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manyciau gale video uzrasai Download demo, bei Download DLC pasako viska.kaina kol kas neskelbiama,bet tai juk bus demo pirma,ismegint gales visi,taciau kad DLC turetu demo tai cia jau pats DLC turetu buti labai masyvus.na vis del to 4 lygiai SP skirti o ne MP palakstyt

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Experience the end of Alma from an entirely new perspective with the F.E.A.R. 2: Reborn downloadable content, featuring four new levels that thrust the player into the role of Replica Soldier Foxtrot813.

 

Foxtrot813 is just your average Replica soldier, but soon beckoning voices lead him to go against Replica Command's orders, striking out on his own through four levels worth of single player action. In a rather strange move, Monolith and Warner Bros. Interactive Entertainment will be releasing a demo for the downloadable content on August 27th for the PC, Xbox 360, and PlayStation 3. A demo...for DLC. Okay!

 

Those of you more into F.E.A.R. 2's multiplayer side aren't being left out in the cold, however, as an accompanying title update brings with it a new Slo-Mo Deathmatch mode, which introduces a slo-mo power-up that makes everyone else move like molasses while you gleefully run circles around them. Sounds lovely.

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F.E.A.R. 2: Reborn includes:

 

* Four All New Levels: Face the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier Foxtrot813. As gamers begin the mission as part of an orbital Powered Armor drop to reinforce their squad, the ruined city of Auburn emanates supernatural events and familiar voices, beckoning Foxtrot813 to go against orders from Replica command. Be careful, not everything is as it seems…

* Slow-Mo Deathmatch: Through a free title update, gamers obtain a slow-mo powerup to slow down enemies in multiplayer deathmatch, thus gaining a distinct short-term advantage. The longer players hold onto the slow-mo powerup, the more objective points are accumulated, contributing to the overall score. Watch out though, whoever has slow-mo ability becomes a bigger target to everyone else!

 

Key Features:

 

* Strategic environmental combat opportunities available to both you and your enemies

* Slow time using your character’s enhanced reflexes

* In your face close-quarter action in a variety of indoor and outdoor environments

* Battle all-new enemies that employ advanced combat tactics

* Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery

* Utilize the world interaction enhancements to create instant cover or remove obstacles

* Play with and against friends in multiplayer competition

* Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects

* Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence

* Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga

atrodo labiau panasu i pilnaverti FEAR2 pratesima,ar side story,nes zaidimas bus visokeriopai pagerintas ,dadeta nauju galimybiu.ir daugiau atviru erdviu. :D laisvai galejo isleist kaip atskira FEAR2 papildyma ,kaip HALO ODST,bet kam tiek laukti jei galima bus pazaisti jau gana greitai.

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Interview: Lucas Myers on F.E.A.R. 2: Reborn

4 hours ago - 12:00 PM on 08.05.2009, Brad Nicholson

 

We recently had the opportunity to speak with F.E.A.R. 2 associate producer Lucas Myers about Reborn. Our goal, of course, was to find out exactly what Foxtrot 813 was all about and shed some light on the new locations, enemies, and overall action in the September-bound content. Myers doesn’t disappoint.

 

Venture below the fold for his answers to our questions (even the ridiculous ones).

 

DESTRUCTOID:

Walk me through the process. How long has Monolith planned to do campaign DLC for F.E.A.R. 2: Project Origin? When did the idea behind the DLC hit the team behind the game? How many man-hours did it take to finish? How does crafting SP downloadable content differ from downloadable MP content?

 

Lucas Myers

Isn’t there some kind of rule about asking more than one question at once?

 

Monolith planned to do single-player DLC for F.E.A.R. 2 fairly early on. However, we didn’t know at that time exactly what shape it would take. Once F.E.A.R. 2 was complete and out in the wild, we finally got the chance to focus on it.

 

It was then that we got the DLC team together and started planning out the building blocks: Who will the player control? What part of the story do we want to tell? Which environments can we push to the next level along the way? From planning to completion, it took several months of a dedicated team to develop all of the new content.

 

Crafting SP DLC is completely different from MP. It takes a lot more resources, time, and iteration. While additional MP maps are nothing to sneeze at, there are a lot more moving parts when making an entirely new campaign. This is part of the reason why we were able to deliver our multiplayer DLC first and why our single-player offering is coming later.

 

What kind of environments can players expect to explore in this DLC?

 

We wanted to create environments that our fans would really appreciate. After looking at all of the feedback from F.E.A.R. 2, we knew we wanted to provide spaces that offered a more open and vertical feel. This means the player will get to experience some of our most successful environments, like the blasted city of Auburn, from new and fun perspectives. We also made sure to give players more of things that were only teased in F.E.A.R. 2, such as the alternate psychic ‘nightmare’ world that Alma dragged you into. I can’t give away all of the spaces you will get to visit, but we put a lot of effort into making sure the player will get to transition into plenty of new areas as they move the story forward.

 

How does the DLC tie into Project Origin’s narrative?

 

You get to play as a completely new character, Replica Soldier Foxtrot 813, in this DLC campaign. As such, the player will experience elements of the overall story from F.E.A.R. 2 from a different point of view. The timeline of events plays concurrently to the original game: the apocalyptic blast has already been let loose at the start of the DLC. Replica forces have been awakened and are in full-blown war mode. The player will be thrust into the action immediately. You will literally be gibing enemies seconds after touchdown.

 

Are there any specific mechanics you’re looking to emphasize or introduce with it?

 

More than anything, we wanted to emphasize our visceral, intense combat. We designed our environments to highlight and maximize the fun in any given fight. Whether it’s mixing up enemy types, allowing multiple avenues of attack, or giving the player more options to decide how they want to defeat their enemies ... The most important thing we had to ask ourselves and make sure we succeeded with was, 'Is it awesome?'

 

To give one example, we’ve made an environment where the player will essentially be under siege. You will get to choose how you want to progress through this fight. Will you pick up the sniper rifle and surgically remove your targets to make an escape? Or will you get on the cannon turret and try to blast them out by brute force? Each will have their advantages and disadvantages… But both are pretty damn satisfying.

 

Will there be more action? More mech stuff? How about stealth?

 

Yes, yes, and yes. One of elements that we’re most proud of in F.E.A.R. is our over-the-top, kinetic combat scenarios. With each iteration, we strive to push the limit further -- and we think we’ve succeeded yet again in F.E.A.R. 2: Reborn. I don’t want to give it away, but one of our favorite new encounters has been consistently praised in our internal playtests as one of the most exciting and novel combat experiences in all of F.E.A.R.

 

As for the mech, or EPA (Elite Power Armor) as we lovingly call it … We waste no time getting the player back into wreaking total havoc with those machine gun arms and shoulder-mounted rockets. The EPA is, after all, a weapon designed for the Replica forces. Your character, Foxtrot 813, is actually a trained EPA pilot and is called in as an emergency reinforcement. Orbital drop, anyone?

 

Talking about stealth -- let’s just say when Foxtrot 813 starts disobeying orders from Replica Command, his squad isn’t very appreciative. I won’t spoil it any more than that.

 

How long will it take players to complete?

 

We designed each of the four new levels to take about the same play-time as our levels in the retail game. However, we have made a guiding design decision to make this campaign more challenging than the original. And this doesn’t just mean enemies deal more damage. In order to give players a fresh feel, we tried to craft much more interesting and fun combat experiences, along with combining enemy types that were normally separated before. Given all that, our internal playtests have put the overall campaign at over two hours. Although, players who choose to play on harder difficulty modes will likely find themselves with an increased average time to completion.

 

Will we see Snake Fist do his thing during the end credits?

 

I have to admit, our alternate ‘Snake Fist’ credits video is ridiculously amazing. It’s okay for me to say that because I had nothing to do with it. For any of your readers who haven’t checked it out yet, I highly recommend going to our community site and giving it a watch. As for your question, the answer is no … However! That isn’t to say there won’t be a little bit of Snake Fist homage hiding in one of our levels…

 

Do you think you’re delivering what fans want with this DLC?

 

We certainly hope so! We listened very closely to our fans’ praises and frustration from F.E.A.R. 2. We’ve varied our environments even more, opened them up and added vertical combat elements. We’re exploring and revealing more of the story -- and we’re doing it from a point of view that our players have often been curious about: that of a Replica soldier. And of course, we have brought back a familiar and favorite face from the original F.E.A.R. What F.E.A.R. fan doesn’t want to learn more about their favorite characters?

 

Last two questions: If the DLC were a color, what color would it be? Also, will there be any wolves in the content?

 

If ‘FEAR 2: Reborn’ was a color … It wouldn’t easily fit into the normal spectrum of light that we humans can see. We would have to classify a new bandwidth, and it would probably be named ‘ACTION’. But of course, this brings a whole slew of problems in the English language whereby people use the word ‘action’ and are now confused. “Wait, do you mean the color?” We here at Monolith Studios do appreciate the language enough not to cause this kind of havoc… So let’s just not have DLC be a color.

 

 

F.E.A.R. 2: Reborn Demo Available Today On PSN & XBOX LIVE GO GET IT NOW

Posted on 27. Aug, 2009 by hiphopgamer in Microsoft, Real Talk with the HipHopGamer, Sony

 

Free F.E.A.R. 2: Reborn Demo Available Today on PlayStation®Network

and Xbox LIVE® Marketplace

 

Warner Bros. Interactive Entertainment and Monolith Studios are pleased to announce that a demo for F.E.A.R. 2: Reborn, the next F.E.A.R. 2: Project Origin DLC pack, is available for free download via

Playstation® Network and “Xbox LIVE® Marketplace today.

 

This free demo provides the first chance to get a hands-on look at the upcoming single-player campaign, featuring four all new levels. F.E.A.R. 2: Reborn immerses gamers in the aftermath of Alma’s destruction with a mysterious new point-of-view: that of Replica Soldier Foxtrot 813. Be careful, not all is as it seems.

 

Download now and get the first look at F.E.A.R. 2: Reborn today!

 

The complete F.E.A.R. 2: Reborn experience will be available for

purchase on September 3 via PlayStation Network for the PLAYSTATION®3 computer entertainment system, and Xbox LIVE for Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

 

Additionally, patches for PlayStation 3 and PC and a title update for

Xbox 360-all including Slow-Mo Deathmatch mode capabilities-will be made available for free on September 3.

taigi siandien jau turi pasirodyt. labai idomu kuom dar mus isgasdins kurejai,nes tai tikrai nebus siaip koks papildymas,jei jau net demo jam isleido.tikrai vertas demesio dalykas :help: kai tik ismeginsiu ,parasysiu ispudzius

jau pasirode XBL bei psn

 

taigi demo ismegintas ant abieju platformu,pereitas. hmm na neblogai visai,tiesa sakant jau buvau pamirses tas keistas teksturas FEAR2, na jos tikrai nera laba jau tikroviskos ar turtingos detalem,kad atrodytu tikroviskai,tiesiog beveik vieno spalvos visis pavirsiai,na siaip laikais tai ikrai neatrdo labai tikroviskai,netgi per daug ryskiu spalvu kai kur,taciau ,na toks jau FEAR2 buvo,toks ir liko. siaip visai gerai susilose ta demo.smagiai pasisaudyt teko bei pora vietu kai pasirode ta mergaite...visai idomu gal. tik va abiejos versijos turi problemu su apsvietimo pateikimu,tiek kazkokiu tai sviesos saltiniu,tiek tavo pacio prozektoriaus,kuris visai atrodo lyg prieki matytum kelis baltus ratus,o ne sviesa sklindancia nuo prozektoriaus..nzn kodel tokie demo paleido,bet gerai,sulosem ir tokia. manau tai pataisys ir bus visai idomus DLC.

 

F.E.A.R. 2: REBORN - Demo Gameplay

 

 

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