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Nu gerai man dzin isvis.

<_< Redagavo scalman

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Bus, cia toks pats klausimas ar bus ant forza 3 achivementai... :unsure:

na jei nezinojai tai ps3 ne visi zaidimai turi trophies,todel ir klausia zmogus,nes butent GT5P tai neturi,del GT5 tai jo jis jau tures,na kaip ir visi nauji zaidimai,bent jau taip sake SCEE,cia galima visa sarasa pasizuret Redagavo scalman

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na jei nezinojai tai ps3 ne visi zaidimai turi trophies,todel ir klausia zmogus,nes butent GT5P tai neturi,del GT5 tai jo jis jau tures,na kaip ir visi nauji zaidimai,bent jau taip sake SCEE,cia galima visa sarasa pasizuret

Nu seni Ps3 zaidimai dazniausiai neturi, bet manau jog visi nauji jau turi ta, net kaikurie seni gavo update su trophies.

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Atrodo Yamauchi stengiasi suzinoti,pavairuoti,pamatyti viska ka tik galima apie masinas,tam kad padaryti kuo tobulesni zaidima,cia jisai Goodwood Festival of Speed pries kelias dienas

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Polyphony: GT5 more than just a game, "the new industry standard"

Posted: 07.07.2009 07:25 by Technet2k Comments: 1

Gran Turimso legend Kazunori Yamauchi of Polyphony Digital, has claimed they'll set a new industry wide standard as long as the devs "actually achieve our goals".

 

The trailer for GT5 at E3 showed but "a very small portion" of what the full game has to offer. Providing the game will "fulfil our expectations", other studios will have new bar to beat.

 

"We always set very high goals and ideal for our games," said Polyphony's Yamauchi-san, speaking with the US PlayStation.Blog.

 

The Gran Turismo 5 trailer at E3 was "a very small portion of what we’re working on." Continuing, he asserts that "as long as we actually achieve our goals and fulfil our expectations I’m sure it would set the new industry standard."

 

 

 

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Gran Turismo 5: Searching for Clues

 

Since Polyphony is being absolutely silent on the game right now we can't get official word on anything, but that doesn't mean that we can't pretend to be Sherlock Holmes and dig up our own details.

Is it Real?

Upon first glance the trailer might almost look too good to be real. I met with Kazunori Yamauchi at E3 to play the PSP version of Gran Turismo and the first thing that I asked him was if the GT5 trailer was real or not. He looked a little confused by the question and basically responded with, "of course it's real".

Slowing down the trailer proves this to be true as you can see some rendering issues and things that wouldn't happen if the trailer was pre-rendered. Here are a couple things that I noticed.

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In this section here the cars race down a straightaway lined with trees. If you look at this section in the video you'll notice that while the trees have cast shadows on the ground, they aren't picked up on the cars. While the shadows could have been baked into the scene (read: computed ahead of time and essentially rendered as a texture), if this trailer was going to be pre-rendered then this doesn't seem like a shortcut they would take.

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This image is a very pretty shot of a rally car racing through a field, but take a close look at the hay barrels out in the field. Their shadows are rendered through their model, appearing on top of the hay. Any professional rendering software would never cause this error unless a shader was created to ignore the z-buffer or something. So, it's a rendering issue with the build of the engine used for this video (that will undoubtedly be fixed before release).

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One last piece of evidence that further proves the trailer is all in-engine is that the flags that you see at the beginning of the video clip through the poles holding them. While this could happen if you didn't set the cloth physics sampling rate high enough in a high-end 3D package, it's unlikely that anyone creating this scene that way would have let this happen. Despite this subtle clipping issue, the cloth physics here are pretty astounding for a current game engine, especially a racing title that doesn't really need anything like this.

 

Of course, I had to search pretty hard for examples like this as the game looks absolutely incredible, and even these tiny issues may be fixed by the time the game ships, making it all the more closer to being flawless.

 

Damage

One thing that racing fans have been asking for from the Gran Turismo franchise for years has been damage. With the E3 trailer, it was shown that damage would indeed finally make its way into the game.

 

The big question running around now is if damage only happens while racing in WRC and NASCAR races (we'll come back to those modes in a bit). Judging by the trailer, we still can't tell, though there is a section where damage should have happened if it was enabled during "standard" races. Of course, it could have been turned off for the demo, but still, this certainly helps fuel the flames that damage will only be for rally and NASCAR races.

 

First, let's take a look at what damage will look like:

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You can see here that the car's hood is crumbled and bent out of shape. One thing that Kazunori has said in the past is that if he's going to do damage, he wants to do it right. So we would assume that the hood's crumbling was based on the impact and not simply a model switch, though obviously we can't prove that from the trailer. Still, we'll have damage, at least in some races.

 

That brings us to a section of the trailer where a couple cars should have collided, but came out unscathed. Now an important thing to note in this bit is that the cars don't actually react to any sort of impact, meaning that the physics engine perhaps didn't catch this collision or that it was so close that the cars didn't actually touch. However, looking at the shots one after the other (these first three are sequential, straight from the trailer) it seems like they should have smacked into each other.

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Here you can see the Citroen's front right wheel is right next to the Corvette's rear left, just about to smack it. The Citroen is spinning clockwise in this section if you'll remember. (Click on the screens for an HD version)

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In the next frame, the two cars look to be clipping each other. It's hard to make out, but with how close they were in the prior frame, they should be making contact in this frame.

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In this next shot you see that the Citroen has passed the rear of the 'Vette, seemingly unscathed, though it looks like the two really should have collided.

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This screen from moments later shows that both cars are still in pristine condition.

 

Now again, there are two things to take with your grains of salt. The first is that damage could have been turned off, possibly to keep the cars in pristine shape until a cool section of the race was captured. The second, and more important note, is that neither car reacted to any sort of impact, with or without damage, so it's possible that they didn't actually collide (or that the game didn't pick it up). So while this doesn't really prove anything either way, it's still a very interesting thing to mull over.

 

Now that I've gone through and picked out the stuff that's, for lack of a better word, broken, let's start looking at the new stuff.

 

First up:

 

Drag Racing

Now this could be a complete race track, but it's not very likely. In the following shot, you'll see two cars racing down what looks like an airport runway (which is very likely what it is). There's never been drag racing in a Gran Turismo game before, and while running the 0-60 times is cool, you've only ever been able to compare two cars' acceleration and quarter-mile by way of their leaderboard times. Here, it looks like you be able to go head-to-head with another car in proper form.

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Hopefully you'll be able to have the computer use one of your customized rides from your garage instead of a stock vehicle if you want, and we're also hoping for online competitions. But it does look pretty clear from this section of the trailer that one-on-one straightaway racing will be part of the package.

 

WRC

Rally racing has been in Gran Turismo for a bit now, but it's always been handled as something of an off-shoot mode that you could partake in. This time around, Polyphony has the World Rally Championship license, which should show that it's going to be much more serious in Gran Turismo 5 and a bigger part of the overall experience (though we're sure you can ignore it if you aren't into it).

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In the above shot, you can see that catching air will play a part of the rally experience this time. You've been able to do it in the past, though not necessarily to great extent, but it looks like Polyphony will be focusing on this as part of the experience.

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Prologue showed us that Polyphony is serious about getting the in-car dashboard views correct (which I'm personally a huge fan of), but this section of the trailer shows you that the driver/navigator relationship in rally races should be present in some fashion, which is cool.

 

NASCAR

Similar to WRC in some respect, Polyphony has gone out and licensed NASCAR for Gran Turismo 5, complete with the correct cars, sponsors and all that. One interesting bit about NASCAR is that the races feature way more cars than anything we've seen in Gran Turismo before, and unless the game can support 40-some-odd racers, it wouldn't be accurate. Polyphony is not a studio to not adhere to accuracy, so expect huge fields of cars this time, even if it's only in NASCAR races.

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Here's a shot of what's to come.

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This is but a little tease as to how big some of the NASCAR fields could wind up being.

 

Only the Beginning

Since E3, Kazunori has said that the trailer was only a small taste of what Polyphony Digital has planned. With the base Gran Turismo experience already being huge, and then tacking on drag racing, WRC and NASCAR, we're not too sure of what else could be added.

 

Whatever it is, we can't wait.

Redagavo scalman

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taigi E3 rodytas treileris yra pilnai ingame varikliu varomas,jei tai tikrai tiesa,ir viskas atrodo taip kaip atrodo tai yra tikrai wau!!

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zmogus emes interviu gavo pastaba is Yamauchi ,kad nebuvo press konferencijoj :mellow: .nes jis tikrai nieko nezinojo apie GT5.wtf kam agaisint laika su tais paciais klausimais kai galim paklaust ko nors svarbenio,tai ne, reikia paklaust kodel idejot Nascar masinas :)

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Žada būti Rūgpjūčio 18 d. 3 Valandų Sony "Press Conference" (nežinojau kaip lietuviškai :up: ). Tai tikimasis, kad kažką naujo atskleis apie GT5.

And we’re off. Sony just confirmed a massive press conference for GamesCom. Details:

 

SCEE Press Conference - Tuesday 18th August, 18.00 - 21.00

 

We’re hearing that the firm has huge plans for the show, so you want to be watching very, very carefully. Price cuts? Slims? Doubleclick. Don’t ****ing blink.

 

We’ll have the ultimate liveblog or die trying. So pumped.

 

http://www.vg247.com/2009/07/17/scee...-for-gamescom/

 

I'm sorry but it's hard to not get excited here, GT5:P blowout was at GDC and Gamescon is this year's GDC. EU is where Gran Turismo is the biggest in comparison to NA and Japan so yeah I'm willing to bet my snickers bar it will be there at Gamescom.......and I love snickers.

 

The 3 hours includes drinks and what not so the actual presentation should be more along the lines of 90 minutes or so. Anyway it's still long and I'm just going by memory on the GT5:P blowout. Don't shoot the messenger. :)

Redagavo ZmogeliuXz

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oh chebra nuo 94tu pamilau si zaidimuka isivaiduoki kaip as pasenau ir keik man metuku jau dabar.... greit jau perkopiau antros desimteis viduriuka, o GT visvien traukia

 

su metal gear visiskai pasisiukslino konami - nupirkom ir pardavem - g***** o ne metal gear...jokio kaifo iveikinejant boselius...tik kaip akla vista blaskais... (o jeigu ka extremu perejes mgs1, tad zaidimo verte jauciu)

 

o stai GT kita kalba kas kart tik geresnis, GT4 as neaptikejau ka ps2 isdarineja :D ypac po gt3ciosios dalies, ei bet klasukyki gt4 prologas graziau atrodo negu gt4 ar man vaidenas ?

 

tad kaip bus su GT5 ? Ankstesnieji GT pasirodydave veik su playstuku pasirodymu, o sitas GT5 atsilieks kaip ir amno megiamas tekken6(damn xbox........) FFXIII irgi velkas , ps3 nupirktas a geimu ner....

du geimus nupirkes o visi kiti nedominantys

 

 

eei o kaip del ace combat.. o kur dar Z.O.E siu sedevru su didziausia meile noriu sulaukti - ir atsipalaiduoti B))

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del damage - nesokinekit is anksto pernelyg, as net neabejoju jokios vizualios zalos nesulauksim - tam pirma reikalingas pritaikytas grafikos ir fizikos varikliukas kurie kolkas jau yra tokei kokie yra (ar klystu ??)

 

prisiminkit gt2 ir damage jame, kai vaira ar ka ten sukirst buvo galima ar arcadoje ar ir visam zaidime (buvo galima isjungti), kakzodle manau sulauksim kazko tokio

 

o kaip gt4 sake bus tiuningas reklamose, o gavom tik galini spoileri :thumbsup4:.. (bet irgi jega kakziap gerai tikdavo masinom, o ir veikdavo)

 

pasigedau gt4tame nuo pirmos gt dalies einancio paintingo (ant bet kurios masinos), vat idomu kaip bus gt5 tame

 

dar idomu ar bus plovykla :thumbup: (juokingas reikalas amn bet patinka)

 

ratlankaiai ir tepalai taip pat cool, ;] kazi bus ?

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del damage - nesokinekit is anksto pernelyg, as net neabejoju jokios vizualios zalos nesulauksim - tam pirma reikalingas pritaikytas grafikos ir fizikos varikliukas kurie kolkas jau yra tokei kokie yra (ar klystu ??)

 

prisiminkit gt2 ir damage jame, kai vaira ar ka ten sukirst buvo galima ar arcadoje ar ir visam zaidime (buvo galima isjungti), kakzodle manau sulauksim kazko tokio

 

o kaip gt4 sake bus tiuningas reklamose, o gavom tik galini spoileri :thumbsup4:.. (bet irgi jega kakziap gerai tikdavo masinom, o ir veikdavo)

 

pasigedau gt4tame nuo pirmos gt dalies einancio paintingo (ant bet kurios masinos), vat idomu kaip bus gt5 tame

 

dar idomu ar bus plovykla :D (juokingas reikalas amn bet patinka)

 

ratlankaiai ir tepalai taip pat cool, ;] kazi bus ?

Ne į temą

tu cia apie GT5P ar apie GT5 ? nes ja myra atskira tema siaip. :thumbup:

pagal tave ka kalba Yamauchi tai tik burna ausina ir tiek ane? kazkaip nepamenu kad jis butu ka nors kalbejas apie GT ko nebuvo.o tai is kur zinai koks GT5 variklis bus? juk to niekas dar nemate.mes kalbam tai ka sako Yamauchis pats,nieks nieko cia neissigalvoja,o kaip bus aisku pamatysim,as pats del damage tai maziausiai pergyvenu,man gerai ir taip kaip yra GT5P tik dadek daugiau masinu,daugiau lenktyniu,ir masinu tiuninga,visaks daugiau nieko nereikia,valdymo fizika jau tobula.kam netinka,pilna zaidimu kurie siulo tai ko nera GT ,kiekvienas renkas kas jam tinka.

ar tu ziurejai visus interviu su Yamauchi bent jau ?

Redagavo scalman

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Taip as ir sutinku del masinu damage sitam zaidimui tai nebutina visas dalis iszaides nuo ps laiku ir to nereikedavo

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    • ne nu aisku paziurejus traileri iskart gi galima pasakyt ar zaidimas bus hitas ar failas
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