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Crysis 2

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as verciau apsimesiu kad negirdejau kad Crytek nori laizyt COD subine. vaje mes galim buti tokie pat geri kaip ir COD,arba geresni FTW is that... ar jie kurie savo zaidima,ar tiesiog nori sukurt tai ka kuria COD...nu n**..Crysis 2 gali failint ziauriai jei eis siuo keliu. Crytek kurejais ir ju pasisakymais kazkaip visad stebedavaus kaip jie tipo nekreipia demesipo kas yra aplink o kuria tai kas jiem atrodo, dabar jie kalba kaip jie nori sekti paskui COD serija.. :huh:

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:)

Sutinktu scalman'ai. Gi dabar zaidimu "stampofkiu" pilna aplinkui, kurie vienas nuo kito skirias vos vos. Nebera isijungus to tokio "WOW". Manau zaidimai turi buti kiek eina savotiski, tureti tokias savybes su kuriomis jie issiskirtu is minios. O jei pradeda kopijuoti tai gaunasi eilinis popsas :)

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:)

Sutinktu scalman'ai. Gi dabar zaidimu "stampofkiu" pilna aplinkui, kurie vienas nuo kito skirias vos vos. Nebera isijungus to tokio "WOW". Manau zaidimai turi buti kiek eina savotiski, tureti tokias savybes su kuriomis jie issiskirtu is minios. O jei pradeda kopijuoti tai gaunasi eilinis popsas :)

Tikiuosi jog ateityje, dar neisiejus naujoms konsolems, prasides originalus zaidimai. Galetu uzsidaryt Acitivision, ba jie Popsa kuria, ir liepia kurt. O del to visi kiti kuria ta pati....

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Tikiuosi jog ateityje, dar neisiejus naujoms konsolems, prasides originalus zaidimai. Galetu uzsidaryt Acitivision, ba jie Popsa kuria, ir liepia kurt. O del to visi kiti kuria ta pati....

na bet pvz MOH as nevadinciau COD klonu ar kazkuom. MOH buvo pirmas zaidimas isvis tokio tipo isejas,dar ant ps1. visaks suprantama kad zaidimai panasus to pacio zanro ir visa kita,bet kiekvienas juk nori but kazkuom isskirtinis.bet jau kas kas ,bet Crytek tai isvis niekad nekure nieko konsolem,ir dabar daryt tokius pareiskimus.na nzn. man tiek Bad company yra isskirtiniai,tiek COD,tiek MOH.isvis kiekvienas zaidimas nori kazka naujo tipo inest nors ir tos pacios serijos butu.aisku kitas dalykas kai zadimai tampa melziama karve. na bet vistiek Black ops single player man patiko. o is Crysis 2 ta isvis tikiuosi kazkaip kazko visiskai ne COD'isko. dabar paimk Crysis pirmus zaidimus ir COD serija. nzn tai kaip diena ir naktis viskas skiriasi,viskame ir paciam principe zaidimo. is kitos puses pc versiju daug labai nepereka ,tai reikia visiem matyt daryt tai kas perkama.taciau kodel negalim rasti naujo recepto kas geimeriam patiktu.

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Crytek: “You don’t make a 90 plus rated game with a 30 rated bush in the game”

:D

 

Crysis 2’s executive producer Nathan Camarillo has said Crytek’s goal as a company is to ” ship high quality, high rated products” and in order to do so, you have to start with a number, like the once handed out by EA Partners boss David DeMartini.

 

Speaking with Eurogamer, Camarillo wouldn’t admit the firm was feeling pressure over DeMartini stating back in August Crysis 2 was going to be “another 90 rated game from Crytek”; however, he did admit it’s hard for anyone to release a high quality product.

 

“It’s always difficult to release a high quality product,” he said. ‘You can’t take a 60 rated team and make a 90 rated game. That’s probably impossible. Let’s say you’re making a 90 plus rated game. Everything you do, every aspect that goes into the game, every person working on it, has to be 90 plus rated, or you don’t get to 90 plus rated.

 

“You don’t make a 90 plus rated game with a 30 rated bush in the game. Everything has to reach this quality bar. Every person working on it has to put that kind of effort into it, otherwise you have to do some things that are at 94/95 to pull the average up to 90. This threshold is so difficult to attain. That’s a really difficult task for any developer to accomplish.

 

“For a game like Crysis 2 that’s a full offering of multiplayer, a longer than expected single-player campaign – longer than what’s average right now for FPS games – that’s a lot of stuff to polish and make sure everything is as high quality as possible.”

 

DeMartini said in order to achieve this goal, the team and EA Partners hold “mock reviews” and have “evaluation groups look at the game, as well as focus groups and looking at players playing, looking at their biometric data”.

 

Crysis 2 is out on March 25.

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Crysis 2 Is For Future-Soldiers Who Want To Think

 

Nuotrauka

 

I needed to control Crysis 2 to appreciate it. Sitting next to the head of the studio making the game as he played wasn't going to suffice.

 

Thankfully, in New York, Cevat Yerli, head of Crytek, handed the controller to me a couple of weeks ago.

 

First-person shooters can look all the same. This one set in a semi-destroyed New York City, but you see the world past a barrel of a gun, with Yerli picking off robotic-looking aliens and it doesn't feel like we're witnessing something new or different.

 

Yet there's Yerli, saying how different he wants Crysis 2 to be from other first-person shooters. "We didn't want to be Call of Duty," he told me. "We didn't want to be Halo. We wanted to stay true to Crysis."

 

When the controller was in my hand, I was able to understand. Crysis 2 feels nothing like Call of Duty and not even much like Halo, even when I play it, as I did, on an Xbox 360.

 

The difference is the sensation of being in a shooting game where I can think and plan.

 

"Everyone will have their own micro-story," Yerli said to me, speaking the kind of line about the gamers' experience that sounds great when hyping a new game, but what does it mean?

 

It means this: As soon as I had the controller in my hand in one level of Crysis 2, a level about two-thirds into the game, I realized I was deciding things. I was playing in what Yerli likes to call a "choreographed sandbox."

 

I was at the base of the arm of the Statue of Liberty which had somehow been tossed into the middle of Manhattan. It looked like the ground had exploded, wrecking buildings, tossing cars, obliterating a train. Aliens were standing guard at various posts nearby.

 

Yerli had shown me how the player-character's nanosuit works in this streamlined sequel to the original PC Crysis. The suit has a power meter that may drain when the player activates armor and stealth modes or when they modify an action (jumping, sprinting or melee) to add "power" to it.

 

I was aware of my options. I could run into battle, activating "armor" mode to absorb bullets and maybe draining some power by bounding back out of the fray with a power jump.

 

I could sneak by turning on stealth mode, which would drain my suit's energy slowly while I stood still, but quickly if I ran and entirely if I fired a shot. (Energy refills over time).

 

I could use a visor to target enemies, a slide-kick move to scoot into combat or a cover system to advance slowly.

 

Yerli pointed to a car that was near a ledge over an enemy and assured me I could climb to it and knock it over onto the alien.

 

I could also stop and customize my weapons with new parts.

 

As I so often do with a tough Halo level, I barreled into action, got shot up and backed off to try again. But moreso than with Halo, I felt I had choices that could radically alter my experience of the game. I was getting more of the BioShock vibe in terms of tactical variety (not in terms of complex story, to be clear). I could stomp through Crysis 2 or perhaps tip-toe through it. Yerli pointed out the color-coding I could read off of enemies: red to show they're searching for me, yellow to show they're alerted but don't' know where I am, green to show they're oblivious to me. He kept wanting me to sneak behind one and perform a stealth kill.

 

Yerli was telling me that his team was making a game for the "for the pro-active gamer, not the reactive gamer." He appreciated the blockbuster Call of Duty games, but he finds them too linear. "I think in recent years the shooter market has turned into riding rollercoasters," he said. "I really believe the holy grail is the choreographed sandbox."

 

More than once, he was talking to me about "thinking" while playing a shooter. Thinking is what I was doing: thinking whether I could power-melee some garbage into an enemy or whether I should just shoot it.

 

There are other details to share about Crysis 2. It's got a story about a dying man who gives you the nanosuit and a CEO of the company that made the suit who is preparing for a cataclysm. You can play the game in 3D (we did for a time). You can gawk at the nanosuit in a showroom mood and preview clips of your character in action with new nanosuit moves, all of which Yerli doubts you can achieve in one game. He'd rather we not forget about the game's multiplayer mode which he thinks will have some 60 hours of leveling progress to it and is being made by a dedicated 70-person team.

 

None of those details, though, is what makes Crysis 2 feel like a shooter that could stand out among the so many shooters coming out in 2011. Its the sandbox thing, it's the choices. It's the element of deciding how Crysis will play that was what fans of the first game fell in love with while others simply talked about its graphics.

 

I was not overwhelmed with the tactical variety in Crysis 2 and the options available could prove to be too few. They are, no doubt, simplified from the first Crysis and are not that much more involved than those of a Halo. But they are more complex than what I've been playing in big-budget first-person shooters lately. They do make you think about how you will fight and if you will shoot.

 

Crysis 2 is a game you need to handle to judge. It comes out in March 2011 on Xbox 360, PS3 and PC. Cross your fingers they release a demo so you can feel whether it's a shooter than can engage your brain — and whether that's what you want.

Nuotrauka

 

tai cia vis del to sandbox'as bus?. na kazkaip miestas su gatvem tai nelabai panasus i sandboxa,bet gal. gal mes dar nieko nematem reiskia.galvoti reikejo Crysis1 taip ,nes buvo dideli plotai eik kur nori,is kurios nori puses ir kaip nori pulk.cia ka maciau bent jau is video ankstyvu tai buvo greitas shooteris. kurioj ten vietoj galvot jau tiek reikes daug.? begant i kova nebent. arba busim maloniai nustebinti aisku ir turesim gera zaidima.o ne tik shooteri.

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Tikrai laukiamas zaidimas, abi ankstesnias dalis esu perejes crysis ir crysis warhead, tai pas mane ant medium veza vos vos, turbut kai iseis sis tesinys, reikes jau upsigreidinti pc.Nes dabar kiek pastebejau, kad visi naujausi zaidimai pradeda reikalauti 4 branduoliu procesoriu ir tuo labiau pradeda netgi isnaudoti cpu nei gpu, kas labai stebina, nes anksciau viskas buvo kitaip...Turbut cpu gamintojos padare sutarti su zaidimu kompanijomis, kad zaidimams prioritetas procesorius butu, nes galbut pastaraisiais metais ir siais taip pat zmones keite tik gpu daugiau,todel jiems pelno is cpu praktiskai mazai ir budavo.Bet cia as ne i tema biskeli.O seip kalbant siek tiek apie pati Crysis, tai man labiausiai patiko ne siuzetas o grafika, nors as ir nemaciau jos ispudingiausiame lygmenyje, bet visvien net ir ant vidutiniu nustatybu zaidimas vizualiai atrode nuostabiai.Siuzetas, toks na nera kazkoks isskirtinis, tik aisku istorija skiriasi, bet kaip ir visose saudyklese vienos saudynes ir tiek, o tas faktas, kad labai dideles teritorijos, tai man nei pliusas, nie minusas, nes kas is to kad as galiu begioti po laukus, kuriuose vistiek nieko nenuveiksiu idomaus?Jau tada jeigu padaro tokia laisva, kaip laisvas plotas, tai bent jau ir ideda kanors, kad ir pavyzdziui minigames, arba kazkokias papildomas misijas, o cia prikuria visokiu lauku, kurie tik papildoma vieta uzima diske.Ginklu pasirinkimas mazokas, galetu praplesti ir sugalvotu kazkokiu nauju ideju, o siaip pati geriausia ideja siame zaidime, tai tas suit ir vaizdo efektai.Laukiu nesulaukiu tesinio, bet yra kitu zaidimu, kuriu labiau netgi laukiu nei sio, pavyzdziui DAO 2 ir Dead space 2.

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Nu atrodo tai fantastiškai tas žaidimas, džiugu, kad netik pc bus :D

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Nu atrodo tai fantastiškai tas žaidimas, džiugu, kad netik pc bus :D

Mano manimu tie kas laukia ant consoles butent xbox turetume dar kazkiek sunerimti nes mano manimu busim nuskriausti :?

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Ir kodel tu taip manai ?

Na narkata tesiog man kazkodel taip atrodo(nuojauta) atrodo per gerai, kad butu tiesa :D))

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Nu bet paskutintas filmukas, visai gerai atrode ant to x360 ,kur imete scalman

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normaliai ten viskas bus. manau bus graziausiai atrodantis xbox shooteris aplamai.del PS3 ,tai na PS3 su KZ3 bus ziauriai geras. bet bet kokiu atveju jei cia nerimauja del grafisko zaidimo pateikimo tai nebus blogai.is kitos puses neaisku ko tikimasi, juk ne PC kokybes norim manau,kur ten jis suksis ant video kortu vien kurios vien tik 2x daugiau nei konsole kainuos. noretusi kad isnaudotu PC viska kiek gali vel.ir ko negali dar. o siaip smagu pirma karta jie suskure engine ir konsolem,norim gero rezultato ir toki gausim manau,na beta visi matem juk. dar kitu video irgi buvo viskas atrodo ok. nebebus Crysis1 sandboxas jau, bet miestas gali but visai smagu irgi megstantiem pasaudyt.

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