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Crysis 2

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German magazine PCGames has brought forth the first few details on Crysis 2, Crytek’s upcoming PC and console-bound visual powerhouse of a shooter.

 

The game takes place three years after the first game in a devastated New York City where, Crytek says, players will experience plenty of surprises as well as a deeper storyline than the studio’s previous games have offered.

 

The protagonist’s Nanosuit 2, which Crytek is very proud of, has been changed up a bit too. Going beyond the different looks, a new ‘tactics’ mode has been introduced, a mode that will help players gather information about the environment, enemy positions, as well as find out information about fallen soldiers. The suit still has a total of four modes but, as many players requested, the ‘power’ and ’speed’ modes have been combined.

 

The destroyed big city setting allows Crytek to do more vertical level design that in turn will give more gameplay options — planning an attack from above, for example.

 

The magazine was shown the Xbox 360 version of the game and it looked good; among the best looking games available on any system, they in fact say.

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Tikekimes nebus kokiu zymiu grafikos skirtumu tarp pc - xbox 360 - ps 3 ir kazin ar ant konsoliu bus mp rezimas.Bet abi crysis dalis palyginus, tai grafika beveik nesiskiria, atrodo tas pats, žiuresim kai išeis žaidimas.

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Tikekimes nebus kokiu zymiu grafikos skirtumu tarp pc - xbox 360 - ps 3 ir kazin ar ant konsoliu bus mp rezimas.Bet abi crysis dalis palyginus, tai grafika beveik nesiskiria, atrodo tas pats, žiuresim kai išeis žaidimas.

Ne į temą

tai aisku kad bus grafikos skirtumu kaip tu juos vadini.bet ar tai kam nors rupi.nzn.ar kam rupi per daug Dirt2 ant pc su dx11 ,manau kad ne. nes pats gameplay nuo to niekaip nepriklauso kaip ir..tai nzn apie ka cia kalbet..ar geriau zaist su lagais ,ar geriau normaliai be jokiu rupesciu.o pc galimybes visada bus isnaudojamos kiek galima,na kad bent kiek sudomint zaidejus tuom nauju dx11 . kol kas as nieko ispudingo nemaciau dar is jo bent jau zaidimu panaudojime.

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Crysis 2 can be defined as a 'sandbox game with borders' - after developer Crytek faced down the limitations of Xbox 360 by ensuring it "avoided over-designing features."

 

The firm has explained why they chose a tighter, more metropolitan world for the second game as part of a huge exclusive in CVG sister mag Xbox World 360.

 

As previously reported, Crysis 2 is set in New York - a world away from its predecessor's lush, vast jungle terrain, which could only be seen on PC.

 

When asked if the decision to switch to Xbox 360 for the second game was limiting, Crytek executive producer Nathan Camarillo said:

 

"I wouldn't exactly call this generation of consoles 'limited'. However, the challenges have allowed us to avoid over-designing features, to keep the focus narrower and tight for a compelling experience on all platforms.

 

"In the end this will make for the best experience for the gamer, because we will spend more time per feature, making it polished, rather than spreading ourselves thinly just because we can. Creative constraints can be refreshing."

 

When asked if the confines of a city would restrict the freedom of players used to first game, he added:

 

"I think the freedom of Crysis 2 will surprise console gamers. Crysis is not about 'go anywhere'. It's about looking at a situation from a great vantage point and then formulating a plan that you proactively initiate to defeat your foes."

Vis daugiau ir daugiau kūrėjų patiria problemų dėl stipriai limituotos DVD disko vietos...

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Vis daugiau ir daugiau kūrėjų patiria problemų dėl stipriai limituotos DVD disko vietos...

na Crysis1 buvo tikrai toks kur galejai beveik go anywere,taigi Crysis2 toks nebus,aisku miestas duoda savu apribojimu eiti kur nori,man asmeniskai miestas nepatinka visai kad bus Crysis 2 zaidime,ne to laukiau ir ne toki panaudojima norejau pamatyti is Cry Engine 3. ir nereikia teisintis konsolem ar kad mes dareme tai del kazko ir pan. miestas jau pats savaime bent jau man tai nuteikia i toki labiau shooteri nei buvo Crysis1.ko visai nenoriu.

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Can CryEngine 3 translate the incredible graphics power of gaming PCs to consoles? Judge for yourself in this stage demo from GDC 2010.

 

CryEngine 3 GDC 10 Stage Demo (Cam) Part I

CryEngine 3 GDC 10 Stage Demo (Cam) Part II

CryEngine 3 GDC 10 Stage Demo (Cam) Part III

CryEngine 3 GDC 10 Stage Demo (Cam) Part IV

CryEngine 3 GDC 10 Stage Demo (Cam) Part V

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Oficialiam "Elctronic Arts Czech" tinklapyje buvo atskleista tiksli "Crysis 2" žaidimo pasirodymo data. Europoje žaidimas turėtų pasirodyti visose trijose platformose vienu metu - šių metų lapkričio 19 dieną.

 

Priminsiu, jog antros dalies veiksmas vyks Niujorko teritorijoje, ateivių invazijos metu. Po pirmos dalies pasirodymo praėjo beveik trys metai, tad "Crytek" žada, jog tęsinyje mūsų lauks nemažai siurprizų bei kur kas gilesnis ir įdomesnis siužetas.

 

Mūsų laukia patobulintas Nanosuit 2, kuris šiek tiek pakeitė ir savo išvaizdą, ir funkcijas. Žaidėjai galės aktyvuoti tactics režimą, kuris padės rinkti informaciją apie aplinką, priešų buvimo vietą ir t.t. Taip pat dabar kostiumas turės keturis režimus. Pagal daugelio žaidėjų prašymus "greitis" ir "jėga" buvo sujungti į vieną.

 

Žaidimas bus skirtas PC, "Xbox 360" bei "PlayStation 3" platformoms

Šaltinis games.lt

 

Na kagi, crytek praneša, kad žaidimo grafika bus pati geriausia žaidimo istorijoje, tai pat turėtu nenuvilti su visu žaidimo siužetu, belieka tik laukti :thumbsup4:

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Pirmas ir Oficialus CRYSIS 2 trileris kurio pristatymas vyko siandien siek tiek anskciau New York mieste.na cia kadangi zaidimo veiksmas vyksta New Yorke ,tai cia gana gera reklama zaidimui parodyt kas laukia ju miesto :)

 

 

siaii pats treileris tai nieko vertas beveik.

Redagavo scalman

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Video interview: Crytek Executive Producer Nathan Camarillo, on Crysis 2

http://cdn-static.viddler.com/flash/simple...wf?key=336e5f56

 

Crysis has long been the poster child of the PC gaming community. Still heralded as a technical benchmark for the platform, the first Crysis game exploited the power of PCs, going far beyond what consoles could initially offer. Crytek has managed to set another technical benchmark with Crysis 2, offering a similar experience on consoles. We spoke to Crytek's executive producer Nathan Camarillo on the process of transitioning to console development, and how that affected game development.

 

Joystiq: Console gamers are likely to be unfamiliar with the story of the first Crysis. Will that put them at a disadvantage going into the second game?

Nathan Camarillo: With Crysis 2, we're considering it in some ways a reboot of the franchise. But we're not starting over from scratch. There will be continuity between Crysis 1 and Crysis 2 for players who have played Crysis 1, but you don't need to have played it in order to understand what Crysis 2 is about. We're hoping that the story and gameplay is so compelling that people will be encouraged to try Crysis 1 after, but in no way is it a prerequisite.

 

Why make the switch to consoles now? How do you address complaints from dedicated PC fans that are concerned about a "watered down" experience caused by multiplatform development?

In actuality, our switch to focusing development to include consoles has strengthened the quality of game that we're making for Crysis 2, because it's allows us to look at, with a higher degree of scrutiny, what it is we're trying to do and how we go about accomplishing it. It's not "can we just do it on console?" Is it the best decision to make for the product? And can we do it on consoles and PC?

 

You can probably dig up quotes where we said "you'll never play a game like Crysis or Crysis-style gameplay on consoles. It just can't be done." We took that as a challenge to ourselves because if we don't do it, someone else will. So, how can we improve our technology? How can we change our approach to game design? Technology implementation? Development of art? Pushing visuals? How can we take that kind of game that no one else has and put it on consoles and reach a broader audience with it? That's really what we've been able to do with Crysis 2. It's a challenge we put out for ourselves, and we're ambitious enough to go after it.

 

With Crysis 1 on PC only, you can kind of brute force it. "Well, just throw more hardware at it." That was the solution to making a better game. So, in some ways, in places, it was a little unfocused and not as tight as it could have been. But with console, it brings new things to mind. In some ways, it's the constraint of the platform. It's the audience that you're trying to reach, and the other games you're competing with. When you're competing with PC-only games with a keyboard and mouse, it's a much different audience than when you're competing with games that are multiplatform all the time. So, it's really allowed us to focus on the core of the game, the core of the Nanosuit, making the gameplay controls more accessible, making sure that our pacing and gameplay beats are much tighter, and much more focused than in Crysis 1. You won't have this gigantically long, epic campaign with long parts of boring. It's tighter, it's more focused, it's more intense, and the rewards are much bigger for the guy playing it.

 

Nuotrauka

 

How accurate is the game's representation of New York City? Are you attempting a 1:1 recreation?

If you lived in New York, you might be able to walk out of your door and go "haha, I looked at this place. It's not exactly 1:1 the same." But you'd be hard-pressed to go "it doesn't feel like the place." We are taking some minor liberties, but it's very authentic at the same time. And we've gone through a lot of pain to make sure that that accuracy is there.

 

It's really important for us to nail that authenticity, that most games don't bother to nail. They do a cartoonish depiction of New York, and it's got some tall buildings and repetitive streets. There are some minor liberties that we're taking, because to match all the gameplay spaces that we want to go to that are really compelling, from setting and theme and resonance. If we replicated them 1:1, they might not work for gameplay.

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