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Final Fantasy XIV

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Kaip cia suprast? Tai jis isleistas ar ne?

 

gi late 2012-early 2013 bus isleistas...

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Kaip cia suprast? Tai jis isleistas ar ne?

 

na primine versija jau senai ant pc isejus. dabar isleis taip sakant 2.0 versija , pagerins jau esama, kas turi jau zaidima reiks tik ji updeitint ir tiek, ir pagaliau jau sulauks ir ps3 versijos. pacio engine patobulinimas irgi bus tai toks na jau masyvus updeitas bus.

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na primine versija jau senai ant pc isejus. dabar isleis taip sakant 2.0 versija , pagerins jau esama, kas turi jau zaidima reiks tik ji updeitint ir tiek, ir pagaliau jau sulauks ir ps3 versijos. pacio engine patobulinimas irgi bus tai toks na jau masyvus updeitas bus.

 

Dabar supratau ;) Nes prieš tai žiuriu ,kad pilna gameplay ,o žaidimas dar neišejas :troll: O tai bus Full Online? Jokio SP ?

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Dabar supratau ;) Nes prieš tai žiuriu ,kad pilna gameplay ,o žaidimas dar neišejas :troll: O tai bus Full Online? Jokio SP ?

 

nu va strastvuj ..taigi online zaidimas , nu mmo ...tai cia klausimu ir nera jau ..ir mokamas aisku. tai toks ir liks aisku mokamas. Dust 514 nemokamas mmo/fps va yra ant ps3 palost..

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pirmi PS3 picai . ir tai nera nemokamas mmo.nebent kazka pakeistu ant ps3.

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

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naujos info apie zaidimo PS3 versija. zaidimo atnaujinimas turetu iseit abiem platformom sia ziema.

 

New interviews with Final Fantasy XIV producer /director Naoki Yoshida and lead artist/ UI artist Hiroshi Minagawa have made the rounds on several Japanese gaming websites, including 4Gamer and Game Watch.

 

A member of the FFXIV official community forums has passed along a quick summary of those interviews in English for those of us awaiting similar discussions in western media.

 

Here’s what he/she shared regarding the PS3 version of the MMORPG:

 

- A Realm Reborn’s PS3 base resolution is 1280 x 544, which is then stretched/adjusted to 1280 x 720. Reason: PS3 memory limitations, etc. It’s possible to set it higher as they’re trying to fit every model into 10GB (the limit is 20GB), but with future considerations in mind, they want to set the bar relatively low for the sake of smooth performance.

- PS3 UI elements is still somewhat customizable in the sense that it can be moved around. Resizing the UI, however, is still up in the air.

- With the gamepad cross-bar system, one can register up to 128 actions (there are a total of eight 16 slots) on the bar, per class.

 

Other gameplay related information:

 

- All 1.0 players will get a chance to remake their character (appearance) for ARR. However, this can only be done once, and within half a year after launch.

- Monster AI will operate under a FFXII-style ‘gambit’-type system. Likewise, Chocobo AIs will operate under something similar.

- Depending on what class you start as, your starting city will be locked to where that class’ guild is located. (ex: If you start off as a MRD, you start in Limsa)

- They (somewhat) ended up changing the map/layouts of the three cities after all.

- Raid bosses will always drop some type of reward – somewhere around 2~3 rare drops per party, random lotted. Even if one didn’t get the rare drop, the players will be rewarded with tokens which you can then exchange for rare drops. In exchange, the chances to participate in the random lottery will be limited to 3 times per week. (Stanislaw’s notes: The text in the interview here isn’t really clear. What I’m assuming this means is that the chance to get that 2~3 rare drops is limited to 3 times per week, but one can still get tokens by trying the content over and over again. On the other hand, this can easily mean the return of horrid re-entry times.)

 

- Titan is confirmed to be in A Realm Reborn from the start.

- Odin will ‘appear differently’ compared to that of other Primals.

- Depending on how one raises one’s chocobo, what they can wear in equipments will also be different. (ex: If you raise it as a mage-type chocobo, then it can wear mage gear; if you raise it as a tank, it can wear tank gear, etc)

 

- The new dungeon in the concept art will be one of the many leveling dungeons introduced in ARR, this one being one from R40~R45. Compared to the current slew of dungeons where it’s mostly ‘cave’ type dungeons, there will be more ‘ruin/tower’ type dungeons introduced in ARR.

- Hamlet will undergo a complete revamp. It will no longer be the ‘closed’ type content it currently is. The reason why it’s the way it is the current version is due to 1.0 limitations. In ARR they can finally implement a more open-style content, which is what they originally wanted to do.

 

Final Fantasy XIV: A Realm Reborn is due out simultaneously for the PS3 and PC this Winter.

 

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Koks baisus fps ant ps3 versijos.. net per sita demonstration'a jautesi, kad nevelka visiskai

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2014 pasirodys ir ant PS4 . acc persikels lengvai is PS3.

 

At Sony’s E3 press conference, Square Enix announced Final Fantasy XIV: A Realm Reborn would come to PlayStation 4. Today, the publisher has revealed a 2014 release date.

 

Players who purchase the PlayStation 3 version of the game will be able to “smoothly transition” their game accounts to the PlayStation 4 version.

 

“The heart of everything we’re working towards is enabling players and their friends to experience their own rich Final Fantasy adventure,” said Naoki Yoshida, producer and director. ”The deeply integrated social capabilities of the PS4 will make it a natural home for Final Fantasy XIV: A Realm Reborn. The team and I are thrilled to continue our adventure on the next generation gaming platform, and we hope that you’ll join us!”

 

The PlayStation 3 and PC versions of Final Fantasy XIV will launch on August 27.

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