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Final Fantasy XIV

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Pats laukiamiausias zaidimas (nu dar FFvXIII laukiu) Gal kas uzsiregistravo PS3 beta'oje? Idomu bus gal gausiu invite'a :thumbsup4: Turetu buti fun.

 

 

P.S. Realyzo data nezinoma?

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Final Fantasy XIV: info about classes, skills in battle

 

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Gladiator

 

Masters at wielding any kind of blade you can think of, from daggers to broadswords, Gladiators use their techniques to slay enemies, and their bucklers to protect themselves or other party members. Because of the wide range of defensive equipment available to them, Gladiators are useful in protecting the party, as well as dealing capable strikes and drawing the attention of foes away from party members. A Gladiator can fall into a wide range of roles within a party, and is flexible both in offensive and defensive positions. A player controlling a Gladiator must take into careful consideration the

comparative advantages of both slashing and stabbing attacks.

 

Abilities and Weapon Skills:

Rousing Provoke: Taunts the enemy, drawing attention and blows.

Cover: Protects party members in the rear by absorbing damage.

Rampart: Raises physical and magical defense.

Still Precision: Lowers the user’s evasion in exchange for increased accuracy.

Aegis Boon: When used, the damage of any blows blocked by a shield will be converted into HP for the user.

Phalanx: Immediately after defending with a shield, slashes and angers the enemy.

Red Lotus: Fire damage against opponents increases.

Shield Bash: After landing a successful hit, an additional blow with the shield interrupts the opponent’s casting of magic.

Spinstroke: Uses a feint to deal additional damage after a slash.

Circle Slash: Slashes all the surrounding enemies in a wide circle area.

 

 

Lancer

 

Lancers are a long-distance melee class. Though commonly a type of fighter that specializes in stabbing enemies from beyond their range with long spears, Lancers can also equip a wide variety of polearms allowing for slashing and blunt striking attacks, as well as throwing javelins.

 

Lancers are a half-attacking, half-supporting class. Because of their long range,they can execute many attacks from a relatively safe distance. In

the confusion caused to foes by an ally party, a Lancer has a chance to prepare key attacks.

 

Abilities and Weapon Skills:

Comrade in Arms: In exchange for using TP, party members recover TP after attacking a foe.

Ferocity: Sacrifices a little HP to make the next strike extra-powerful.

Invigorate: Sacrifices a little HP to increase the user’s TP.

Collusion: Diverts the enemy’s attention to other party members after a strike.

Life Surge: Lowers the enemy’s evasion, and absorbs some HP.

Overrun: At a time when foes haven’t noticed the Lancer, using this skill quickly closes the distance to the target and with a powerful stab, increases the user’s TP.

Feint: After evading an attack, uses a stab that increases the precision of the following stab attack.

Leg Sweep: A low blow hitting a fan-shaped area, it strikes foes’ legs and stops their movement. No effect on flying opponents.

Moonrise: Uses a slash to stop the enemy’s TP from increasing.

Skewer: While stabbing the enemy, it becomes slowed. Hits other enemies between the Lancer and target.

 

Pugilist

 

A very traditional type of fighter, Pugilists use their training in martial arts to fight with their fists. However, for maximum protection and added power, they can equip gloves and knuckles.

Pugilists have low range and defense, trading those for high manouverability and tricky techniques. Stances dramatically affect the ability of Pugilists, and the effect they have on the battle. Stances become more powerful the longer they are maintained, but their power resets when the Stance is changed by the user. It’s crucial to judge when to maintain a stance, and when it would be more beneficial to switch for the benefit of the party.

 

Avilities and Weapon Skills:

Mocking Provoke: Attract the attention of the enemy.

Blindside: Deals extra damage when successfully hitting from behind.

Chakra: Consumes some TP to recover HP.

Steal: Steals an item from the targeted foe.

Featherfoot: A one-time sharp increase in evasion.

Jarring Strike: After evading an attack, land a striking blow that restricts the enemy’s actions and draws its attention.

Victimize: Delivers slashing attacks, the user’s critical hit rate increases.

Haymaker: When the enemy successfully evades an attack, delivers a powerful strike.

Shoulder Tackle: Closes distance to the enemy very rapidly, delivers a striking blow.

Seismic Shock: A long distance earth attack; does not affect flying foes.

 

 

Marauder

 

Marauders are warriors that wield giant axes, smashing shields and other defenses to smithereens with their violent attacks. They can wield both single and double-bladed axes.

 

Marauders are a powerful, hard-hitting class. In a battle with many enemies spread over a large area, they can sacrifice some power in favor of more hits. Though they greatly outstrip other classes in offensive ability, their accuracy is a little low. Some of the Marauder techniques must be performed without moving, so the player needs to judge when to stop and when to keep moving.

 

Abilities and Weapon Skills:

Bloodbath: On the next strike, recover HP from a percentage damage dealt to the opponent.

Murderous Intent: Increases the rate of critical hits at the expense of TP gain.

Defender: Sacrifices attack power to raise the user’s defense.

Disorient: Decreases the enemy’s evasion.

Enduring March: Enables movement even when hit with a paralysis-inflicting spell.

Skull Sunder: Delivers slash attacks in a fan-shape, stores up damage over time.

Trunksplitter: A wide slash attack that is particularly effective against plant-type enemies.

Fracture: After blocking an attack, delivers a strike attack that seals foe’s Weapon Skills.

Brandish: Slashes the enemies in the surrounding area.

Iron Tempest: Hits opponents with a wild Wind-elemental swing, affecting a doughnut-shaped area away from the body.

 

Archer

 

Sniping from afar with their bow and arrows, Archers are a long-distance class that needs to pick an advantageous position. They can use all kinds of bows, and special arrows with elemental attributes, but even a simple rock is powerful in the hands of an accurate Archer.

 

Archers have a huge role due to their ability to strike preemptively at foes from a long range. Where to stand and what techniques to use are important,

because their defense is so low that they can’t afford to be targeted by the enemy. They need to be able to view and judge the whole battlefield to be effective. Picking the correct arrow can help Archers not just deal damage, but affect the enemy’s status.

 

Abilities and Weapon Skills:

Replenish: Fire several arrows at once.

Chameleon: Hides the user’s presence from foes.

Quickstride: Covers a lot of ground in a short time.

Retrieval: Sacrifices a bit of HP to gather up arrows.

Hawk’s Eye: Increases the accuracy of the next shot.

Shadowbind: Stops the movement of enemies.

Wide Volley: Shots hit a wide area around the targeted enemy.

Quick Nock: Quickly fires many arrows one after the other, in a fan-shaped area.

Scouring Strike: Cancels a foe’s magic buffs with an arrow shot.

Shrieker: Causes enemies to flee.

 

 

Conjurer

 

Conjurers can manipulate a variety of elements and attributes, and spend much time in meditation. To cast their magic, they must wield staves and wands made from natural wood. They are deeply in touch with nature and can hear the voices of the trees, so they prefer to spend time meditating in Gridania.

 

Conjurers can affect wide areas with their spells, so they need to constantly be aware of both friend and foe. They pack offensive, defensive, and recovery magic, so they can be used in many roles. Since every action taken in battle raises TP, including casting spells, Conjurers will be able to use powerful TP moves.

 

Abilities and Spells:

Profundity: Strengthens spell power in exchange for a longer casting time.

Trance Chant: The next spell cast can not be interrupted.

Spirit Bind: Restricts the caster in order to half MP costs.

Roaming Soul: Enables casting magic while walking.

Purge: Neutralizes the foe’s elemental strengths and weaknesses.

Shock Spike: Creates a field around the body. When foes attack, they are automatically counterattacked with a numbing shock.

Frost: A spell dealing continuous ice damage to the area around the caster.

 

Additionally, Fire, Cure and Protect, which are now Area of Effect spells, can be cast. They have the expected effects of firing, curing and protecting.

 

 

Thaumaturge

 

Thaumaturges specialize in enhancements and status effects. Unlike Conjurers, their spells affect a fan-shaped range from a closer distance, and the closer they are to enemies, the greater the effect they have on them. As the battles rage on, Thaumaturges slowly drain the abilities of the surrounding enemies, and have many situationally useful abilities. They can cast powerful magic. The key to using a Thaumaturge is to read the flow of battle and adapt, using the most effective skills for any given moment.

Thaumaturges equip scepters and staffs. They can also apparently insert special beads into their scepters to increase their power.

 

Abilities and Spells:

 

Blood Rite: Sacrifices some of the caster’s HP to increase magic power.

Dark Seal: Raises magic accuracy.

Punishing Barb: Sends received damage flying back at the foe that dealt it.

Initiation: Connects the spirit of the caster and the party; the party receives the magic effects placed on the caster.

Paradigm Shift: Reduces the distance of attacks in exchange for widening the area of effect.

Sacrifice: Sacrifices the caster’s HP to heal an ally.

Drain: Absorbs HP from all enemies in range.

Siphon [Magic/TP]: Absorbs MP from the target. NOTE: Famitsu (both print and online editions) calls it Siphon Magic and says this one absorbs MP, but the English website calls it Siphon TP and claims it absorbs TP. Maybe one is wrong, or maybe both skills exist.

Gravity: Slows the movement of all enemies in range.

Absorb ACC: Absorbs the accuracy of enemies.

 

Blacksmith

 

Anywhere, anytime, Blacksmiths can make themselves useful by crafting, fixing or selling something. They wield hammers, use tools like files in smithing, and are also on the cutting edge of firearm techniques. Things they can create include ingots, sword guards, picks, spears, and blades.

 

Miner

 

Whether at cutting stone, or mining fossils, ores and minerals, or doing any other sort of stone work you can think of, miners are experts. In trade, they often partner with Blacksmiths and Carvers. Things they can extract from the earth include bronze and silver ores, saltpeter, silica, and small worms.

 

Both Blacksmiths and Miners follow Disciplines not highly specialized for combat, but on the battlefield they might have other, complimentary abilities. For example, a Blacksmith might be more powerful against a metal monster, or might increase the drop rate of treasure.

 

Source: Famitsu

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Kas turi Final fantasy XIII PS3 versija, tas gali ja priregistruoti Square enix'o eu members puslapyje ir gaus i emaila laiska su... Na patis paziurekite ;)

 

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Pats jau prisiregistravau ir betoje susitvarkiau, tikiuosi gausiu invite'a artimu metu ;)

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Information on Final Fantasy XIV’s races and tribes

The Final Fantasy XIV official website updated today with new lore about the game’s races. Each of the five races (Hyuran, Miqo’te, Lalafel, Elezen and Roegadyn) have two tribes, with distinct physical and cultural features.

atsinaujino oficialus FFXIV puslapis ir jame nauja info apie rases kuriu bus 5 viso,daug info bei picu. ;)

 

 

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argi jie ne mieli ? ;) taigi uz ka losite jus? hmm..sitie tai tikrai mieli labai...5 rases ir is ju dar po 2 skirtingus tipus.

 

Lalafells

 

People of the Plains

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These are the Lalafells, who have settled in villages built with recycled materials in the plains. Their hair resembles the vegetation where they live, and their large ears indicate a sophisticated acoustic sense of hearing.

 

People of the dunes

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These are nomadic people who live according to the movements of the sand in the desert. Their eyes are wrapped in a protective film, giving them the appearance of a crystal. On their forehead they wear a jewel representing the Star of Destiny. They have a difficult task of taking their domesticated animals to graze and bringing them back from the deceptive dunes of the desert.

 

 

Elézens

 

Scots

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For hundreds of years, one of two tribes of the Elezens found their refuge deep in the forest. Masters of archery, they are very proud of their eyes which are as sharp as those of an eagle. Today, those Scots, who have adapted to life in town or in the plains rarely return to their former homes in the forest.

 

Twilight

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Conversely, the Crépusculaires live in caves for as long as the Sylvans have, they are hated and regarded as traitors by the outer world. They have a highly developed hearing and also excel at fighting in hand to body combat. They are expert in theivery and most of them have pursued a career of robbery and heists.

 

 

Hyurs

 

Hyurois

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The vast majority of Hyurs belong to this tribe. They reside in many parts of Eorzéa, and their areas of expertise are varied. From an early age, the Hyurois are introduced to reading. They are considered a deep and intellectual society with fairly sharp minds.

 

Hyurgoths

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The Hyurgoths dominate most of the remote lands located to the north. In contrast to lowlanders, rather they are a tribe of warriors. After the defeat of the city-state of Ala Mihgo face Garlemald of the empire, their societies got increasingly rare, except for men who live off their talents as mercenaries.

 

 

Roegadyns

 

Fire Clan

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The Roegadyns Fire Clan live near a huge volcano crater that would lead to the gates of a purgatory. With great physical endurance and resistance to most forms of magic, they are are very formidable tribe.They have also mastered the arts of magic.

 

Sea Wolf

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Previously, the Sea Wolves were a formidable clan and feared pirates of the northern seas. Today, many of them are still sailors and are very strong and fierce warriors.

 

 

Miqo’tes

 

Tribe of the Sun

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One of the two tribes Miqo’te worships the Sun God Azema, and therefore goes about their business during the day. The eyes of cats, they are colorful and sharp and look quite impressive.

 

Tribe of the Moon

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The other tribe of the Miqo’te race worships the God of the Moon Menefina, and follows a way of nightlife. . Many of them apply bright war paint on their faces. They are the creatures of the night.

 

 

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Jei loščiau tai už tuos Fire/Water Clan čiuvus (Fire looks cooler) ar tas Catgirls or smth ;D

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Sutinku su scalman - turbut šitas MMORPG atneš kažko naujo. Bent to norisi tikėtis.

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Final Fantasy XIV soundtrack leaked

 

Square Enix released the alpha client of Final Fantasy XIV to select testers earlier this week. Apparently, someone was able to rip the soundtrack from the alpha version, which supposedly has 20% of the content in the final game, and put all 72 songs online for download.

 

The music from Final Fantasy XIV is composed by the famous Nobuo Uematsu, whose works include a majority of the games in the Final Fantasy series. The game itself will be released later this year for the PC and Playstation 3.

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This information has been leaked to the Internet from this week's issue of Famitsu. It's about alpha, apparently. Hope you enjoy it!

 

Done by SteveManly

 

* Area changes between cities and the field are seemless

* BGM flows naturally

* Private instances will not be interrupted by things happening around you (chat, crowdedness)

* The L3 button is the target lock

* Everyone can use teleport from the beginning

* Warp (like FFXI) sends you back to your home point, which is defaulted to the last Aetherite you used.

* There are only male Highlanders.

* You can only play as female Miqo’te, but males exist.

* There is a difference in starting stats between tribes, but this can be overcome with character growth (?)

* Gender has no effect on play

* Roegadyn females exist (does not say they are playable)

* The difference between tribes isn’t that big

* The opening will be real time, not pre-rendered.

* Flow of battle:

o Select target with directional keys

o Draw weapon with R1

o Select commends with directional keys

o Effect gauge charges

 

* Alpha was made with casual gamers in mind, too, but it may still be difficult

* Players will be able to reallocate stats in the final version

* They want to make teleport and warp available for all classes, and make it low-cost.

* After alpha comes beta 1, then beta 2. PS3 should be playable from beta 2.

* Alpha and beta 1 will be mostly the same thing.

* Parties cannot be formed unless the other members are close to you when inviting them.

* There are five different ranks of guildleve difficulty.

* After being defeated in battle, there is a five minute “weakened” state (It may be possible to be revived without a raise spell?)

* There are things like attack magic which can be used without MP

* Casting while moving is possible

* There are MP restoring abilities

* HP regenerates pretty quickly in passive mode

 

Here are a few in-game screenshots of Final Fantasy XIV taken from the recently released Alpha build of the game. Here are a few early impressions aswell, which have been tipped to us by one of our readers(Steve)

 

Like most MMORPG, you will need to create your character from scratch and get a chance to customize them by selecting their race/breed, size,voice and lots of other features which are more or less interesting.The game features a fighting system somewhat similar to FF XI, featuring the chain system which increases the damage taken depending upon the timing of your attacks. There are various quests which you will get a chance to complete and you will be forced to kill a specific number of enemies in order to collect some specific enemies.

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taigi dinaminiai orai bei paros kaita.kovos kaip FF XI panasios. taigi viskas labai gerai.ir viskas dar tik tobules iki pilno isleidimo. :rolleyes:

 

 

 

Famitsu Plays Final Fantasy XIV's Alpha Build

Final Fantasy XIV's alpha test kicked off today. I'm pretty sure participants in the early test program are not supposed to share impressions with the general public. But Famitsu appears to have gotten permission to do just that, and shared some initial impressions in its print issue this week.

 

Famitsu.com came through today with a portion of that report. Similar to the print version, the report was preceded by a warning that because the impressions were based off an alpha build, things could change for the final.

 

Your FFXIV play experience begins as you might expect from an MMORPG: by creating your character. In its current state, the alpha build lets you choose to be four of the five Eorzean races: Hyur, Lalafell, Elezen and Roegadyn. The fifth, Miqo'te, is not selectable at present.

 

When creating your character, you can set face pattern, body size, voice type and other physical appearance areas, and also set such things as birth date and "guardian deity." After selecting your disciple, you'll be automatically equipped with a default set of equipment for that disciple.

 

Following character creation, you're able to select the city-state you'd first like to visit. At present, the alpha version has just one city-state: the marine city-state of Limsa Lominsa.

 

Before the game proper begins, you view an opening movie, then take part in a series of events where you're taught the control basics.

 

The Famitsu.com report has some basic battle details based off the tutorial. Once you target an enemy, an action list appears on the screen. You select the command you want to execute. A gauge starts to build up, and when it reaches capacity you press a button to unleash the attack. The strength and precision of your attack appear to be determined by your timing.

 

The battle system also has a system called "Battle Regiment." This appears to be similar to a chain system. By chaining together certain attacks in succession, you can gain special effects.

 

After finishing off the enemies in the tutorial, you end up in Limsa Lominsa. The site managed to try out some additional gameplay systems around the city and its surroundings.

 

First up, the Guildleve system. FFXIV's equivalent of the "quests" you find in other MMORPGs are "Leve Quests." These ask you to do such things as kill X number of a certain type of enemy or collect X number of a certain item. Fulfill the request, and you end up with rewards.

 

The site first tried a battle-type Leve Quest. The quest was taken up at a counter somewhere in town. It seems that you're able to select the difficulty of your mission from five levels. The monster difficulty changes as a result.

 

To start the quest, you head to the specified Aetheryte, which is the name given to special giant crystals that are placed around town and the world. These are like save points in other RPGs. They serve at the starting point for your Leve Quests, can cure your HP and MP when you return to them, and also serve as your restart point should you die in battle.

 

Once you've cleared a quest, you earn your reward on the spot and a column of light known as a "Aetheryl Node" appears nearby. Touch this, and you're transported instantly back to the Aetheryte from where you started the quest.

 

The site was also able to dig into the game's character growth system. As you earn experience, you get a "Physical Bonus," which can be freely distributed to your various statuses, making your character grow however you like. Statuses include 8 areas: strength, vitality, dexterity, agility, intellect, spirit, charm, and fate. You can also ration out your Physical Bonuses to HP and MP, as well as to your character's elemental properties -- fire, water, wind, earth, lightning and ice.

 

In addition to experience, you can also build up a value known as your Training Value. As this builds up, your skill rank rises, and you'll be able to learn new skills. Once you've learned a skill, you can record it with your action list to use it on the battle field.

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* The alpha test is running on one server only. The server’s name is "Shadowlord." Testing takes place in four-hour periods in each region (Japan, Europe and North America), three days a week.

* Having both the same first and last name as someone else will of course be impossible; however, it will be possible to have the same first name or last name as someone else.

* There will be a system in place called "Battle Regimen" which allows players to link their attacks together with the attacks of other members in their party to produce various effects on the enemy (such as status ailments).

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Kas nors pateko i beta ant PS3 ar PC? As pats gavau pakvietima ant PC, bet uzmirsau ID ir Password tai neina prisijungt ;)

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