sure developers will want to know how much processor usage the PS3 should dedicate to 3D.

It’s different for each game, because it all depends on what you were doing with the game originally. There isn’t really an average, it depends on how your engine was constructed, what your game does, and what technique you use to create the 3D and so on.

 

A rule of thumb?

We’ve seen the whole range, really. Games that have implemented it with little impact at all, and more complex games like Motorstorm which is 720p at 30hz and pushes the PS3 to its limits, which was converted in a few weeks.

 

Finally, Sony’s pushing hard on 3D in the home, but will it bring its technology beyond the home console onto, say, mobile devices?

Well, [laughs], well, our focus absolutely is the home space right now. That’s where 3D will triumph. On the big screen is where, for the moment, players can experience 3D at its best.

 

However, 3D on mobile devices, and other forms of 3D, are all possible and many companies are working on them right now. We also have techniques like holographics for the PS3 that I think will be very interesting for the future 3D games.

 

In regards to that we have some new technology that we’ve shown to developers that uses 3D techniques, it allows two players to play full screen multi-player games but without each being able to see the others view, and they have been massively keen on them. There’s lots to come.

 

This isn’t just about adding 3D to the PS3 – there’s a whole wave of new technologies and techniques that make use of 3D and the 3D hardware that we can use to enhance our games with in the future.

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Can the PlayStation 3 beat the overwhelming sales success of PlayStation 2? Chris Deering, the founding president of Sony Computer Entertainment Europe, thinks it can - "maybe more".

 

Speaking exclusively to Eurogamer - as part of a sweeping exploration of the life and times of PS2-era Sony through the mouths of those that shaped it - Deering said when the PS3 Slim price falls, sky's the limit.

 

"I think it can sell as many as PS2, maybe more," Deering revealed.

 

"In the case of both PS1 and PS2, we sold more Slim units than original models. The PS3 Slim has only been out a couple of years.

 

"If you could get a PS3 for a hundred pounds... Can you imagine? It could go much higher and last longer."

 

But Phil Harrison, former head of Sony Worldwide Studios and key speaker at PS3 press conferences over the years, isn't so sure.

 

"I hope PS3 can match PS2, but I think the market dynamics are slightly different," he said. "It's much more competitive.

 

 

"For a large chunk of its lifecycle PS2 didn't really have any competition anywhere in the world, so Sony was able to sell a huge number of units. If PS3 does reach the same level it will take longer and it will be a more difficult challenge."

 

The PlayStation 2, to date, has managed 147.6 million sales worldwide. The only console likely to match that at the moment is Wii, which has sold at a faster pace than PS2 since launch. PS3 sales are currently at 41.6 million worldwide.

 

Sony UK boss Ray Maguire admits there is a "long way to go", and recognises that "most of the PS2 product we sold was sold at £150 or below".

 

The PlayStation 3 launched in the UK in March 2007 at the eye-popping price of £425 for the 60GB model. Today, over three years later, a 160GB PS3 Slim sells for £249.99.

 

Mulling the question over, Chris Deering concluded: "Ken Kutaragi is a genius, but he got a little bit unlucky with PS3. You can't be lucky enough to get three gold medals in a row."

 

Our full insiders story about PS2-era Sony is live right now. And who better to write about the personalities, the parties, the luck, signing GTAIII and the runaway success than Ellie Gibson - who used to work there.

Trumpai: SONY atstovas teigia, kad PS3 konsolių galbūt bus parduota daugiau nei PS2. O nepamirškime kokia populiari netgi dabar yra PS2 konsolė.

 

Šaltinis: Eurogamer.net

 

Mano manymu, to nebus, nes aš galvoju, kad PS2 po keliolikos metų prisimins kaip legendinę konsolę. O juk ji ir neturėjo stipraus konkurento (XBOX nebuvo toks populiarus), o PS3 net 7-oje konsolių kartoje užima 3-iąją vietą po Wii ir x360 pagal pardavimų skaičių. O beje, SONY iš PS3 kolkas patiria nuostolius.

 

P.S. Ne, aš nesu MS ar Nintendo fanboy'us.

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Sony: We have ‘working holographic demos’

 

Sony’s Mike Hocking made it known that Sony already has working demos of “holographic” technology at its studios. In a recent Develop interview, in which Hocking said Sony has “techniques like holographics for the PS3 that I think will be very interesting for the future 3D games,”

 

Hocking went further to explain that he was referring to 3D and head tracking working together and not space-age stand-out holograms. “Hocking is not referring to support for some far-off generation of holographic TV available years after the PS3 is superseded by its replacement,”

 

Hocking’s also confirms that Sony has massive games coming out in 3D for lunch in the nearest possible time. “Well we’ve got more external games being made in 3D than we have internal. Some of them are massive names. That’s a really, really good sign that the industry is behind our unique message that 3D is a key element in the future of home consoles”

 

From what we understood, there is no stop to innovation in the gaming industry.

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PS2 TV available now in the UK £ 199.99

 

The Sony BRAVIA KDL-22PX300 - also known as the TV with a built-in PS2 - is available to buy now in the UK.

 

If you think a Sony 22 inch HD TV for this price sounds like a good deal then consider this. The Sony KDL22PX300 also has BRAVIA Internet Video Access and a full Sony PlayStation 2 built-in!

 

Yes, you did read that correctly, a Sony PS2 built-in! This means that you can not only playback DVDs and CDs through the TV but also any old Play Station games you may still have. Perfect for the bedroom, games room or office, we're expecting this Sony TV to be a big hit.

 

Ideal for smaller rooms, the Sony KDL-22PX300 doesn't compromise on picture quality. Featuring a BRAVIA Engine 3, HD Ready screen this portable Sony offers excellent resolution. Dynamic Contrast ensures that all shades between pitch black and brilliant white are perfectly maintained. This gives a true sense of realism and improved definition. Other features such as a 3D comb filter and MPEG noise reduction ensure a clean, sharp picture, whatever the source.

 

Like any small and flat TV, the Sony KDL22PX300 is limited in terms of sound output. Having said that, this particular Sony comes packed with added sound enhancements. S-Force boosts the sound and Clear Voice makes dialogue easier to follow. There's also a wide range of surround effect modes plus the option of outputting the sound via a digital output.

 

When it comes to features and connections, the KDL22PX300 has to be the very best in its class. For a start there's BRAVIA Internet Video onboard. Simply connect to your home network via Ethernet (or wi-fi by optional dongle) and enjoy access to YouTube, Lovefilm, BBC iPlayer plus many other sites. Then of course there's the PS2 built-in. This comes with a single controller and is brilliant fun for playing all those classic old games on. Should you not want to play games then you can simply use it as a decent quality DVD and CD player.

 

For a TV with so much built-in, the number of connections is hugely impressive. There can't be many, if any, other 22 inch TVs out there with 4 HDMI sockets - but that's how many the Sony has. Added to this is SCART, component, a PC input, twin optical digital outputs, headphone and audio outputs, 3 USB sockets (2 at USB 1.1) and 2 Ethernet connections. Without doubt, this is the most comprehensively equipped 22 inch TV we've ever seen!

 

If the KDL22PX300 were just a TV, it would make a fine buy. With all the extras we think it's the small TV bargain of the year - with bells on!

PS2 atgimimas galima sakyti. dydzio kaip monikas taigi gali pasistatyt bet kur ,kad ir vietoj moniko.tuo paciu gali ir ps3 pasijungt ar kita konsole. bet PS2 jau bus paciam telike, kaip ir Internet Video,youtube. mano manymu cool.as kaip tik galvojau nauja TV imt.aisku kaip kambario TV jis biski per mazas ,bet kaip nedidelis TV skirtas geiminimui ir viskam kitam tai manau labai cool. kad taip ir didesnes versijos Tv iseitu. 32' 37' 40' . :D ir 200 svaru tikrai nera daug. be to jungtys visos kokiu tik galima noreti,ir ka tikrai turi mazai teliku.Optical isejimai.ausiniu.HDMi,VGA,Scart. viskas yra krc.

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Nuotrauka Redagavo Chuck Norriss

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built in IN TV, bet ne IN PS3 kind of... na tikekimes sulauksim kanors ir is ps3 puses veliau. Siaip sode labai geras daiktas, nes dar metosi dbz budokai namuos ir gt4 namuos, o ps2 nebeturiu

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The PlayStation 2 isn't dead. It's just sleeping. Sleeping in the belly of this Sony Bravia LCD television set, with which it's become a co-habitant in a bargain-priced entertainment solution.

 

This is the KDL-22PX300, a TV that's recently been released in Europe. Up top is a compact 22" LCD screen, capable of a maximum resolution of 720p. There's also room for 4x HDMI cables, 2x optical audio cables and 3x USB ports.

 

Slung underneath, though, is the object of our curiosity: it's a PlayStation 2, embedded within the design of the TV and giving the set not just inbuilt access to a PS2, but by extension a DVD and CD player as well. It's even got access to Sony's Bravia online video service.

tai pats PS2 issitraukia kaip normalus PS2 slim.aisku.nu jo kaip kitaip diska idetum.

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Top 20 Japan Bestselling Software Titles by Platform for Nov. 22–28**

 

Gran Turismo 5* (PS3) [sony] - 430,707 units

Super Robot Taisen L* (DS) [Namco Bandai] - 129,054 units

Mario Sports Mix* (Wii) [Nintnedo] - 84,983 units

Super Mario All-Stars Limited Edition (Wii) [Nintendo] - 47,487 units

Pokemon Black/White (DS) [Nintendo] - 43,227 units

Call of Duty: Black Ops (PS3) [square Enix] - 31,354 units

Super Kaseki Horider (DS) [Nintendo] - 26,195 units

Dangan-Ronpa* (PSP) [spike] - 25,564 units

Power Pro Kun Pocket 13* (DS) [Konami] - 24,717 units

Wii Party (Wii) [Nintendo] - 24,525 units

Tongari Boushi to Mahou no Omise (DS) [Konami] - 22,395 units

Little Busters! Converted Edition [Prototype] (PSP - 20,066 units

Wii Sports Resort (Wii) [Nintendo] - 17,325 units

Tactics Ogre (PSP) [square Enix] - 16,794 units

Trinity Zill O'll Zero* (PS3) [Tecmo Koei] - 16,551 units

Winning Eleven 2011 (PS3) [Konami] - 16,371 units

Winning Eleven 2011 (PSP) [Konami] - 15,832 units

Kirby's Epic Yarn (Wii) [Nintendo] - 13,878 units

Minna to Kimi no Piramekino!* (DS) [Namco Bandai] - 13,197 units

God Eater Burst (PSP) [Namco Bandai] - 12,983 units

 

*New release

 

 

Hardware Sales for Nov. 22–28 (versus previous week's sales)**

 

PSP - 75,689 units (96,601 units) / -21.65% change

PS3 - 68,840 units (29,058 units) / +136.91% change

Wii - 41,267 units (27,851 units) / +48.16% change

DSi LL (XL) - 28,370 units (21,836 units) / +29.92% change

DSi - 26,548 units (20,550 units) / +29.19% change

Xbox 360 - 4,329 units (7,083 units) / -38.88% change

PSP Go - 1,675 units (1,816 units) / -7.76% change

DS Lite - 1,539 units (1,904 units) / -19.17% change

PS2 - 1,332 units (1,255 units) / +6.14% change

 

**Source: Media Create (Japan)

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Call of Duty: Black Ops (PS3) [square Enix] - 31,354 unitt

 

Black Ops leidejai Square Enix?

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